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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit
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| .. | ||
| 3ds | ||
| .clang-format | ||
| arrow.cur | ||
| busy.cur | ||
| isle_bmp.h | ||
| isle.bmp | ||
| isle.ico | ||
| isle.rc | ||
| no.cur | ||
| resource.h | ||