mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
* add psvita to cmake * no PIE for vita * add modules to vpk * use custom pvr apphint * select correct renderer for sdl renderer * patch sdl3 shaders, got something on screen! * use proper cmake patch for sdl * add missing module * remove test window which causes a bug in the vita sdl port to show up * add gxm renderer (not working with display yet) * avoid sdl renderer for vita, seems broken * make gxm renderer work with new d3drm * fix rendering somewhat, some geometry shows up * support paletted textures directly to avoid copying the texture twice * fix Draw2DImage * make 3d work, broken lights * clean up a bit * fix normals matrix * remove some unneeded changes * forgot env var * wrong env dest * run clang format * correct texture address mode, use tlsf instead of sceClibMspace * double buffered uniforms seem to work now * missed a line * update GXMRenderer_EnumDevice * hopefully actually fix uniform buffers * run clang-format * remove a change thats not needed * improve fragment shader performance * add vita to dist folder * add base for vita config app * add config self to vpk * transform touch events to virtual size * add livearea graphics * Update cmake file to include livearea assets * put manual in the right place * add sample rco * add messagebox on vita * triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow * make config app not crash on launch * change defaults * update gxm renderer with interface changes * split 2d and 3d shaders completely * update gxm renderer * fix transition on gxm * clang format * move config cmake * move CONFIG_vita * always clear before drawing 2d image * hopefully fix windows build * clang-format fix broken includes * order again * undo moving qt cmake to its own list * move uic search path * use ifdefs for all d3drm backends, cpack to generate vpk * cmake wrong escape * small cleanups in gxm renderer * defer texture delete to avoid overwriting the texture during a frame * clang-format * more of the layout for config * remove top buttons * use SceAppSettings instead of custom ui * use select for back to info center on vita, to make screenshots possible again * remove accidentally left in add_subdirectory * adjust diskpath to be like other ports * use vita_create_vpk and not cpack * gxm: msaa support, fix wrong file path * gxm: add mipmaps (disabled) * clang-format * fix open isle.ini with fopen * add missing strings * use iniparser_set not dictionary_set * add default save path to config * load config app after initializing ini on vita * fix config build * change the default disk & cd path, update the paf library * update paf library headers * include orders for clang-format * clean up * make shader compiler not required * move asm language * warn instead of error when shader source is changed when no compiler is found --------- Co-authored-by: Li <li@silica.codes> Co-authored-by: Christian Semmler <mail@csemmler.com>
23 lines
775 B
XML
23 lines
775 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<livearea style="a1" format-ver="01.00" content-rev="1">
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<livearea-background>
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<image>bg.png</image>
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</livearea-background>
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<gate>
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<startup-image>gate.png</startup-image>
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</gate>
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<frame id="frame3">
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<liveitem>
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<image align="center" valign="top" x="0" y="0" height="0" origin="background">logo.png</image>
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</liveitem>
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</frame>
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<frame id="frame2">
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<liveitem>
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<target>psla:-config</target>
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<image>configure.png</image>
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<text align="center" valign="center" x="0" y="-64" origin="background" text-align="center" text-valign="center">
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<str color="#ff4500" bold="on" oblique="off" shadow="on" emboss="off">Configure</str>
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</text>
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</liveitem>
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</frame>
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</livearea> |