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* initial files * get building * proper paths & default to virtual mouse * Wrap gradle under cmake & build SDL3.aar run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options` Check CMakeLists.txt Android build block for more info * workflow and format * dont cmake -> gradle -> cmake * icons * prevent first start crash due to missing isle.ini dont force require gles3 (vulkan & software are options) * cleanup * cmake script & ci cleanup use a cmake script to downoad SDL3 sources for aar building * script cleanups & gradle stub for android studio handle the env var setting for the sdl3 aar build script * signing needed repository secrets: - keystore : key.jks in base64 - keystorePassword : Key store password - keyAlias : Key alias, ex key0 - keyPassword : Key Password * conditionally run action without keys * compile SDL once & cross-platformize gradle tasks * suggestions * use find_package over manual configuration * use MxString --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk> Co-authored-by: Christian Semmler <mail@csemmler.com>
17 lines
327 B
Groovy
17 lines
327 B
Groovy
pluginManagement {
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repositories {
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gradlePluginPortal()
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google()
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mavenCentral()
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}
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}
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dependencyResolutionManagement {
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repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
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repositories {
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google()
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mavenCentral()
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}
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}
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rootProject.name = "legoisland"
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include ':app'
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