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https://github.com/isledecomp/isle-portable.git
synced 2026-02-02 20:11:15 +00:00
Add MSAA support
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parent
f642707159
commit
ef3b316fbd
@ -13,6 +13,7 @@
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QProcess>
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#include <cmath>
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#include <SDL3/SDL.h>
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#include <mxdirectx/legodxinfo.h>
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#include <ui_maindialog.h>
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@ -100,6 +101,9 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->maxActorsSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->msaaSlider, &QSlider::valueChanged, this, &CMainDialog::MSAAChanged);
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connect(m_ui->msaaSlider, &QSlider::sliderMoved, this, &CMainDialog::MSAAChanged);
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connect(m_ui->aspectRatioComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::AspectRatioChanged);
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connect(m_ui->xResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::XResChanged);
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connect(m_ui->yResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::YResChanged);
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@ -312,9 +316,9 @@ void CMainDialog::UpdateInterface()
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m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
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m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
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m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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m_ui->textureCheckBox->setChecked(currentConfigApp->m_texture_load);
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m_ui->texturePath->setText(QString::fromStdString(currentConfigApp->m_texture_path));
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m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
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m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
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@ -322,6 +326,13 @@ void CMainDialog::UpdateInterface()
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m_ui->xResSpinBox->setValue(currentConfigApp->m_x_res);
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m_ui->yResSpinBox->setValue(currentConfigApp->m_y_res);
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m_ui->framerateSpinBox->setValue(static_cast<int>(std::round(1000.0f / currentConfigApp->m_frame_delta)));
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m_ui->maxLoDSlider->setValue((int) (currentConfigApp->m_max_lod * 10));
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m_ui->LoDNum->setNum(currentConfigApp->m_max_lod);
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m_ui->maxActorsSlider->setValue(currentConfigApp->m_max_actors);
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m_ui->maxActorsNum->setNum(currentConfigApp->m_max_actors);
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m_ui->msaaSlider->setValue(log2(currentConfigApp->m_msaa));
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m_ui->msaaNum->setNum(currentConfigApp->m_msaa);
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}
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// FUNCTION: CONFIG 0x004045e0
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@ -532,15 +543,22 @@ void CMainDialog::SavePathEdited()
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void CMainDialog::MaxLoDChanged(int value)
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{
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currentConfigApp->m_max_lod = static_cast<float>(value) / 10.0f;
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m_ui->LoDNum->setNum(value);
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::MaxActorsChanged(int value)
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{
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currentConfigApp->m_max_actors = value;
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m_ui->maxActorsNum->setNum(value);
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::MSAAChanged(int value)
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{
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currentConfigApp->m_msaa = exp2(value);
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::SelectTexturePathDialog()
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@ -60,6 +60,7 @@ private slots:
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void SavePathEdited();
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void MaxLoDChanged(int value);
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void MaxActorsChanged(int value);
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void MSAAChanged(int value);
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void SelectTexturePathDialog();
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void TexturePathEdited();
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void XResChanged(int i);
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@ -84,6 +84,7 @@ bool CConfigApp::InitInstance()
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m_3d_video_ram = FALSE;
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m_joystick_index = -1;
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m_display_bit_depth = 16;
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m_msaa = 1;
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m_haptic = TRUE;
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m_touch_scheme = 2;
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m_texture_load = TRUE;
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@ -182,6 +183,7 @@ bool CConfigApp::ReadRegisterSettings()
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m_joystick_index = iniparser_getint(dict, "isle:JoystickIndex", m_joystick_index);
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m_max_lod = iniparser_getdouble(dict, "isle:Max LOD", m_max_lod);
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m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
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m_msaa = iniparser_getint(dict, "isle:MSAA", m_msaa);
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m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
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m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
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m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
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@ -267,6 +269,19 @@ bool CConfigApp::ValidateSettings()
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m_full_screen = TRUE;
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is_modified = TRUE;
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}
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if (!(m_msaa & (m_msaa - 1))) { //Check if MSAA is power of 2 (1, 2, 4, 8, etc)
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m_msaa = exp2(round(log2(m_msaa))); //Closest power of 2
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is_modified = TRUE;
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}
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if (m_msaa > 16) {
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m_msaa = 16;
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is_modified = TRUE;
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}
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else if (m_msaa < 1){
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m_msaa = 1;
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is_modified = TRUE;
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}
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return is_modified;
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}
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@ -344,6 +359,7 @@ void CConfigApp::WriteRegisterSettings() const
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iniparser_set(dict, "isle:savepath", m_save_path.c_str());
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SetIniInt(dict, "isle:Display Bit Depth", m_display_bit_depth);
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SetIniInt(dict, "isle:MSAA", m_msaa);
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SetIniBool(dict, "isle:Flip Surfaces", m_flip_surfaces);
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SetIniBool(dict, "isle:Full Screen", m_full_screen);
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SetIniBool(dict, "isle:Exclusive Full Screen", m_exclusive_full_screen);
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@ -70,6 +70,7 @@ class CConfigApp {
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MxDriver* m_driver;
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Direct3DDeviceInfo* m_device;
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int m_display_bit_depth;
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int m_msaa;
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bool m_flip_surfaces;
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bool m_full_screen;
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bool m_exclusive_full_screen;
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@ -56,6 +56,9 @@
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<property name="scaledContents">
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<bool>false</bool>
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</property>
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<property name="buddy">
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<cstring>fullscreenRadioContainer_2</cstring>
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</property>
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</widget>
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</item>
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<item>
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@ -353,12 +356,18 @@ A higher setting will cause higher quality textures to be drawn regardless of di
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</property>
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<property name="minimumSize">
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<size>
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<width>15</width>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>20</width>
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<height>16777215</height>
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</size>
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</property>
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<property name="text">
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<string>35</string>
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<string>3.5</string>
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</property>
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</widget>
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</item>
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@ -533,10 +542,16 @@ The game will gradually increase the number of actors until this maximum is reac
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</property>
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<property name="minimumSize">
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<size>
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<width>15</width>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>20</width>
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<height>16777215</height>
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</size>
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</property>
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<property name="text">
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<string>20</string>
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</property>
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@ -602,8 +617,59 @@ The game will gradually increase the number of actors until this maximum is reac
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<property name="title">
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<string>General</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_9">
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<item>
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<widget class="QWidget" name="fullscreenRadioContainer_2" native="true">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p><span style=" font-weight:700;">Windowed:</span> Runs in a window, the initial resolution of which is dictated by Windowed Resolution. </p><p><span style=" font-weight:700;">Fullscreen:</span> Runs in a borderless window that consumes the entire screen. </p><p><span style=" font-weight:700;">Exclusive Fullscreen:</span> Grants the app full control of the display for better performance and lower input lag. May cause slower alt-tabbing.</p></body></html></string>
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</property>
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<layout class="QVBoxLayout" name="fullscreenRadioContainer">
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<property name="spacing">
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<number>3</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QRadioButton" name="windowedRadioButton">
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<property name="text">
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<string>Windowed</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="fullscreenRadioButton">
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<property name="text">
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<string>Fullscreen</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="exFullscreenRadioButton">
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<property name="text">
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<string>Exclusive Fullscreen</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="framerateSpinBox">
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<property name="toolTip">
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<string><html><head/><body><p>Maximum framerate. Values above 100fps are untested.</p></body></html></string>
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@ -622,31 +688,6 @@ The game will gradually increase the number of actors until this maximum is reac
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<layout class="QVBoxLayout" name="fullscreenRadioContainer">
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<item>
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<widget class="QRadioButton" name="windowedRadioButton">
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<property name="text">
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<string>Windowed</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="fullscreenRadioButton">
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<property name="text">
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<string>Fullscreen</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="exFullscreenRadioButton">
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<property name="text">
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<string>Exclusive Fullscreen</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -781,6 +822,53 @@ The game will gradually increase the number of actors until this maximum is reac
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="msaaBox">
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<property name="title">
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<string>MSAA</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QSlider" name="msaaSlider">
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>4</number>
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</property>
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<property name="pageStep">
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<number>1</number>
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</property>
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TickPosition::TicksBothSides</enum>
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</property>
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<property name="tickInterval">
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<number>1</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="msaaNum">
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<property name="minimumSize">
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<size>
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<width>16</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>1</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_4">
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<property name="orientation">
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@ -789,7 +877,7 @@ The game will gradually increase the number of actors until this maximum is reac
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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<height>0</height>
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</size>
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</property>
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</spacer>
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@ -877,7 +965,7 @@ The game will gradually increase the number of actors until this maximum is reac
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<string>Settings for Texture Loader extension.</string>
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</property>
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<property name="title">
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<string>Texture Loader Extension</string>
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<string>Texture Loader</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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