isle-portable/miniwin/src/internal
2025-06-28 03:30:03 +02:00
..
d3drm_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmdevice_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmframe_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
d3drmlight_impl.h Add lighting (#200) 2025-05-31 01:12:54 +02:00
d3drmmesh_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmobject_impl.h Fix m_callbacks resource issue (#289) 2025-06-12 21:37:51 +02:00
d3drmrenderer_directx9.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmrenderer_gxm.h fix normals matrix 2025-06-28 02:44:52 +02:00
d3drmrenderer_opengl1.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmrenderer_opengles2.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmrenderer_sdl3gpu.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmrenderer_software.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmrenderer.h avoid sdl renderer for vita, seems broken 2025-06-25 21:40:17 +02:00
d3drmtexture_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmviewport_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
d3drmvisual_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddpalette_impl.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
ddraw_impl.h avoid sdl renderer for vita, seems broken 2025-06-25 21:40:17 +02:00
ddsurface_impl.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
dummysurface_impl.h Split framebuffer from general surfaces (#319) 2025-06-16 18:11:56 +02:00
framebuffer_impl.h make gxm renderer work with new d3drm 2025-06-26 02:34:16 +02:00
mathutils.h Dial software speculare color in to match the original as best possible (#302) 2025-06-14 16:52:08 +02:00
meshutils.cpp Clean up rendering (#301) 2025-06-16 04:28:32 +02:00
meshutils.h Clean up rendering (#301) 2025-06-16 04:28:32 +02:00
miniwin.h Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
structs.h Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00