isle-portable/LEGO1
Anonymous Maarten 05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
..
lego Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
modeldb Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
mxdirectx Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
mxgeometry Various matches with BETA functions (#1281) 2024-12-25 22:05:28 +01:00
mxstl Implement LegoPathController::FUN_10048310 (#1192) 2024-12-06 20:50:40 +01:00
omni Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
realtime Use virtual operators in vector.h (#1287) 2024-12-27 18:20:18 +01:00
res Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tgl Merge remote-tracking branch 'isle/master' into merge-isle-2 2024-12-27 10:48:38 -07:00
viewmanager Merge remote-tracking branch 'isle/master' into isle-merge 2024-12-25 08:56:17 -07:00
define.cpp Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
define.h Implement/match LegoRaceActor (#1072) 2024-08-02 22:29:21 -07:00
lego1_export.h Use SDL3 functions in more locations (#44) 2024-12-24 18:04:46 -07:00
library_msvc.h Various matches with BETA functions (#1281) 2024-12-25 22:05:28 +01:00
library_smack.h MxSmack::LoadHeader (#1080) 2024-08-07 20:19:12 -07:00
main.cpp Spinoff some sources to static libraries (#484) 2024-01-24 21:16:29 -05:00