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Move all Emscripten-specific multiplayer code under platforms/emscripten/ and introduce an abstract PlatformCallbacks interface for outbound notifications, mirroring the existing NetworkTransport pattern. This removes all #ifdef __EMSCRIPTEN__ blocks from networkmanager.cpp. |
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| .. | ||
| platforms/emscripten | ||
| server | ||
| charactercloner.cpp | ||
| networkmanager.cpp | ||
| remoteplayer.cpp | ||
| worldstatesync.cpp | ||