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* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef LEGOTRANINFO_H
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#define LEGOTRANINFO_H
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#include "decomp.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxtypes.h"
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struct AnimInfo;
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class LegoAnimMMPresenter;
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class LegoROI;
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class MxPresenter;
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// SIZE 0x78
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struct LegoTranInfo {
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02
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};
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LegoTranInfo()
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{
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m_index = 0;
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m_unk0x08 = NULL;
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m_unk0x0c = NULL;
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m_unk0x10 = 0;
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m_location = -1;
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m_unk0x14 = FALSE;
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m_unk0x1c = NULL;
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m_unk0x20 = NULL;
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m_presenter = NULL;
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m_unk0x15 = TRUE;
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m_unk0x28 = TRUE;
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m_unk0x29 = TRUE;
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m_flags = 0;
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m_unk0x2c.SetIdentity();
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}
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~LegoTranInfo() { delete m_unk0x0c; }
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AnimInfo* m_animInfo; // 0x00
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MxU32 m_index; // 0x04
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LegoROI* m_unk0x08; // 0x08
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MxMatrix* m_unk0x0c; // 0x0c
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MxU8 m_unk0x10; // 0x10
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MxS16 m_location; // 0x12
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MxBool m_unk0x14; // 0x14
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MxBool m_unk0x15; // 0x15
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MxU32 m_objectId; // 0x18
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MxPresenter** m_unk0x1c; // 0x1c
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MxLong* m_unk0x20; // 0x20
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LegoAnimMMPresenter* m_presenter; // 0x24
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MxBool m_unk0x28; // 0x28
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MxBool m_unk0x29; // 0x29
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MxMatrix m_unk0x2c; // 0x2c
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MxU32 m_flags; // 0x74
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};
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#endif // LEGOTRANINFO_H
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