isle-portable/miniwin/CMakeLists.txt
Joshua Peisach 1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fef.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00

192 lines
6.9 KiB
CMake

add_library(miniwin-headers INTERFACE)
target_include_directories(miniwin-headers INTERFACE $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
add_library(miniwin STATIC EXCLUDE_FROM_ALL
# Core
src/windows/windows.cpp
# DDraw
src/ddraw/ddpalette.cpp
src/ddraw/ddraw.cpp
src/ddraw/ddsurface.cpp
src/ddraw/framebuffer.cpp
# D3DRM
src/d3drm/d3drm.cpp
src/d3drm/d3drmdevice.cpp
src/d3drm/d3drmframe.cpp
src/d3drm/d3drmlight.cpp
src/d3drm/d3drmmesh.cpp
src/d3drm/d3drmtexture.cpp
src/d3drm/d3drmviewport.cpp
src/internal/meshutils.cpp
# D3DRM backends
src/d3drm/backends/sdl3gpu/renderer.cpp
src/d3drm/backends/sdl3gpu/shaders/generated/ShaderIndex.cpp
src/d3drm/backends/software/renderer.cpp
)
target_compile_definitions(miniwin PRIVATE
$<$<CONFIG:Debug>:DEBUG>
)
find_package(OpenGL)
if(OpenGL_FOUND)
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
target_sources(miniwin PRIVATE
src/d3drm/backends/opengl1/actual.cpp
src/d3drm/backends/opengl1/renderer.cpp
)
target_compile_definitions(miniwin PRIVATE USE_OPENGL1)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
else()
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
endif()
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
if(OPENGL_ES2_LIBRARY)
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
target_compile_definitions(miniwin PRIVATE USE_OPENGLES2)
target_link_libraries(miniwin PRIVATE OpenGL::GL)
else()
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
endif()
if(NINTENDO_3DS)
if(ISLE_DEBUG)
find_library(CITRO3D_LIBRARY NAMES citro3dd)
else()
find_library(CITRO3D_LIBRARY NAMES citro3d)
endif()
if(CITRO3D_LIBRARY)
message(STATUS "Found citro3d: enabling Citro3D renderer")
target_sources(miniwin PRIVATE src/d3drm/backends/citro3d/renderer.cpp)
ctr_add_shader_library(vshader src/d3drm/backends/citro3d/vshader.v.pica)
dkp_add_embedded_binary_library(3ds_shaders vshader)
target_link_libraries(miniwin PRIVATE ${CITRO3D_LIBRARY} 3ds_shaders)
else()
message(STATUS "🧩 Citro3D support not enabled")
endif()
endif()
if(WIN32)
target_sources(miniwin PRIVATE
src/d3drm/backends/directx9/actual.cpp
src/d3drm/backends/directx9/renderer.cpp
)
target_link_libraries(miniwin PRIVATE d3d9)
endif()
target_compile_definitions(miniwin PUBLIC MINIWIN)
target_include_directories(miniwin
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/internal
${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated
)
target_link_libraries(miniwin PUBLIC miniwin-headers)
target_link_libraries(miniwin PRIVATE SDL3::SDL3)
# Shader stuff
set(shader_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/src")
set(shader_gen_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated")
set(py_gencshadersource "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/gencshadersource.py")
set(miniwin_shaders
"${shader_src_dir}/PositionColor.vert.hlsl"
"${shader_src_dir}/SolidColor.frag.hlsl"
)
set(miniwin_shaders_DEPENDS
"${shader_src_dir}/Common.hlsl"
)
if(ISLE_COMPILE_SHADERS)
set(compiled_bindir "${CMAKE_CURRENT_BINARY_DIR}/shaders/compiled")
set(generated_dirs "${compiled_bindir}/dxil" "${compiled_bindir}/msl" "${compiled_bindir}/spirv")
add_custom_command(OUTPUT ${generated_dirs}
COMMAND "${CMAKE_COMMAND}" -E make_directory ${generated_dirs}
)
add_custom_target(create-generated-shader-directories DEPENDS ${generated_dirs})
endif()
target_sources(miniwin PRIVATE ${py_gencshadersource})
set(shader_variables )
set(shader_headers )
set(shader_stages )
foreach(shader_src IN LISTS miniwin_shaders)
get_filename_component(filename_wle "${shader_src}" NAME_WLE)
get_filename_component(shader_name "${filename_wle}" NAME_WLE)
get_filename_component(src_format_ext "${shader_src}" LAST_EXT)
get_filename_component(src_stage_ext "${filename_wle}" LAST_EXT)
string(MAKE_C_IDENTIFIER "${filename_wle}" shader_variable)
set(shader_json "${shader_src}.json")
if(src_format_ext STREQUAL ".hlsl")
set(src_format "HLSL")
else()
message(FATAL_ERROR "Unknown source format (${src_format_ext})")
endif()
if(src_stage_ext STREQUAL ".vert")
set(shader_stage "vertex")
elseif(src_stage_ext STREQUAL ".frag")
set(shader_stage "fragment")
elseif(src_stage_ext STREQUAL ".comp")
set(shader_stage "compute")
message(FATAL_ERROR "Compute shaders are not (yet) supported")
else()
message(FATAL_ERROR "Unknown stage (${src_stage_ext})")
endif()
set(dxil "${compiled_bindir}/dxil/${filename_wle}.dxil")
set(msl "${compiled_bindir}/msl/${filename_wle}.msl")
set(spirv "${compiled_bindir}/spirv/${filename_wle}.spv")
set(shader_filename "${filename_wle}.h")
set(shader_header "${shader_gen_dir}/${shader_filename}")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${dxil}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${dxil}"
-s "${src_format}" -d "DXIL" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${msl}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${msl}"
-s "${src_format}" -d "MSL" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${spirv}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${spirv}"
-s "${src_format}" -d "SPIRV" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${shader_header}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "header" "--output" "${shader_header}"
"--stage" "${shader_stage}" "--variable" "${shader_variable}"
"--dxil" "${dxil}" "--msl" "${msl}" "--spirv" "${spirv}"
DEPENDS "${py_gencshadersource}" "${dxil}" "${msl}" "${spirv}")
endif()
target_sources(miniwin PRIVATE "${shader_header}")
list(APPEND shader_names "${shader_name}")
list(APPEND shader_variables "${shader_variable}")
list(APPEND shader_headers "${shader_header}")
list(APPEND shader_stages "${shader_stage}")
list(APPEND shader_jsons "${shader_json}")
endforeach()
set(index_cpp "${shader_gen_dir}/ShaderIndex.cpp")
set(index_h "${shader_gen_dir}/ShaderIndex.h")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${index_h}" "${index_cpp}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "index"
"--output" "${index_cpp}"
"--header" "${index_h}"
"--shader-names" ${shader_names}
"--shader-variables" ${shader_variables}
"--shader-headers" ${shader_headers}
"--shader-stages" ${shader_stages}
"--shader-jsons" ${shader_jsons}
DEPENDS "${py_gencshadersource}" ${shader_headers} ${shader_jsons})
endif()
target_sources(miniwin PRIVATE "${index}" "${index_cpp}")