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https://github.com/isledecomp/isle-portable.git
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move config cmake
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02b942b491
commit
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@ -754,52 +754,7 @@ endif()
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if(VITA)
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if(VITA)
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include("${VITASDK}/share/vita.cmake" REQUIRED)
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include("${VITASDK}/share/vita.cmake" REQUIRED)
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# config app
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include(CONFIG_vita/CONFIG_vita.cmake)
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include(FetchContent)
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FetchContent_Declare(
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ScePaf_External
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URL https://github.com/olebeck/ScePaf/releases/download/continuous/ScePaf-1.0.0.zip
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)
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FetchContent_MakeAvailable(ScePaf_External)
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add_executable(isle-config
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CONFIG_vita/src/app.cpp
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CONFIG_vita/src/main.cpp
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)
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target_compile_options(isle-config PRIVATE
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-fno-rtti -fno-exceptions -Wl,-q -Wall -fno-builtin -fshort-wchar -Wno-unused-function -Wno-sign-compare
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)
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# todo _start symbol warning
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target_link_options(isle-config PRIVATE
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-nostartfiles -nostdlib
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)
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target_link_libraries(isle-config PRIVATE
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SceAppMgr_stub
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SceLibKernel_stub
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SceSysmodule_stub
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ScePafToplevel_stub
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ScePafResource_stub
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ScePafWidget_stub
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ScePafCommon_stub
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ScePafStdc_stub
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)
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block()
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set(VITA_MAKE_FSELF_FLAGS "${VITA_MAKE_FSELF_FLAGS} -a 0x2F00000000000101")
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vita_create_self(isle-config.self isle-config
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CONFIG CONFIG_vita/exports.yml
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UNSAFE
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STRIPPED
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REL_OPTIMIZE
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)
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endblock()
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include(${scepaf_external_SOURCE_DIR}/rco.cmake)
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make_rco(CONFIG_vita/cxml/config_plugin.xml config_plugin.rco)
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set(ISLE_PACKAGE_NAME "vita-isle")
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set(ISLE_PACKAGE_NAME "vita-isle")
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set(VITA_APP_NAME "Lego Island")
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set(VITA_APP_NAME "Lego Island")
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45
CONFIG_vita/CONFIG_vita.cmake
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45
CONFIG_vita/CONFIG_vita.cmake
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@ -0,0 +1,45 @@
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# config app
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include(FetchContent)
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FetchContent_Declare(
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ScePaf_External
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URL https://github.com/olebeck/ScePaf/releases/download/continuous/ScePaf-1.0.0.zip
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)
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FetchContent_MakeAvailable(ScePaf_External)
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add_executable(isle-config
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${CMAKE_CURRENT_LIST_DIR}/src/app.cpp
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${CMAKE_CURRENT_LIST_DIR}/src/main.cpp
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)
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target_compile_options(isle-config PRIVATE
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-fno-rtti -fno-exceptions -Wl,-q -Wall -fno-builtin -fshort-wchar -Wno-unused-function -Wno-sign-compare
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)
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target_link_options(isle-config PRIVATE
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-nostartfiles -nostdlib
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)
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target_link_libraries(isle-config PRIVATE
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SceAppMgr_stub
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SceLibKernel_stub
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SceSysmodule_stub
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ScePafToplevel_stub
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ScePafResource_stub
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ScePafWidget_stub
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ScePafCommon_stub
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ScePafStdc_stub
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)
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block()
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set(VITA_MAKE_FSELF_FLAGS "${VITA_MAKE_FSELF_FLAGS} -a 0x2F00000000000101")
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vita_create_self(isle-config.self isle-config
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CONFIG CONFIG_vita/exports.yml
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UNSAFE
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STRIPPED
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REL_OPTIMIZE
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)
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endblock()
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include(${scepaf_external_SOURCE_DIR}/rco.cmake)
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make_rco(${CMAKE_CURRENT_LIST_DIR}/cxml/config_plugin.xml config_plugin.rco)
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@ -159,7 +159,7 @@ MxResult LegoInputManager::GetJoystick()
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}
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}
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m_joyids = SDL_GetGamepads(&numJoysticks);
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m_joyids = SDL_GetGamepads(&numJoysticks);
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if (m_useJoystick != FALSE) {
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if (m_useJoystick != FALSE && numJoysticks != 0) {
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MxS32 joyid = m_joystickIndex;
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MxS32 joyid = m_joystickIndex;
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if (joyid >= 0) {
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if (joyid >= 0) {
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m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
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m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
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@ -1421,6 +1421,7 @@ void GXMRenderer::StartScene()
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&gxm->displayBuffersSurface[gxm->backBufferIndex],
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&gxm->displayBuffersSurface[gxm->backBufferIndex],
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&gxm->depthSurface
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&gxm->depthSurface
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);
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);
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sceGxmSetCullMode(gxm->context, SCE_GXM_CULL_CCW);
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gxm->sceneStarted = true;
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gxm->sceneStarted = true;
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this->quadsUsed = 0;
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this->quadsUsed = 0;
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@ -1476,37 +1477,6 @@ void GXMRenderer::EnableTransparency()
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this->transparencyEnabled = true;
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this->transparencyEnabled = true;
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}
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}
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static void transpose4x4(const float src[4][4], float dst[4][4])
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{
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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dst[j][i] = src[i][j];
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}
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}
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}
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static void transpose3x3(const float src[3][3], float dst[3][3])
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{
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for (int i = 0; i < 3; ++i) {
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for (int j = 0; j < 3; ++j) {
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dst[j][i] = src[i][j];
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}
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}
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}
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static const D3DRMMATRIX4D identity4x4 = {
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{1.0, 0.0, 0.0, 0.0},
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{0.0, 1.0, 0.0, 0.0},
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{0.0, 0.0, 1.0, 0.0},
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{0.0, 0.0, 0.0, 1.0},
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};
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static const Matrix3x3 identity3x3 = {
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{1.0, 0.0, 0.0},
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{0.0, 1.0, 0.0},
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{0.0, 0.0, 1.0},
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};
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void GXMRenderer::SubmitDraw(
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void GXMRenderer::SubmitDraw(
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DWORD meshId,
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DWORD meshId,
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const D3DRMMATRIX4D& modelViewMatrix,
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const D3DRMMATRIX4D& modelViewMatrix,
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@ -1560,7 +1530,7 @@ void GXMRenderer::SubmitDraw(
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this->UseTexture(texture);
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this->UseTexture(texture);
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}
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}
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sceGxmSetVertexStream(gxm->context, 0, mesh.vertexBuffer);
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sceGxmSetVertexStream(gxm->context, 0, mesh.vertexBuffer);
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sceGxmSetFrontDepthFunc(gxm->context, SCE_GXM_DEPTH_FUNC_LESS);
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sceGxmSetFrontDepthFunc(gxm->context, SCE_GXM_DEPTH_FUNC_LESS_EQUAL);
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sceGxmDraw(gxm->context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, mesh.indexBuffer, mesh.indexCount);
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sceGxmDraw(gxm->context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, mesh.indexBuffer, mesh.indexCount);
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#ifdef DEBUG
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#ifdef DEBUG
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