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Update legomodelpresenter.cpp
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@ -98,7 +98,7 @@ MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
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SDL_strlwr(textureName);
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if (textureName[0] == '^') {
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memmove(textureName, textureName + 1, strlen(textureName));
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memmove(textureName, textureName + 1, strlen(textureName + 1));
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if (g_modelPresenterConfig) {
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texture = new LegoTexture();
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