isle-portable/LEGO1
Christian Semmler 42bac60ec5
Add new touch control scheme ("gamepad") (#587)
* Add new touch control scheme

* Add export

* Fix enum naming
2025-07-13 04:13:37 +02:00
..
lego Add new touch control scheme ("gamepad") (#587) 2025-07-13 04:13:37 +02:00
modeldb Merge remote-tracking branch 'isle/master' 2025-06-24 09:05:44 -07:00
mxdirectx Yet another clearscreen ported to use COLORFILL (#508) 2025-07-03 22:04:21 +02:00
mxgeometry Get the game working on 64bit systems (#113) 2025-05-19 17:56:12 +02:00
mxstl
omni Fix uninitialized ddpfPixelFormat in VTable0x44 (#563) 2025-07-09 05:40:24 +00:00
realtime Merge remote-tracking branch 'isle/master' 2025-06-22 08:57:16 -07:00
res
tgl Move 2D drawing and upscaling to the renderer (#348) 2025-06-25 19:45:26 +02:00
viewmanager Merge remote-tracking branch 'isle/master' 2025-07-01 17:05:59 -07:00
cursor.h Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00
define.cpp Match LegoActor and LegoPathActor in BETA10 (#1524) 2025-05-27 22:04:01 +02:00
define.h
lego1_export.h Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
lego1_pch.h Fix PCH 2025-05-26 09:52:55 -07:00
library_msvc.h Match LegoActor and LegoPathActor in BETA10 (#1524) 2025-05-27 22:04:01 +02:00
library_smack.h Fix inclusion guards of 3 files (#1509) 2025-05-20 02:15:30 +02:00
main.cpp Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00