mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
* Implement/match LegoAnimationManager::FUN_10064b50 (#926) * Implement/match LegoAnimationManager::FUN_10063d10 (#927) * Implement/match LegoAnimationManager::FUN_10064380 (#928) * Implement/match LegoAnimationManager::FUN_10064380 * Fix naming * Revert * Implement/matche LegoAnimationManager::FUN_10064740 and FUN_10064670 (#929) * Implement/match FUN_1003ef00 and related (#931) * Implement/match LegoAnimationManager::FUN_10064120 (#932) * Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses * Implement LegoAnimationManager::FUN_10064010 (#933) * Implement/match ViewManager::FUN_100a6150 (#934) * Implement/match PlayCamAnim and CameraTriggerFire (#935) * Implement/match PlayCamAnim and CameraTriggerFire * Fix type * Name var * Implement/match LegoAnimationManager::FUN_10063fb0 (#936) * basic name improvements (#930) * basic name improvements * clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement/match LegoPathBoundary::Intersect (#937) * Implement LegoPathActor::VTable0x68 (#938) * Implement LegoPathActor::VTable0x68 * Fix naming * Implement/match LegoPathBoundary::FUN_100575b0 (#939) * Implement LegoUnknown::FUN_1009a1e0 (#940) * Implement/match LegoPathController::FUN_1004a240 (#941) * Implement LegoPathActor::VTable0x9c (#942) * Implement LegoPathActor::VTable0x9c * Add annotation * Implement/match LegoPathActor::SwitchBoundary (#943) * Implement/match LegoPathActor::SwitchBoundary * Rename var * Implement/match LegoPathStruct (#944) * Implement/match LegoPathStruct * Rename some nums * Consistent naming * Naming * relax regex * Name some functions * Improve naming * Rename * Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945) * Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants --------- Co-authored-by: Cameron <25990062+crtdll@users.noreply.github.com>
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef LEGOJETSKIRACEACTOR_H
|
|
#define LEGOJETSKIRACEACTOR_H
|
|
|
|
#include "legocarraceactor.h"
|
|
|
|
/*
|
|
VTABLE: LEGO1 0x100da208 LegoCarRaceActor
|
|
VTABLE: LEGO1 0x100da228 LegoRaceActor
|
|
VTABLE: LEGO1 0x100da230 LegoAnimActor
|
|
VTABLE: LEGO1 0x100da240 LegoPathActor
|
|
*/
|
|
// SIZE 0x1a8
|
|
class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
|
|
public:
|
|
LegoJetskiRaceActor();
|
|
|
|
// FUNCTION: LEGO1 0x10081d80
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0554
|
|
return "LegoJetskiRaceActor";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10081da0
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
|
|
}
|
|
|
|
MxU32 VTable0x6c(
|
|
LegoPathBoundary* p_boundary,
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
float p_f2,
|
|
Vector3& p_v3
|
|
) override; // vtable+0x6c
|
|
void VTable0x70(float p_float) override; // vtable+0x70
|
|
void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
|
override; // vtable+0x98
|
|
MxResult VTable0x9c() override; // vtable+0x9c
|
|
void VTable0x1c() override; // vtable+0x1c
|
|
|
|
// SYNTHETIC: LEGO1 0x10081d40
|
|
// LegoJetskiRaceActor::`scalar deleting destructor'
|
|
};
|
|
|
|
#endif // LEGOJETSKIRACEACTOR_H
|