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https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
Config clean ups (#226)
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85e8c2e42a
commit
f412d44f83
@ -91,9 +91,8 @@ bool CMainDialog::OnInitDialog()
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device_i += 1;
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sprintf(
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device_name,
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"%s [%s] ( %s )",
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"%s ( %s )",
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device.m_deviceDesc,
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device.m_deviceName,
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driver_i == 0 ? "Primary Device" : "Secondary Device"
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);
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m_ui->devicesList->addItem(device_name);
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@ -342,7 +342,8 @@ unsigned char LegoDeviceEnumerate::FUN_1009d3d0(Direct3DDeviceInfo& p_device)
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}
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if (p_device.m_HWDesc.dcmColorModel != D3DCOLOR_NONE) {
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if ((p_device.m_HWDesc.dwDeviceZBufferBitDepth & DDBD_16) == DDBD_16 &&
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DDBitDepths zDepth = p_device.m_HWDesc.dwDeviceZBufferBitDepth;
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if ((zDepth & (DDBD_16 | DDBD_24 | DDBD_32)) != static_cast<DDBitDepths>(0) &&
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(p_device.m_HWDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == D3DPTEXTURECAPS_PERSPECTIVE) {
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return TRUE;
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}
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@ -132,7 +132,7 @@ void OpenGL15Renderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc)
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{
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halDesc->dcmColorModel = D3DCOLORMODEL::RGB;
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halDesc->dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH;
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halDesc->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24; // Todo add support for other depths
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halDesc->dwDeviceZBufferBitDepth = DDBD_24; // Todo add support for other depths
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helDesc->dwDeviceRenderBitDepth = DDBD_8 | DDBD_16 | DDBD_24 | DDBD_32;
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halDesc->dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE;
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halDesc->dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND;
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@ -143,7 +143,7 @@ void OpenGL15Renderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc)
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const char* OpenGL15Renderer::GetName()
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{
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return "OpenGL 1.5 Renderer";
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return "OpenGL 1.5 HAL";
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}
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HRESULT OpenGL15Renderer::Render()
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@ -316,7 +316,7 @@ void Direct3DRMSDL3GPURenderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* h
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const char* Direct3DRMSDL3GPURenderer::GetName()
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{
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return "SDL3 GPU Rendere";
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return "SDL3 GPU HAL";
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}
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HRESULT Direct3DRMSDL3GPURenderer::Render()
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@ -463,7 +463,7 @@ void Direct3DRMSoftwareRenderer::GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC*
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const char* Direct3DRMSoftwareRenderer::GetName()
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{
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return "Software Renderer";
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return "Miniwin Emulation";
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}
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HRESULT Direct3DRMSoftwareRenderer::Render()
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