mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 02:41:14 +00:00
242 lines
5.1 KiB
C++
242 lines
5.1 KiB
C++
#include "mxstring.h"
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#include "decomp.h"
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#include "mxmain.h"
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#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_stdinc.h>
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#include <stdlib.h>
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#include <string.h>
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DECOMP_SIZE_ASSERT(MxString, 0x10)
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// FUNCTION: LEGO1 0x100ae200
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// FUNCTION: BETA10 0x1012c110
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MxString::MxString()
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{
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// Set string to one char in length and set that char to null terminator
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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// FUNCTION: LEGO1 0x100ae2a0
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// FUNCTION: BETA10 0x1012c1a1
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MxString::MxString(const MxString& p_str)
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{
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this->m_length = p_str.m_length;
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, p_str.m_data);
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}
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// FUNCTION: LEGO1 0x100ae350
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// FUNCTION: BETA10 0x1012c24f
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MxString::MxString(const char* p_str)
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{
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if (p_str) {
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this->m_length = strlen(p_str);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, p_str);
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}
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else {
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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}
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// FUNCTION: BETA10 0x1012c330
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MxString::MxString(const char* p_str, MxU16 p_maxlen)
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{
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if (p_str) {
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if (strlen(p_str) <= p_maxlen) {
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this->m_length = strlen(p_str);
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}
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else {
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this->m_length = p_maxlen;
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}
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// Basically strncpy
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this->m_data = new char[this->m_length + 1];
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memcpy(this->m_data, p_str, this->m_length);
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this->m_data[this->m_length] = '\0';
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}
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else {
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this->m_data = new char[1];
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this->m_data[0] = 0;
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this->m_length = 0;
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}
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}
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// FUNCTION: LEGO1 0x100ae420
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// FUNCTION: BETA10 0x1012c45b
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MxString::~MxString()
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{
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delete[] this->m_data;
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}
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// FUNCTION: BETA10 0x1012c4de
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void MxString::Reverse()
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{
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char* start = this->m_data;
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char* end = this->m_data + this->m_length - 1;
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while (start < end) {
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CharSwap(start, end);
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start++;
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end--;
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}
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}
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// FUNCTION: LEGO1 0x100ae490
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// FUNCTION: BETA10 0x1012c537
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void MxString::ToUpperCase()
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{
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SDL_strupr(this->m_data);
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}
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// FUNCTION: LEGO1 0x100ae4a0
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// FUNCTION: BETA10 0x1012c55c
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void MxString::ToLowerCase()
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{
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SDL_strlwr(this->m_data);
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}
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// FUNCTION: LEGO1 0x100ae4b0
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// FUNCTION: BETA10 0x1012c581
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MxString& MxString::operator=(const MxString& p_str)
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{
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if (this->m_data != p_str.m_data) {
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delete[] this->m_data;
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this->m_length = p_str.m_length;
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, p_str.m_data);
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}
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return *this;
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}
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// FUNCTION: LEGO1 0x100ae510
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// FUNCTION: BETA10 0x1012c606
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const MxString& MxString::operator=(const char* p_str)
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{
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if (this->m_data != p_str) {
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delete[] this->m_data;
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this->m_length = strlen(p_str);
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this->m_data = new char[this->m_length + 1];
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strcpy(this->m_data, p_str);
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}
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return *this;
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}
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// FUNCTION: BETA10 0x1012c68a
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MxString MxString::operator+(const MxString& p_str) const
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{
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MxString tmp;
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delete[] tmp.m_data;
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tmp.m_length = p_str.m_length + this->m_length;
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tmp.m_data = new char[tmp.m_length + 1];
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strcpy(tmp.m_data, this->m_data);
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strcpy(tmp.m_data + this->m_length, p_str.m_data);
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return MxString(tmp);
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}
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// Return type is intentionally just MxString, not MxString&.
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// This forces MSVC to add $ReturnUdt$ to the stack for 100% match.
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// FUNCTION: LEGO1 0x100ae580
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// FUNCTION: BETA10 0x1012c78d
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MxString MxString::operator+(const char* p_str) const
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{
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// MxString constructor allocates 1 byte for m_data, so free that first
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MxString tmp;
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delete[] tmp.m_data;
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tmp.m_length = strlen(p_str) + this->m_length;
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tmp.m_data = new char[tmp.m_length + 1];
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strcpy(tmp.m_data, this->m_data);
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strcpy(tmp.m_data + this->m_length, p_str);
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return MxString(tmp);
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}
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// FUNCTION: LEGO1 0x100ae690
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// FUNCTION: BETA10 0x1012c92f
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MxString& MxString::operator+=(const char* p_str)
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{
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int newlen = this->m_length + strlen(p_str);
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char* tmp = new char[newlen + 1];
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strcpy(tmp, this->m_data);
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strcpy(tmp + this->m_length, p_str);
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delete[] this->m_data;
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this->m_data = tmp;
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this->m_length = newlen;
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return *this;
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}
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// FUNCTION: BETA10 0x1012ca10
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void MxString::CharSwap(char* p_a, char* p_b)
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{
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char t = *p_a;
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*p_a = *p_b;
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*p_b = t;
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}
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void MxString::MapPathToFilesystem(char* p_path)
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{
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// [library:filesystem]
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// This function is used to map an internal Windows-style path (found in SI files or in the code)
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// to an actual file on disk or CD. We have to account for both Windows path separators and case.
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#if !defined(SDL_PLATFORM_WINDOWS)
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char* path = p_path;
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while (*path) {
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if (*path == '\\') {
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*path = '/';
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}
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path++;
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}
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size_t pathLen = SDL_strlen(p_path);
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auto mapPath = [p_path, pathLen](const vector<MxString>& p_files) -> bool {
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for (const MxString& file : p_files) {
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// Test whether file is a suffix of the provided path (case insensitive)
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// If yes, copy the original file system path into p_path.
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for (size_t i = pathLen, j = file.GetLength(); i != 0 && j != 0; i--, j--) {
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if (SDL_tolower(p_path[i - 1]) != SDL_tolower(file.GetData()[j - 1])) {
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break;
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}
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else if (j == 1) {
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SDL_strlcpy(&p_path[i - 1], file.GetData(), file.GetLength() + 1);
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return true;
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}
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}
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}
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return false;
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};
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if (!mapPath(MxOmni::GetHDFiles())) {
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mapPath(MxOmni::GetCDFiles());
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}
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#else
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char* path = p_path;
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while (*path) {
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if (*path == '/') {
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*path = '\\';
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}
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path++;
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}
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#endif
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}
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