Commit Graph

  • a790e8c7c9 fix zip name Ramen2X 2024-12-17 20:00:24 -0500
  • e93b48b8d0 change zip name Ramen2X 2024-12-17 19:52:39 -0500
  • 79a871904b format Ramen2X 2024-12-17 19:36:41 -0500
  • 338335544a add release builds to CI Ramen2X 2024-12-17 19:35:14 -0500
  • 18fc084a3f
    Match LegoGameState::Load (#1239) Christian Semmler 2024-12-17 17:10:42 -0700
  • 106e167f5b
    re-enable event check in artifact ci job Ramen2X 2024-12-17 19:01:45 -0500
  • 65fc4322de
    temporarily disable event check in artifact ci job Ramen2X 2024-12-17 18:41:17 -0500
  • 65f4878c5c
    add automatic release uploads using CI (#37) Ramen2X 2024-12-17 17:53:23 -0500
  • da688797df add SDL3.dll to uploaded artifact list Ramen2X 2024-12-17 17:43:36 -0500
  • 90c687bde0
    Implement/match Act3Brickster::FUN_10042300 (#1238) Christian Semmler 2024-12-17 15:16:00 -0700
  • a156185ea4 add automatic release uploads using CI Ramen2X 2024-12-17 16:58:30 -0500
  • 66e3c9a2e1
    Implement/match Act3Brickster::Animate (#1237) Christian Semmler 2024-12-17 11:11:47 -0700
  • 9c951c4974
    Implement MxDisplaySurface::DrawTransparentRLE (#1236) MS 2024-12-17 03:07:39 -0500
  • f51b1867ee
    Use SDL3 for filesystem access (#36) Christian Semmler 2024-12-16 14:25:52 -0700
  • 7422672166 Merge branch 'master' into filesystem Christian Semmler 2024-12-16 14:16:38 -0700
  • aa3a66cd82
    Merge remote-tracking branch 'isle/master' Christian Semmler 2024-12-16 14:14:14 -0700
  • cfa3769abf
    Use macros for Seek modes (#1235) Christian Semmler 2024-12-16 14:13:52 -0700
  • 69001fa3d5 Add #include <stdio.h> where necessary Christian Semmler 2024-12-16 14:11:58 -0700
  • 9cf121a3fd Add names to skip.yml Christian Semmler 2024-12-16 14:08:25 -0700
  • 7b9995f840 Fixes Christian Semmler 2024-12-16 14:01:53 -0700
  • 56be47a9c9 Update README.md Christian Semmler 2024-12-16 13:45:06 -0700
  • 8986f3ddce Use SDL IOStream for LegoStorage Christian Semmler 2024-12-16 13:41:05 -0700
  • e32e37ef26 Use SDL IOStream for WDB file Christian Semmler 2024-12-16 13:26:15 -0700
  • b0357a79c1 Use SDL IOStream in for MXIOINFO Christian Semmler 2024-12-16 13:14:19 -0700
  • 874714a40d
    Fix repeating sounds in MxWavePresenter (#35) Christian Semmler 2024-12-15 16:29:41 -0700
  • ca7b5014ab Fix repeating sounds in MxWavePresenter Christian Semmler 2024-12-15 16:08:34 -0700
  • 3b7e60bdc0
    merge from isle/master Christian Semmler 2024-12-15 11:59:19 -0700
  • 615c3a5047
    Implement/match Act3Cop::Animate (#1233) Christian Semmler 2024-12-15 11:48:47 -0700
  • 73b9e9a06f
    Fix LegoAct2::Notify (#1234) Christian Semmler 2024-12-15 11:45:17 -0700
  • 1b4142c6a9
    Implement/match Write functions in LegoAnim class (#1232) Christian Semmler 2024-12-15 10:15:10 -0700
  • 2e7f2edbf1
    Implement/match Act3Cop::ParseAction (#1230) jonschz 2024-12-15 18:09:29 +0100
  • 661c76c6e0
    Implement/match Act3Shark::Animate (#1231) Christian Semmler 2024-12-15 09:18:25 -0700
  • 47c0e1a037
    merge from isle/master Christian Semmler 2024-12-15 08:24:45 -0700
  • ace2a9f047
    Add g_copDest (#1229) jonschz 2024-12-15 13:50:52 +0100
  • 07655651f5
    Convert DirectSound logic to miniaudio (#34) Christian Semmler 2024-12-14 20:36:13 -0700
  • e31d9f8e03
    Update legocachsound.cpp Christian Semmler 2024-12-14 20:28:06 -0700
  • 249100d22b
    Convert DirectSound logic to miniaudio Christian Semmler 2024-12-14 20:23:29 -0700
  • 2d74f14de0
    Implement/match Act3::FUN_10072ad0 (#1228) Christian Semmler 2024-12-14 14:30:21 -0700
  • 16730ef9c1
    Implement/match Act3Ammo::FUN_10053db0 (#1227) Christian Semmler 2024-12-14 13:36:14 -0700
  • 67b4553eaa
    Implement/match LegoPathController::FUN_1004a380 (#1226) Christian Semmler 2024-12-14 12:02:48 -0700
  • 413bd5ae7b
    Implement/match LegoJetski::HitActor (#1225) jonschz 2024-12-14 19:46:51 +0100
  • 97ff27af9e
    Implement/match LegoPlantManager::FUN_10026410 (#1223) jonschz 2024-12-14 16:35:08 +0100
  • 57aa5a9f8a
    Refactor legoracers.h and legoracers.cpp (#1224) jonschz 2024-12-14 15:03:19 +0100
  • 5a6415e0cf
    Implement/match Act2Actor::FUN_10019b90 (#1222) jonschz 2024-12-14 00:19:55 +0100
  • 1aeb458be1
    Implement/match Act3Ammo::Animate (#1221) Christian Semmler 2024-12-13 14:56:26 -0700
  • 6da2faa48c
    Refactor actor states, define enum (#1220) Christian Semmler 2024-12-13 12:30:50 -0700
  • ce3f71ea0f
    Rename LegoPathActor::VTable0x70 to UpdateState (#1219) Christian Semmler 2024-12-13 11:20:03 -0700
  • 263d7d1e4f
    Implement/match Act3::GoodEnding (#1218) Christian Semmler 2024-12-13 10:49:45 -0700
  • de7bc813ca
    Implement/match LegoAct2::BadEnding (#1217) Christian Semmler 2024-12-13 09:26:06 -0700
  • 32392a8e55
    Fix Act2Actor::FUN_10019700 (#1216) Christian Semmler 2024-12-13 09:12:53 -0700
  • 054f56fd9f
    Implement Act2Actor::FUN_10019700 (#1215) jonschz 2024-12-13 01:54:51 +0100
  • 1bfeebd004
    Implement most of LegoJetski, refactor (#1214) Christian Semmler 2024-12-12 13:17:25 -0700
  • 894034f9cf
    Implement/match WriteDefaultTexture (#1213) Christian Semmler 2024-12-12 11:02:14 -0700
  • aceba71fbb
    Implement/match Act3Brickster::HitActor (#1212) Christian Semmler 2024-12-12 09:10:44 -0700
  • fe57a94416
    Implement/match Act3Brickster::ParseAction (#1211) Christian Semmler 2024-12-12 08:06:15 -0700
  • 598d6dd10c
    Refactor act 3 actors into act3actors.cpp (#1210) Christian Semmler 2024-12-12 07:14:46 -0700
  • c05ff6ff4a
    Act3Cop::VTable0x94 and related (#1209) MS 2024-12-11 16:20:21 -0500
  • ac19539d0f
    Implement/match Act3Shark functions (#1208) Christian Semmler 2024-12-11 13:13:34 -0700
  • a2b2b5d734
    Implement/match Act3Ammo::FUN_10053b40 (#1207) Christian Semmler 2024-12-11 12:52:53 -0700
  • 6d9fa3ed7f
    Act3List Insert() and Clear() (#1206) MS 2024-12-11 12:01:55 -0500
  • adc83dc76e
    Implement/match Act3Ammo::Create, Act3Ammo::FUN_10053cb0, Act3Ammo::FUN_10053d30 (#1205) Christian Semmler 2024-12-10 14:35:59 -0700
  • 59e2aa2804
    Implement/match LegoAct2::FUN_100516b0 and LegoAct2::FUN_100517b0 (#1204) Christian Semmler 2024-12-10 13:49:13 -0700
  • c2ee761f81
    Implement/match Act3::ShootPizza and Act3::ShootDonut (#1203) Christian Semmler 2024-12-09 15:41:51 -0700
  • 07def56326
    Implement Act2Actor::VTable0x70 (#1201) jonschz 2024-12-09 22:05:08 +0100
  • 6681f4aaae
    fix erroneous README labeling of CONFIG file type [skip ci] Ramen2X 2024-12-09 10:46:03 -0500
  • ada44a30e8
    Fix name ambiguities (#1202) jonschz 2024-12-09 14:57:45 +0100
  • d9b9178d27
    Implement/match Act3::Notify (#1200) Christian Semmler 2024-12-08 12:52:32 -0700
  • 14d943f2ce
    Restore annotations for ISLE and CONFIG from LEGO1 dir (#1199) MS 2024-12-08 14:45:55 -0500
  • 564fb7f7c0
    Implement/match Act3::Enable (#1198) Christian Semmler 2024-12-08 11:39:03 -0700
  • 1aff40dd94
    Implement/match several functions in Act3, refactor (#1197) Christian Semmler 2024-12-08 10:00:57 -0700
  • 97fb6e4f15
    Add Act3Ammo, match Act3::Act3 (#1196) Christian Semmler 2024-12-07 11:57:59 -0700
  • d22c4cd1f2
    merge from isle/master Christian Semmler 2024-12-07 10:17:25 -0700
  • 5be00e1799
    Implement/match LegoPathCtrlEdge::FUN_10048c40 (#1195) Christian Semmler 2024-12-07 09:58:51 -0700
  • 94ce89cbaa
    (Proposal) Introduce arithmetic operators to Vector2 (#1193) Christian Semmler 2024-12-07 09:26:22 -0700
  • 4d8098a6c2
    Implement LegoPathController::FUN_10048310 (#1192) Christian Semmler 2024-12-06 12:50:40 -0700
  • 6ca54824e6
    Rename c_notificationDrag* enum (#1191) MS 2024-12-04 18:19:48 -0500
  • c51a09af0b
    Fix a bug in LegoAct2::Notify (#1190) Christian Semmler 2024-12-04 15:32:53 -0700
  • 8dd7bc63be
    Implement/match LegoAct2::SpawnBricks (#1189) Christian Semmler 2024-12-04 15:11:16 -0700
  • 7ece9cf37b
    Fix MxParam casts in Notify functions (#1188) MS 2024-12-03 17:51:03 -0500
  • 5693b1a266
    Implement/match LegoAct2::HandlePathStruct (#1187) Christian Semmler 2024-12-03 13:31:24 -0700
  • 3c624ff14c
    Implement Act2Actor::VTable0x9c() (#1186) jonschz 2024-12-03 19:12:05 +0100
  • aaf5e1ddc7
    Implement/match LegoAct2::ReadyWorld (#1185) Christian Semmler 2024-12-02 11:44:42 -0700
  • a0a114135a
    Implement/match LegoAct2::HandleEndAction and related (#1184) Christian Semmler 2024-12-02 10:58:08 -0700
  • 8b9f6f1007
    Implement more functions in Act2Actor (#1183) jonschz 2024-12-01 18:21:59 +0100
  • f066e2ee2e
    Implement Act2Actor::Act2Actor(), add BETA10 references (#1182) jonschz 2024-11-30 22:35:07 +0100
  • cc682173eb
    Implement functions in Act3Actor (#1180) Mikhail 2024-11-30 11:57:44 -0500
  • 5ade193261
    merge from isle/master Christian Semmler 2024-11-29 15:27:01 -0700
  • f56ffddfdc
    Update legoact2.h Christian Semmler 2024-11-29 23:22:53 +0100
  • c0965039d1
    Improve Isle::Enable and LegoAct2::Enable matches (#1179) Christian Semmler 2024-11-29 14:45:57 -0700
  • e8e457f01a
    Implement/match LegoAct2::Enable (#1178) Christian Semmler 2024-11-29 14:32:40 -0700
  • 362551e279
    Clean up unused annotations to reduce errors (#1177) jonschz 2024-11-29 22:31:37 +0100
  • c9a2a7203b
    Implement/match LegoAct2::HandleTransitionEnd (#1176) Christian Semmler 2024-11-29 13:24:14 -0700
  • a17b3168e9
    Implement/match LegoAct2::Notify (#1175) Christian Semmler 2024-11-29 13:11:29 -0700
  • 29a0ae8f07
    Implement/match LegoAct2::FUN_10052560() (#1174) jonschz 2024-11-29 21:04:50 +0100
  • 7256eeb0ad
    Replace hardcoded magic values with constants (#1173) Christian Semmler 2024-11-27 16:05:40 -0700
  • d6796ad86a
    Implement remaining LegoGameState functions (#1172) Christian Semmler 2024-11-27 15:42:05 -0700
  • 106647e5af
    Implement new functions in LegoAnimManager (#1170) jonschz 2024-11-27 18:13:37 +0100
  • bd011c6724
    Remove static storage specifier so vars can be found through datacmp (#1171) Christian Semmler 2024-11-26 16:33:18 -0700
  • 83b85f26a7
    Implement LegoAct2::Tickle() and others (#1168) jonschz 2024-11-25 23:24:46 +0100
  • b9a1da6a7a
    Implement/match Act2Brick (#1169) Christian Semmler 2024-11-25 14:08:57 -0700