isle-portable/miniwin/src/d3drm/backends/gxm/shaders/gxm_shaders.h
2025-09-26 19:19:49 +02:00

33 lines
1.2 KiB
C

#include <psp2/gxm.h>
#define GXP(sym) \
extern uint8_t _inc_##sym[]; \
static const SceGxmProgram* sym = (const SceGxmProgram*) _inc_##sym;
GXP(mainVertexProgramGxp);
GXP(mainColorFragmentProgramGxp);
GXP(mainTextureFragmentProgramGxp);
GXP(planeVertexProgramGxp);
GXP(imageFragmentProgramGxp);
GXP(colorFragmentProgramGxp);
static const SceGxmBlendInfo blendInfoOpaque = {
.colorMask = SCE_GXM_COLOR_MASK_ALL,
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
};
static const SceGxmBlendInfo blendInfoTransparent = {
.colorMask = SCE_GXM_COLOR_MASK_ALL,
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
};