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When transitioning from a restricted area (elevator, observatory, etc.) back to the Isle world, the player count stayed at 0 because nothing triggered a recount — the Isle world was already enabled so OnWorldEnabled didn't fire. Track restricted-area status changes in BroadcastLocalState and call NotifyPlayerCountChanged on transitions. Also sync the flag in OnWorldEnabled/OnWorldDisabled to prevent spurious recounts across world transitions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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