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update
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8
.github/workflows/ci.yml
vendored
8
.github/workflows/ci.yml
vendored
@ -46,7 +46,7 @@ jobs:
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/devkitPPC.cmake -DCMAKE_PREFIX_PATH=/opt/devkitpro/devkitPPC/powerpc-eabi/lib/libstdc++.a', sdl2: true }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_PREFIX_PATH=/opt/devkitpro/devkitPPC/powerpc-eabi/lib/libstdc++.a', sdl2: true }
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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steps:
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steps:
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@ -228,10 +228,10 @@ jobs:
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if: ${{ matrix.wiiu }}
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if: ${{ matrix.wiiu }}
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run: |
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run: |
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mkdir -p build/dist
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mkdir -p build/dist
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mv build/*.elf packaging/wiiu/
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mv build/*.rpx packaging/wiiu/Legacy/
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mv packaging/wiiu/ build/dist/
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mv packaging/wiiu/Legacy/ build/dist/
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cd build/dist
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cd build/dist
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mv wiiu isle-U
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mv Legacy isle-U
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- name: Package (Android)
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- name: Package (Android)
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if: ${{ matrix.android }}
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if: ${{ matrix.android }}
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@ -936,11 +936,9 @@ if(WINDOWS_STORE)
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PATTERN "*/*.msixbundle")
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PATTERN "*/*.msixbundle")
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endif()
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endif()
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if(WIIU)
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if(WIIU)
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# litte test commenting these out
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wut_create_rpx(isle)
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# wut_create_rpx(isle)
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install(FILES "$<TARGET_FILE_DIR:isle>/isle.rpx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
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# install(FILES "$<TARGET_FILE_DIR:isle>/isle.rpx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
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if(WIIU_WUHB)
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if(WIIU_WUHB)
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endif()
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endif()
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@ -294,6 +294,12 @@ void IsleApp::SetupVideoFlags(
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}
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}
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}
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}
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int main(int argc, char **argv)
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{
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return 0;
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}
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
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{
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{
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*appstate = NULL;
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*appstate = NULL;
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Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
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