isle-portable/util/compat.h
olebeck 47736862a7
Add PSVita port (#541)
* add psvita to cmake

* no PIE for vita

* add modules to vpk

* use custom pvr apphint

* select correct renderer for sdl renderer

* patch sdl3 shaders, got something on screen!

* use proper cmake patch for sdl

* add missing module

* remove test window which causes a bug in the vita sdl port to show up

* add gxm renderer (not working with display yet)

* avoid sdl renderer for vita, seems broken

* make gxm renderer work with new d3drm

* fix rendering somewhat, some geometry shows up

* support paletted textures directly to avoid copying the texture twice

* fix Draw2DImage

* make 3d work, broken lights

* clean up a bit

* fix normals matrix

* remove some unneeded changes

* forgot env var

* wrong env dest

* run clang format

* correct texture address mode, use tlsf instead of sceClibMspace

* double buffered uniforms seem to work now

* missed a line

* update GXMRenderer_EnumDevice

* hopefully actually fix uniform buffers

* run clang-format

* remove a change thats not needed

* improve fragment shader performance

* add vita to dist folder

* add base for vita config app

* add config self to vpk

* transform touch events to virtual size

* add livearea graphics

* Update cmake file to include livearea assets

* put manual in the right place

* add sample rco

* add messagebox on vita

* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow

* make config app not crash on launch

* change defaults

* update gxm renderer with interface changes

* split 2d and 3d shaders completely

* update gxm renderer

* fix transition on gxm

* clang format

* move config cmake

* move CONFIG_vita

* always clear before drawing 2d image

* hopefully fix windows build

* clang-format fix broken includes

* order again

* undo moving qt cmake to its own list

* move uic search path

* use ifdefs for all d3drm backends, cpack to generate vpk

* cmake wrong escape

* small cleanups in gxm renderer

* defer texture delete to avoid overwriting the texture during a frame

* clang-format

* more of the layout for config

* remove top buttons

* use SceAppSettings instead of custom ui

* use select for back to info center on vita, to make screenshots possible again

* remove accidentally left in add_subdirectory

* adjust diskpath to be like other ports

* use vita_create_vpk and not cpack

* gxm: msaa support, fix wrong file path

* gxm: add mipmaps (disabled)

* clang-format

* fix open isle.ini with fopen

* add missing strings

* use iniparser_set not dictionary_set

* add default save path to config

* load config app after initializing ini on vita

* fix config build

* change the default disk & cd path, update the paf library

* update paf library headers

* include orders for clang-format

* clean up

* make shader compiler not required

* move asm language

* warn instead of error when shader source is changed when no compiler is found

---------

Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-10-31 23:23:12 +00:00

46 lines
1.3 KiB
C

#ifndef COMPAT_H
#define COMPAT_H
// Various macros to enable compiling with other/newer compilers.
#if defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1100) || !defined(_WIN32)
#define COMPAT_MODE
#endif
#ifndef MINIWIN
#define D3DCOLOR_NONE 0
#define D3DRMMAP_NONE 0
#define PC_NONE 0
#define DDBLT_NONE 0
#define D3DRMRENDERMODE DWORD
#define DDSCapsFlags DWORD
#define DDBitDepths DWORD
#endif
// SDL will not put the message box on the main thread by default.
// See: https://github.com/libsdl-org/SDL/issues/12943
#ifdef __EMSCRIPTEN__
#define Any_ShowSimpleMessageBox Emscripten_ShowSimpleMessageBox
#elif defined(__vita__)
#define Any_ShowSimpleMessageBox Vita_ShowSimpleMessageBox
#else
#define Any_ShowSimpleMessageBox SDL_ShowSimpleMessageBox
#endif
// Disable "identifier was truncated to '255' characters" warning.
// Impossible to avoid this if using STL map or set.
// This removes most (but not all) occurrences of the warning.
#pragma warning(disable : 4786)
#define MSVC420_VERSION 1020
// We use `override` so newer compilers can tell us our vtables are valid,
// however this keyword was added in C++11, so we define it as empty for
// compatibility with older compilers.
#if __cplusplus < 201103L
#define override
#define static_assert(expr, msg)
#endif
#endif // COMPAT_H