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* AppImage packaging * Add flags to specify location of required local files `--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`) `--apprun=path` specifies where the apprun is `--desktop-file=path` same for the desktop file * Move to packaging/linux * Move building to appimage/build and ignore it in git * Use local icon. Option to specify location for it * Cleaning * Attempt at Github automation * Update CMakeLists.txt * Fix build * I guess it doesn't need quotes * Update CMakeLists.txt * Update release.yml * Work around for liblego1.so loading, fix arguments * Create testing.yml * Update testing.yml * I should pay more attention to what docs say * Fix copy-pasting mistake * Add AppImage packaging to the Release workflow * Try fixing filepicker * Delete testing.yml * Fix releases Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging. * Remove unnecessary changes * Add qt6-xdgdesktopportal-platformtheme as deps Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage * Get back flatpak in release * Update release.yml * Remove libglew-dev from apt install * Fix duplicate upload artifact * Update release.yml Co-authored-by: Christian Semmler <mail@csemmler.com> * Remove *.AppImage pattern in Download All Artifacts --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
26 lines
797 B
Bash
Executable File
26 lines
797 B
Bash
Executable File
#!/bin/sh
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HERE="$(dirname "$(readlink -f "${0}")")"
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MAIN=$(grep -r "^Exec=.*" "$HERE"/*.desktop | head -n 1 | cut -d "=" -f 2 | cut -d " " -f 1)
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# MAIN_BIN=$(find "$HERE/usr/bin" -name "$MAIN" | head -n 1)
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MAIN_BIN="$HERE/usr/bin/isle-config"
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export PATH="${HERE}/usr/bin/":$PATH # Prefer bundled binaries
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export QT_QPA_PLATFORMTHEME=xdgdesktopportal # Use XDG filepicker for forward compatability
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[ -z "$QT_PLUGIN_PATH" ] && export QT_PLUGIN_PATH=/usr/lib/qt6/plugins:/usr/lib64/qt6/plugins # Use system Qt theme, will fallback to the default one if unavailable
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if [ ! -z $APPIMAGE ]; then
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BINARY_NAME=$(basename "$ARGV0")
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if [ -e "$HERE/usr/bin/$BINARY_NAME" ]; then
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exec "$HERE/usr/bin/$BINARY_NAME" "$@"
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else
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exec "${MAIN_BIN}" "$@"
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fi
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else
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exec "${MAIN_BIN}" "$@"
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fi
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