mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-21 06:31:17 +00:00
Merge branch 'isledecomp:master' into psp
This commit is contained in:
commit
f6b52c923d
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -68,6 +68,15 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
cache: 'true'
|
cache: 'true'
|
||||||
|
|
||||||
|
- name: Install 3DS dependencies
|
||||||
|
if: ${{ matrix.n3ds }}
|
||||||
|
run: |
|
||||||
|
wget https://github.com/diasurgical/bannertool/releases/download/1.2.0/bannertool.zip
|
||||||
|
unzip -j "bannertool.zip" "linux-x86_64/bannertool" -d "/opt/devkitpro/tools/bin"
|
||||||
|
wget https://github.com/3DSGuy/Project_CTR/releases/download/makerom-v0.18/makerom-v0.18-ubuntu_x86_64.zip
|
||||||
|
unzip "makerom-v0.18-ubuntu_x86_64.zip" "makerom" -d "/opt/devkitpro/tools/bin"
|
||||||
|
chmod a+x /opt/devkitpro/tools/bin/makerom
|
||||||
|
|
||||||
- name: Install Linux dependencies (apt-get)
|
- name: Install Linux dependencies (apt-get)
|
||||||
if: ${{ matrix.linux }}
|
if: ${{ matrix.linux }}
|
||||||
run: |
|
run: |
|
||||||
@ -144,6 +153,7 @@ jobs:
|
|||||||
cd build
|
cd build
|
||||||
mkdir dist
|
mkdir dist
|
||||||
mv *.3dsx dist/
|
mv *.3dsx dist/
|
||||||
|
mv *.cia dist/
|
||||||
|
|
||||||
- name: Upload Build Artifacts
|
- name: Upload Build Artifacts
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
@ -153,6 +163,7 @@ jobs:
|
|||||||
build/dist/isle-*
|
build/dist/isle-*
|
||||||
build/dist/*.AppImage
|
build/dist/*.AppImage
|
||||||
build/dist/*.3dsx
|
build/dist/*.3dsx
|
||||||
|
build/dist/*.cia
|
||||||
|
|
||||||
flatpak:
|
flatpak:
|
||||||
name: "Flatpak (${{ matrix.arch }})"
|
name: "Flatpak (${{ matrix.arch }})"
|
||||||
|
|||||||
@ -756,16 +756,51 @@ add_subdirectory(packaging)
|
|||||||
set(CPACK_PACKAGE_DIRECTORY "dist")
|
set(CPACK_PACKAGE_DIRECTORY "dist")
|
||||||
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}")
|
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}")
|
||||||
if(NINTENDO_3DS)
|
if(NINTENDO_3DS)
|
||||||
|
find_program(BANNERTOOL bannertool)
|
||||||
|
find_program(MAKEROM makerom)
|
||||||
|
|
||||||
ctr_generate_smdh(isle.smdh
|
ctr_generate_smdh(isle.smdh
|
||||||
NAME "LEGO Island"
|
NAME "LEGO Island"
|
||||||
TITLE "LEGO Island"
|
TITLE "LEGO Island"
|
||||||
DESCRIPTION "LEGO Island for the Nintendo 3DS"
|
DESCRIPTION "LEGO Island for the Nintendo 3DS"
|
||||||
AUTHOR "isledecomp/isle-portable"
|
AUTHOR "isledecomp/isle-portable"
|
||||||
VERSION "${PROJECT_VERSION}"
|
VERSION "${PROJECT_VERSION}"
|
||||||
ICON "ISLE/res/3ds/isle.png"
|
ICON "ISLE/res/3ds/icon.png"
|
||||||
)
|
)
|
||||||
|
|
||||||
ctr_create_3dsx(isle SMDH isle.smdh)
|
ctr_create_3dsx(isle SMDH isle.smdh)
|
||||||
|
if(BANNERTOOL AND MAKEROM)
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "isle.bnr"
|
||||||
|
COMMAND "${BANNERTOOL}" makebanner
|
||||||
|
-i "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png"
|
||||||
|
-a "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
|
||||||
|
-o "isle.bnr"
|
||||||
|
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png" "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "isle.cia"
|
||||||
|
COMMAND "${MAKEROM}"
|
||||||
|
-f cia
|
||||||
|
-exefslogo
|
||||||
|
-o "isle.cia"
|
||||||
|
-rsf "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf"
|
||||||
|
-major "${CMAKE_PROJECT_VERSION_MAJOR}"
|
||||||
|
-minor "${CMAKE_PROJECT_VERSION_MINOR}"
|
||||||
|
-micro 0
|
||||||
|
-icon "isle.smdh"
|
||||||
|
-banner "isle.bnr"
|
||||||
|
-elf "isle.elf"
|
||||||
|
DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf" "isle.smdh" "isle.bnr"
|
||||||
|
COMMENT "Building CIA executable target isle.cia"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
|
||||||
|
add_custom_target("isle_cia" ALL DEPENDS "isle.cia" isle)
|
||||||
|
install(FILES "$<TARGET_FILE_DIR:isle>/isle.cia" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||||
|
endif()
|
||||||
install(FILES "$<TARGET_FILE_DIR:isle>/isle.3dsx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
install(FILES "$<TARGET_FILE_DIR:isle>/isle.3dsx" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||||
endif()
|
endif()
|
||||||
if(WINDOWS_STORE)
|
if(WINDOWS_STORE)
|
||||||
|
|||||||
@ -455,11 +455,6 @@
|
|||||||
<string>Unknown - Broken</string>
|
<string>Unknown - Broken</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
|
||||||
<property name="text">
|
|
||||||
<string>Fake Mosaic</string>
|
|
||||||
</property>
|
|
||||||
</item>
|
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
|
|||||||
BIN
ISLE/res/3ds/banner.png
Normal file
BIN
ISLE/res/3ds/banner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
BIN
ISLE/res/3ds/banner.wav
Normal file
BIN
ISLE/res/3ds/banner.wav
Normal file
Binary file not shown.
|
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
BIN
ISLE/res/3ds/logo.bcma.lz
Normal file
BIN
ISLE/res/3ds/logo.bcma.lz
Normal file
Binary file not shown.
283
ISLE/res/3ds/template.rsf
Normal file
283
ISLE/res/3ds/template.rsf
Normal file
@ -0,0 +1,283 @@
|
|||||||
|
BasicInfo:
|
||||||
|
Title : "Lego Island"
|
||||||
|
ProductCode : "CTR-P-ISLE"
|
||||||
|
Logo : Homebrew
|
||||||
|
|
||||||
|
TitleInfo:
|
||||||
|
Category : Application
|
||||||
|
UniqueId : 0x76E7E
|
||||||
|
|
||||||
|
Option:
|
||||||
|
UseOnSD : true # true if App is to be installed to SD
|
||||||
|
FreeProductCode : true # Removes limitations on ProductCode
|
||||||
|
MediaFootPadding : false # If true CCI files are created with padding
|
||||||
|
EnableCrypt : false # Enables encryption for NCCH and CIA
|
||||||
|
EnableCompress : true # Compresses where applicable (currently only exefs:/.code)
|
||||||
|
|
||||||
|
AccessControlInfo:
|
||||||
|
CoreVersion : 2
|
||||||
|
|
||||||
|
# Exheader Format Version
|
||||||
|
DescVersion : 2
|
||||||
|
|
||||||
|
# Minimum Required Kernel Version (below is for 4.5.0)
|
||||||
|
ReleaseKernelMajor : "02"
|
||||||
|
ReleaseKernelMinor : "33"
|
||||||
|
|
||||||
|
# ExtData
|
||||||
|
UseExtSaveData : false # enables ExtData
|
||||||
|
#ExtSaveDataId : 0x300 # only set this when the ID is different to the UniqueId
|
||||||
|
|
||||||
|
# FS:USER Archive Access Permissions
|
||||||
|
# Uncomment as required
|
||||||
|
FileSystemAccess:
|
||||||
|
#- CategorySystemApplication
|
||||||
|
#- CategoryHardwareCheck
|
||||||
|
#- CategoryFileSystemTool
|
||||||
|
#- Debug
|
||||||
|
#- TwlCardBackup
|
||||||
|
#- TwlNandData
|
||||||
|
#- Boss
|
||||||
|
- DirectSdmc
|
||||||
|
- Core
|
||||||
|
#- CtrNandRo
|
||||||
|
#- CtrNandRw
|
||||||
|
#- CtrNandRoWrite
|
||||||
|
#- CategorySystemSettings
|
||||||
|
#- CardBoard
|
||||||
|
#- ExportImportIvs
|
||||||
|
- DirectSdmcWrite
|
||||||
|
#- SwitchCleanup
|
||||||
|
#- SaveDataMove
|
||||||
|
#- Shop
|
||||||
|
#- Shell
|
||||||
|
#- CategoryHomeMenu
|
||||||
|
#- SeedDB
|
||||||
|
IoAccessControl:
|
||||||
|
#- FsMountNand
|
||||||
|
#- FsMountNandRoWrite
|
||||||
|
#- FsMountTwln
|
||||||
|
#- FsMountWnand
|
||||||
|
#- FsMountCardSpi
|
||||||
|
#- UseSdif3
|
||||||
|
#- CreateSeed
|
||||||
|
#- UseCardSpi
|
||||||
|
|
||||||
|
# Process Settings
|
||||||
|
MemoryType : Application # Application/System/Base
|
||||||
|
SystemMode : 64MB # 64MB(Default)/96MB/80MB/72MB/32MB
|
||||||
|
IdealProcessor : 0
|
||||||
|
AffinityMask : 1
|
||||||
|
Priority : 16
|
||||||
|
MaxCpu : 0x9E # Default
|
||||||
|
HandleTableSize : 0x200
|
||||||
|
DisableDebug : false
|
||||||
|
EnableForceDebug : false
|
||||||
|
CanWriteSharedPage : true
|
||||||
|
CanUsePrivilegedPriority : false
|
||||||
|
CanUseNonAlphabetAndNumber : true
|
||||||
|
PermitMainFunctionArgument : true
|
||||||
|
CanShareDeviceMemory : true
|
||||||
|
RunnableOnSleep : false
|
||||||
|
SpecialMemoryArrange : true
|
||||||
|
|
||||||
|
# New3DS Exclusive Process Settings
|
||||||
|
SystemModeExt : Legacy # Legacy(Default)/124MB/178MB Legacy:Use Old3DS SystemMode
|
||||||
|
CpuSpeed : 804MHz # 268MHz(Default)/804MHz
|
||||||
|
EnableL2Cache : true # false(default)/true
|
||||||
|
CanAccessCore2 : true
|
||||||
|
|
||||||
|
# Virtual Address Mappings
|
||||||
|
IORegisterMapping:
|
||||||
|
- 1ff00000-1ff7ffff # DSP memory
|
||||||
|
MemoryMapping:
|
||||||
|
- 1f000000-1f5fffff:r # VRAM
|
||||||
|
|
||||||
|
# Accessible SVCs, <Name>:<ID>
|
||||||
|
SystemCallAccess:
|
||||||
|
ControlMemory: 1
|
||||||
|
QueryMemory: 2
|
||||||
|
ExitProcess: 3
|
||||||
|
GetProcessAffinityMask: 4
|
||||||
|
SetProcessAffinityMask: 5
|
||||||
|
GetProcessIdealProcessor: 6
|
||||||
|
SetProcessIdealProcessor: 7
|
||||||
|
CreateThread: 8
|
||||||
|
ExitThread: 9
|
||||||
|
SleepThread: 10
|
||||||
|
GetThreadPriority: 11
|
||||||
|
SetThreadPriority: 12
|
||||||
|
GetThreadAffinityMask: 13
|
||||||
|
SetThreadAffinityMask: 14
|
||||||
|
GetThreadIdealProcessor: 15
|
||||||
|
SetThreadIdealProcessor: 16
|
||||||
|
GetCurrentProcessorNumber: 17
|
||||||
|
Run: 18
|
||||||
|
CreateMutex: 19
|
||||||
|
ReleaseMutex: 20
|
||||||
|
CreateSemaphore: 21
|
||||||
|
ReleaseSemaphore: 22
|
||||||
|
CreateEvent: 23
|
||||||
|
SignalEvent: 24
|
||||||
|
ClearEvent: 25
|
||||||
|
CreateTimer: 26
|
||||||
|
SetTimer: 27
|
||||||
|
CancelTimer: 28
|
||||||
|
ClearTimer: 29
|
||||||
|
CreateMemoryBlock: 30
|
||||||
|
MapMemoryBlock: 31
|
||||||
|
UnmapMemoryBlock: 32
|
||||||
|
CreateAddressArbiter: 33
|
||||||
|
ArbitrateAddress: 34
|
||||||
|
CloseHandle: 35
|
||||||
|
WaitSynchronization1: 36
|
||||||
|
WaitSynchronizationN: 37
|
||||||
|
SignalAndWait: 38
|
||||||
|
DuplicateHandle: 39
|
||||||
|
GetSystemTick: 40
|
||||||
|
GetHandleInfo: 41
|
||||||
|
GetSystemInfo: 42
|
||||||
|
GetProcessInfo: 43
|
||||||
|
GetThreadInfo: 44
|
||||||
|
ConnectToPort: 45
|
||||||
|
SendSyncRequest1: 46
|
||||||
|
SendSyncRequest2: 47
|
||||||
|
SendSyncRequest3: 48
|
||||||
|
SendSyncRequest4: 49
|
||||||
|
SendSyncRequest: 50
|
||||||
|
OpenProcess: 51
|
||||||
|
OpenThread: 52
|
||||||
|
GetProcessId: 53
|
||||||
|
GetProcessIdOfThread: 54
|
||||||
|
GetThreadId: 55
|
||||||
|
GetResourceLimit: 56
|
||||||
|
GetResourceLimitLimitValues: 57
|
||||||
|
GetResourceLimitCurrentValues: 58
|
||||||
|
GetThreadContext: 59
|
||||||
|
Break: 60
|
||||||
|
OutputDebugString: 61
|
||||||
|
ControlPerformanceCounter: 62
|
||||||
|
CreatePort: 71
|
||||||
|
CreateSessionToPort: 72
|
||||||
|
CreateSession: 73
|
||||||
|
AcceptSession: 74
|
||||||
|
ReplyAndReceive1: 75
|
||||||
|
ReplyAndReceive2: 76
|
||||||
|
ReplyAndReceive3: 77
|
||||||
|
ReplyAndReceive4: 78
|
||||||
|
ReplyAndReceive: 79
|
||||||
|
BindInterrupt: 80
|
||||||
|
UnbindInterrupt: 81
|
||||||
|
InvalidateProcessDataCache: 82
|
||||||
|
StoreProcessDataCache: 83
|
||||||
|
FlushProcessDataCache: 84
|
||||||
|
StartInterProcessDma: 85
|
||||||
|
StopDma: 86
|
||||||
|
GetDmaState: 87
|
||||||
|
RestartDma: 88
|
||||||
|
DebugActiveProcess: 96
|
||||||
|
BreakDebugProcess: 97
|
||||||
|
TerminateDebugProcess: 98
|
||||||
|
GetProcessDebugEvent: 99
|
||||||
|
ContinueDebugEvent: 100
|
||||||
|
GetProcessList: 101
|
||||||
|
GetThreadList: 102
|
||||||
|
GetDebugThreadContext: 103
|
||||||
|
SetDebugThreadContext: 104
|
||||||
|
QueryDebugProcessMemory: 105
|
||||||
|
ReadProcessMemory: 106
|
||||||
|
WriteProcessMemory: 107
|
||||||
|
SetHardwareBreakPoint: 108
|
||||||
|
GetDebugThreadParam: 109
|
||||||
|
ControlProcessMemory: 112
|
||||||
|
MapProcessMemory: 113
|
||||||
|
UnmapProcessMemory: 114
|
||||||
|
CreateCodeSet: 115
|
||||||
|
CreateProcess: 117
|
||||||
|
TerminateProcess: 118
|
||||||
|
SetProcessResourceLimits: 119
|
||||||
|
CreateResourceLimit: 120
|
||||||
|
SetResourceLimitValues: 121
|
||||||
|
AddCodeSegment: 122
|
||||||
|
Backdoor: 123
|
||||||
|
KernelSetState: 124
|
||||||
|
QueryProcessMemory: 125
|
||||||
|
|
||||||
|
# Service List
|
||||||
|
# Maximum 34 services (32 if firmware is prior to 9.6.0)
|
||||||
|
ServiceAccessControl:
|
||||||
|
- APT:U
|
||||||
|
- ac:u
|
||||||
|
- am:net
|
||||||
|
- boss:U
|
||||||
|
- cam:u
|
||||||
|
- cecd:u
|
||||||
|
- cfg:nor
|
||||||
|
- cfg:u
|
||||||
|
- csnd:SND
|
||||||
|
- dsp::DSP
|
||||||
|
- frd:u
|
||||||
|
- fs:USER
|
||||||
|
- gsp::Gpu
|
||||||
|
- gsp::Lcd
|
||||||
|
- hid:USER
|
||||||
|
#- http:C
|
||||||
|
- ir:rst
|
||||||
|
- ir:u
|
||||||
|
- ir:USER
|
||||||
|
#- mic:u
|
||||||
|
- mcu::HWC
|
||||||
|
- ndm:u
|
||||||
|
- news:s
|
||||||
|
- nwm::EXT
|
||||||
|
- nwm::UDS
|
||||||
|
- ptm:sysm
|
||||||
|
- ptm:u
|
||||||
|
- pxi:dev
|
||||||
|
- soc:U
|
||||||
|
- ssl:C
|
||||||
|
- y2r:u
|
||||||
|
|
||||||
|
|
||||||
|
SystemControlInfo:
|
||||||
|
SaveDataSize: 0KB # Change if the app uses savedata
|
||||||
|
RemasterVersion: $(APP_VERSION_MAJOR)
|
||||||
|
StackSize: 0x40000
|
||||||
|
|
||||||
|
# Modules that run services listed above should be included below
|
||||||
|
# Maximum 48 dependencies
|
||||||
|
# <module name>:<module titleid>
|
||||||
|
Dependency:
|
||||||
|
ac: 0x0004013000002402
|
||||||
|
#act: 0x0004013000003802
|
||||||
|
am: 0x0004013000001502
|
||||||
|
boss: 0x0004013000003402
|
||||||
|
camera: 0x0004013000001602
|
||||||
|
cecd: 0x0004013000002602
|
||||||
|
cfg: 0x0004013000001702
|
||||||
|
codec: 0x0004013000001802
|
||||||
|
csnd: 0x0004013000002702
|
||||||
|
dlp: 0x0004013000002802
|
||||||
|
dsp: 0x0004013000001a02
|
||||||
|
friends: 0x0004013000003202
|
||||||
|
gpio: 0x0004013000001b02
|
||||||
|
gsp: 0x0004013000001c02
|
||||||
|
hid: 0x0004013000001d02
|
||||||
|
#http: 0x0004013000002902
|
||||||
|
i2c: 0x0004013000001e02
|
||||||
|
ir: 0x0004013000003302
|
||||||
|
mcu: 0x0004013000001f02
|
||||||
|
#mic: 0x0004013000002002
|
||||||
|
ndm: 0x0004013000002b02
|
||||||
|
news: 0x0004013000003502
|
||||||
|
#nfc: 0x0004013000004002
|
||||||
|
nim: 0x0004013000002c02
|
||||||
|
nwm: 0x0004013000002d02
|
||||||
|
pdn: 0x0004013000002102
|
||||||
|
ps: 0x0004013000003102
|
||||||
|
ptm: 0x0004013000002202
|
||||||
|
#qtm: 0x0004013020004202
|
||||||
|
ro: 0x0004013000003702
|
||||||
|
socket: 0x0004013000002e02
|
||||||
|
spi: 0x0004013000002302
|
||||||
|
ssl: 0x0004013000002f02
|
||||||
@ -48,8 +48,7 @@ class MxTransitionManager : public MxCore {
|
|||||||
e_mosaic,
|
e_mosaic,
|
||||||
e_wipeDown,
|
e_wipeDown,
|
||||||
e_windows,
|
e_windows,
|
||||||
e_broken, // Unknown what this is supposed to be, it locks the game up
|
e_broken // Unknown what this is supposed to be, it locks the game up
|
||||||
e_fakeMosaic
|
|
||||||
};
|
};
|
||||||
|
|
||||||
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
|
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
|
||||||
@ -69,7 +68,6 @@ class MxTransitionManager : public MxCore {
|
|||||||
void WipeDownTransition();
|
void WipeDownTransition();
|
||||||
void WindowsTransition();
|
void WindowsTransition();
|
||||||
void BrokenTransition();
|
void BrokenTransition();
|
||||||
void FakeMosaicTransition();
|
|
||||||
|
|
||||||
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||||
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
||||||
|
|||||||
@ -84,9 +84,6 @@ MxResult MxTransitionManager::Tickle()
|
|||||||
case e_broken:
|
case e_broken:
|
||||||
BrokenTransition();
|
BrokenTransition();
|
||||||
break;
|
break;
|
||||||
case e_fakeMosaic:
|
|
||||||
FakeMosaicTransition();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
@ -664,166 +661,3 @@ void MxTransitionManager::configureMxTransitionManager(TransitionType p_transiti
|
|||||||
{
|
{
|
||||||
g_transitionManagerConfig = p_transitionManagerConfig;
|
g_transitionManagerConfig = p_transitionManagerConfig;
|
||||||
}
|
}
|
||||||
|
|
||||||
int g_colorOffset;
|
|
||||||
int GetColorIndexWithLocality(int p_col, int p_row)
|
|
||||||
{
|
|
||||||
int islandX = p_col / 8;
|
|
||||||
int islandY = p_row / 8; // Dvide screen in 8x6 tiles
|
|
||||||
|
|
||||||
int island = islandY * 8 + islandX; // tile id
|
|
||||||
|
|
||||||
if (SDL_rand(3) > island / 8) {
|
|
||||||
return 6 + SDL_rand(2); // emulate sky
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SDL_rand(16) > 2) {
|
|
||||||
island += SDL_rand(3) - 1 + (SDL_rand(3) - 1) * 8; // blure tiles
|
|
||||||
}
|
|
||||||
|
|
||||||
int hash = (island + g_colorOffset) * 2654435761u;
|
|
||||||
int scrambled = (hash >> 16) % 32;
|
|
||||||
|
|
||||||
int finalIndex = scrambled + SDL_rand(3) - 1;
|
|
||||||
return abs(finalIndex) % 32;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MxTransitionManager::FakeMosaicTransition()
|
|
||||||
{
|
|
||||||
static LPDIRECTDRAWSURFACE g_fakeTranstionSurface = nullptr;
|
|
||||||
|
|
||||||
if (m_animationTimer == 16) {
|
|
||||||
m_animationTimer = 0;
|
|
||||||
if (g_fakeTranstionSurface) {
|
|
||||||
g_fakeTranstionSurface->Release();
|
|
||||||
g_fakeTranstionSurface = nullptr;
|
|
||||||
}
|
|
||||||
EndTransition(TRUE);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (m_animationTimer == 0) {
|
|
||||||
g_colorOffset = SDL_rand(32);
|
|
||||||
|
|
||||||
// Same init/shuffle steps as the dissolve transition, except that
|
|
||||||
// we are using big blocky pixels and only need 64 columns.
|
|
||||||
MxS32 i;
|
|
||||||
for (i = 0; i < 64; i++) {
|
|
||||||
m_columnOrder[i] = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < 64; i++) {
|
|
||||||
MxS32 swap = SDL_rand(64);
|
|
||||||
MxU16 t = m_columnOrder[i];
|
|
||||||
m_columnOrder[i] = m_columnOrder[swap];
|
|
||||||
m_columnOrder[swap] = t;
|
|
||||||
}
|
|
||||||
|
|
||||||
// The same is true here. We only need 48 rows.
|
|
||||||
for (i = 0; i < 48; i++) {
|
|
||||||
m_randomShift[i] = SDL_rand(64);
|
|
||||||
}
|
|
||||||
DDSURFACEDESC mainDesc = {};
|
|
||||||
mainDesc.dwSize = sizeof(mainDesc);
|
|
||||||
if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
DDSURFACEDESC tempDesc = {};
|
|
||||||
tempDesc.dwSize = sizeof(tempDesc);
|
|
||||||
tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
|
|
||||||
tempDesc.dwWidth = 64;
|
|
||||||
tempDesc.dwHeight = 48;
|
|
||||||
tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
|
|
||||||
tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
||||||
|
|
||||||
if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr) != DD_OK) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
DWORD fillColor = 0x00000000;
|
|
||||||
switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
|
|
||||||
case 8:
|
|
||||||
fillColor = 0x10;
|
|
||||||
break;
|
|
||||||
case 16:
|
|
||||||
fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
DDBLTFX bltFx = {};
|
|
||||||
bltFx.dwSize = sizeof(bltFx);
|
|
||||||
bltFx.dwFillColor = fillColor;
|
|
||||||
g_fakeTranstionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
|
|
||||||
|
|
||||||
DDCOLORKEY key = {};
|
|
||||||
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
|
|
||||||
g_fakeTranstionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Run one tick of the animation
|
|
||||||
DDSURFACEDESC ddsd;
|
|
||||||
memset(&ddsd, 0, sizeof(ddsd));
|
|
||||||
ddsd.dwSize = sizeof(ddsd);
|
|
||||||
|
|
||||||
HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
if (res == DDERR_SURFACELOST) {
|
|
||||||
g_fakeTranstionSurface->Restore();
|
|
||||||
res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (res == DD_OK) {
|
|
||||||
SubmitCopyRect(&ddsd);
|
|
||||||
|
|
||||||
static const MxU8 g_palette[32][3] = {
|
|
||||||
{0x00, 0x00, 0x00}, {0x12, 0x1e, 0x50}, {0x00, 0x22, 0x6c}, {0x14, 0x2d, 0x9f}, {0x0e, 0x36, 0xb0},
|
|
||||||
{0x0e, 0x39, 0xd0}, {0x47, 0x96, 0xe2}, {0x79, 0xaa, 0xca}, {0xff, 0xff, 0xff}, {0xc9, 0xcd, 0xcb},
|
|
||||||
{0xad, 0xad, 0xab}, {0xa6, 0x91, 0x8e}, {0xaf, 0x59, 0x49}, {0xc0, 0x00, 0x00}, {0xab, 0x18, 0x18},
|
|
||||||
{0x61, 0x0c, 0x0c}, {0x04, 0x38, 0x12}, {0x2c, 0x67, 0x28}, {0x4a, 0xb4, 0x6b}, {0x94, 0xb7, 0x7c},
|
|
||||||
{0xb6, 0xb9, 0x87}, {0x52, 0x4a, 0x67}, {0x87, 0x8d, 0x8a}, {0xa6, 0x91, 0x8e}, {0xf8, 0xee, 0xdc},
|
|
||||||
{0xf4, 0xe2, 0xc3}, {0x87, 0x8d, 0x8a}, {0xba, 0x9f, 0x12}, {0xb5, 0x83, 0x00}, {0x6a, 0x44, 0x27},
|
|
||||||
{0x36, 0x37, 0x34}, {0x2b, 0x23, 0x0f}
|
|
||||||
};
|
|
||||||
|
|
||||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
|
||||||
|
|
||||||
for (MxS32 col = 0; col < 64; col++) {
|
|
||||||
// Select 4 columns on each tick
|
|
||||||
if (m_animationTimer * 4 > m_columnOrder[col]) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (MxS32 row = 0; row < 48; row++) {
|
|
||||||
MxS32 x = (m_randomShift[row] + col) % 64;
|
|
||||||
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
|
|
||||||
|
|
||||||
const MxU8 paletteIndex = GetColorIndexWithLocality(col, row);
|
|
||||||
const MxU8* color = g_palette[paletteIndex];
|
|
||||||
switch (bytesPerPixel) {
|
|
||||||
case 1:
|
|
||||||
*dest = paletteIndex;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
*((MxU16*) dest) = RGB555_CREATE(color[2], color[1], color[0]);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
*((MxU32*) dest) = RGB8888_CREATE(color[2], color[1], color[0], 255);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetupCopyRect(&ddsd);
|
|
||||||
g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
|
|
||||||
|
|
||||||
RECT srcRect = {0, 0, 64, 48};
|
|
||||||
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
|
|
||||||
|
|
||||||
m_animationTimer++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@ -237,14 +237,79 @@ GLES2MeshCacheEntry GLES2UploadMesh(const MeshGroup& meshGroup, bool forceUV = f
|
|||||||
return cache;
|
return cache;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
|
||||||
|
{
|
||||||
|
SDL_Surface* surf = source;
|
||||||
|
if (source->format != SDL_PIXELFORMAT_RGBA32) {
|
||||||
|
surf = SDL_ConvertSurface(source, SDL_PIXELFORMAT_RGBA32);
|
||||||
|
if (!surf) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenTextures(1, &outTexId);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, outTexId);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||||
|
|
||||||
|
if (isUI) {
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
if (strstr((const char*) glGetString(GL_EXTENSIONS), "GL_EXT_texture_filter_anisotropic")) {
|
||||||
|
GLfloat maxAniso = 0.0f;
|
||||||
|
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);
|
||||||
|
GLfloat desiredAniso = fminf(8.0f, maxAniso);
|
||||||
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAniso);
|
||||||
|
}
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (surf != source) {
|
||||||
|
SDL_DestroySurface(surf);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
OpenGLES2Renderer::OpenGLES2Renderer(DWORD width, DWORD height, SDL_GLContext context, GLuint shaderProgram)
|
OpenGLES2Renderer::OpenGLES2Renderer(DWORD width, DWORD height, SDL_GLContext context, GLuint shaderProgram)
|
||||||
: m_context(context), m_shaderProgram(shaderProgram)
|
: m_context(context), m_shaderProgram(shaderProgram)
|
||||||
{
|
{
|
||||||
|
glGenFramebuffers(1, &m_fbo);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
|
|
||||||
m_virtualWidth = width;
|
m_virtualWidth = width;
|
||||||
m_virtualHeight = height;
|
m_virtualHeight = height;
|
||||||
ViewportTransform viewportTransform = {1.0f, 0.0f, 0.0f};
|
ViewportTransform viewportTransform = {1.0f, 0.0f, 0.0f};
|
||||||
Resize(width, height, viewportTransform);
|
Resize(width, height, viewportTransform);
|
||||||
|
|
||||||
|
SDL_Surface* dummySurface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_RGBA32);
|
||||||
|
if (!dummySurface) {
|
||||||
|
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!SDL_LockSurface(dummySurface)) {
|
||||||
|
SDL_Log("Failed to lock surface: %s", SDL_GetError());
|
||||||
|
SDL_DestroySurface(dummySurface);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
((Uint32*) dummySurface->pixels)[0] = 0xFFFFFFFF;
|
||||||
|
SDL_UnlockSurface(dummySurface);
|
||||||
|
|
||||||
|
UploadTexture(dummySurface, m_dummyTexture, false);
|
||||||
|
if (!m_dummyTexture) {
|
||||||
|
SDL_DestroySurface(dummySurface);
|
||||||
|
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SDL_DestroySurface(dummySurface);
|
||||||
|
|
||||||
m_uiMesh.vertices = {
|
m_uiMesh.vertices = {
|
||||||
{{0.0f, 0.0f, 0.0f}, {0, 0, -1}, {0.0f, 0.0f}},
|
{{0.0f, 0.0f, 0.0f}, {0, 0, -1}, {0.0f, 0.0f}},
|
||||||
{{1.0f, 0.0f, 0.0f}, {0, 0, -1}, {1.0f, 0.0f}},
|
{{1.0f, 0.0f, 0.0f}, {0, 0, -1}, {1.0f, 0.0f}},
|
||||||
@ -270,6 +335,8 @@ OpenGLES2Renderer::OpenGLES2Renderer(DWORD width, DWORD height, SDL_GLContext co
|
|||||||
m_modelViewMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_modelViewMatrix");
|
m_modelViewMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_modelViewMatrix");
|
||||||
m_normalMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_normalMatrix");
|
m_normalMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_normalMatrix");
|
||||||
m_projectionMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_projectionMatrix");
|
m_projectionMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_projectionMatrix");
|
||||||
|
|
||||||
|
glUseProgram(m_shaderProgram);
|
||||||
}
|
}
|
||||||
|
|
||||||
OpenGLES2Renderer::~OpenGLES2Renderer()
|
OpenGLES2Renderer::~OpenGLES2Renderer()
|
||||||
@ -321,47 +388,6 @@ void OpenGLES2Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
|
|
||||||
{
|
|
||||||
SDL_Surface* surf = source;
|
|
||||||
if (source->format != SDL_PIXELFORMAT_RGBA32) {
|
|
||||||
surf = SDL_ConvertSurface(source, SDL_PIXELFORMAT_RGBA32);
|
|
||||||
if (!surf) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glGenTextures(1, &outTexId);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, outTexId);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
|
||||||
|
|
||||||
if (isUI) {
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
if (strstr((const char*) glGetString(GL_EXTENSIONS), "GL_EXT_texture_filter_anisotropic")) {
|
|
||||||
GLfloat maxAniso = 0.0f;
|
|
||||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);
|
|
||||||
GLfloat desiredAniso = fminf(8.0f, maxAniso);
|
|
||||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, desiredAniso);
|
|
||||||
}
|
|
||||||
glGenerateMipmap(GL_TEXTURE_2D);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (surf != source) {
|
|
||||||
SDL_DestroySurface(surf);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
|
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
|
||||||
{
|
{
|
||||||
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
|
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
|
||||||
@ -460,13 +486,13 @@ HRESULT OpenGLES2Renderer::BeginFrame()
|
|||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
|
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
|
|
||||||
glUseProgram(m_shaderProgram);
|
|
||||||
|
|
||||||
SceneLightGLES2 lightData[3];
|
SceneLightGLES2 lightData[3];
|
||||||
int lightCount = std::min(static_cast<int>(m_lights.size()), 3);
|
int lightCount = std::min(static_cast<int>(m_lights.size()), 3);
|
||||||
|
|
||||||
@ -537,6 +563,9 @@ void OpenGLES2Renderer::SubmitDraw(
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
glUniform1i(m_useTextureLoc, 0);
|
glUniform1i(m_useTextureLoc, 0);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||||
|
glUniform1i(m_textureLoc, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions);
|
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions);
|
||||||
@ -564,7 +593,6 @@ HRESULT OpenGLES2Renderer::FinalizeFrame()
|
|||||||
{
|
{
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||||
glUseProgram(0);
|
|
||||||
|
|
||||||
return DD_OK;
|
return DD_OK;
|
||||||
}
|
}
|
||||||
@ -578,12 +606,43 @@ void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& v
|
|||||||
SDL_DestroySurface(m_renderedImage);
|
SDL_DestroySurface(m_renderedImage);
|
||||||
}
|
}
|
||||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
|
|
||||||
|
// Create color texture
|
||||||
|
glGenTextures(1, &m_colorTarget);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorTarget, 0);
|
||||||
|
|
||||||
|
// Create depth renderbuffer
|
||||||
|
glGenRenderbuffers(1, &m_depthTarget);
|
||||||
|
glBindRenderbuffer(GL_RENDERBUFFER, m_depthTarget);
|
||||||
|
|
||||||
|
if (SDL_GL_ExtensionSupported("GL_OES_depth24")) {
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, width, height);
|
||||||
|
}
|
||||||
|
else if (SDL_GL_ExtensionSupported("GL_OES_depth32")) {
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32_OES, width, height);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
|
||||||
|
}
|
||||||
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthTarget);
|
||||||
|
|
||||||
glViewport(0, 0, m_width, m_height);
|
glViewport(0, 0, m_width, m_height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLES2Renderer::Clear(float r, float g, float b)
|
void OpenGLES2Renderer::Clear(float r, float g, float b)
|
||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glDepthMask(GL_TRUE);
|
glDepthMask(GL_TRUE);
|
||||||
glClearColor(r, g, b, 1.0f);
|
glClearColor(r, g, b, 1.0f);
|
||||||
@ -592,21 +651,76 @@ void OpenGLES2Renderer::Clear(float r, float g, float b)
|
|||||||
|
|
||||||
void OpenGLES2Renderer::Flip()
|
void OpenGLES2Renderer::Flip()
|
||||||
{
|
{
|
||||||
if (m_dirty) {
|
if (!m_dirty) {
|
||||||
SDL_GL_SwapWindow(DDWindow);
|
return;
|
||||||
m_dirty = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glFrontFace(GL_CCW);
|
||||||
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
|
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
glUniform1f(m_shinLoc, 0.0f);
|
||||||
|
|
||||||
|
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
|
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||||
|
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||||
|
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||||
|
glUniform1i(m_lightCountLoc, 1);
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||||
|
glUniform1i(m_textureLoc, 0);
|
||||||
|
glUniform1i(m_useTextureLoc, 1);
|
||||||
|
|
||||||
|
D3DRMMATRIX4D projection;
|
||||||
|
D3DRMMATRIX4D modelViewMatrix = {
|
||||||
|
{(float) m_width, 0.0f, 0.0f, 0.0f},
|
||||||
|
{0.0f, (float) -m_height, 0.0f, 0.0f},
|
||||||
|
{0.0f, 0.0f, 1.0f, 0.0f},
|
||||||
|
{0.0f, (float) m_height, 0.0f, 1.0f}
|
||||||
|
};
|
||||||
|
glUniformMatrix4fv(m_modelViewMatrixLoc, 1, GL_FALSE, &modelViewMatrix[0][0]);
|
||||||
|
Matrix3x3 identity = {{1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}, {0.f, 0.f, 1.f}};
|
||||||
|
glUniformMatrix3fv(m_normalMatrixLoc, 1, GL_FALSE, &identity[0][0]);
|
||||||
|
CreateOrthographicProjection((float) m_width, (float) m_height, projection);
|
||||||
|
glUniformMatrix4fv(m_projectionMatrixLoc, 1, GL_FALSE, &projection[0][0]);
|
||||||
|
|
||||||
|
glDisable(GL_SCISSOR_TEST);
|
||||||
|
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboPositions);
|
||||||
|
glEnableVertexAttribArray(m_posLoc);
|
||||||
|
glVertexAttribPointer(m_posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboTexcoords);
|
||||||
|
glEnableVertexAttribArray(m_texLoc);
|
||||||
|
glVertexAttribPointer(m_texLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_uiMeshCache.ibo);
|
||||||
|
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_uiMeshCache.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||||
|
|
||||||
|
glDisableVertexAttribArray(m_texLoc);
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(DDWindow);
|
||||||
|
glFrontFace(GL_CW);
|
||||||
|
m_dirty = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||||
{
|
{
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
glDepthMask(GL_FALSE);
|
glDepthMask(GL_FALSE);
|
||||||
|
|
||||||
glUseProgram(m_shaderProgram);
|
|
||||||
|
|
||||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||||
@ -629,14 +743,17 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
|||||||
static_cast<int>(std::round(texture.height * scaleY))
|
static_cast<int>(std::round(texture.height * scaleY))
|
||||||
};
|
};
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glUniform1i(m_useTextureLoc, 1);
|
glUniform1i(m_useTextureLoc, 1);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||||
glUniform1i(m_textureLoc, 0);
|
glUniform1i(m_textureLoc, 0);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
expandedDstRect = dstRect;
|
expandedDstRect = dstRect;
|
||||||
glUniform1i(m_useTextureLoc, 0);
|
glUniform1i(m_useTextureLoc, 0);
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||||
|
glUniform1i(m_textureLoc, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
D3DRMMATRIX4D modelView, projection;
|
D3DRMMATRIX4D modelView, projection;
|
||||||
@ -685,6 +802,8 @@ void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, c
|
|||||||
void OpenGLES2Renderer::Download(SDL_Surface* target)
|
void OpenGLES2Renderer::Download(SDL_Surface* target)
|
||||||
{
|
{
|
||||||
glFinish();
|
glFinish();
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||||
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels);
|
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels);
|
||||||
|
|
||||||
SDL_Rect srcRect = {
|
SDL_Rect srcRect = {
|
||||||
|
|||||||
@ -158,6 +158,7 @@ void Direct3DRMDevice2Impl::Resize()
|
|||||||
#endif
|
#endif
|
||||||
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, width, height);
|
m_viewportTransform = CalculateViewportTransform(m_virtualWidth, m_virtualHeight, width, height);
|
||||||
m_renderer->Resize(width, height, m_viewportTransform);
|
m_renderer->Resize(width, height, m_viewportTransform);
|
||||||
|
m_renderer->Clear(0, 0, 0);
|
||||||
for (int i = 0; i < m_viewports->GetSize(); i++) {
|
for (int i = 0; i < m_viewports->GetSize(); i++) {
|
||||||
IDirect3DRMViewport* viewport;
|
IDirect3DRMViewport* viewport;
|
||||||
m_viewports->GetElement(i, &viewport);
|
m_viewports->GetElement(i, &viewport);
|
||||||
|
|||||||
@ -72,7 +72,11 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
|
|||||||
bool m_dirty = false;
|
bool m_dirty = false;
|
||||||
std::vector<SceneLight> m_lights;
|
std::vector<SceneLight> m_lights;
|
||||||
SDL_GLContext m_context;
|
SDL_GLContext m_context;
|
||||||
|
GLuint m_fbo;
|
||||||
|
GLuint m_colorTarget;
|
||||||
|
GLuint m_depthTarget;
|
||||||
GLuint m_shaderProgram;
|
GLuint m_shaderProgram;
|
||||||
|
GLuint m_dummyTexture;
|
||||||
GLint m_posLoc;
|
GLint m_posLoc;
|
||||||
GLint m_normLoc;
|
GLint m_normLoc;
|
||||||
GLint m_texLoc;
|
GLint m_texLoc;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user