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https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
Merge remote-tracking branch 'isle/master'
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commit
eaeccdb77d
@ -11,6 +11,12 @@ class MxEndActionNotificationParam;
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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enum {
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e_ready = 0,
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e_enteredAmbulance = 1,
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e_prepareAmbulance = 2,
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};
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037440
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@ -125,7 +131,7 @@ class AmbulanceMissionState : public LegoState {
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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undefined4 m_unk0x08; // 0x08
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MxU32 m_state; // 0x08
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MxLong m_startTime; // 0x0c
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MxS16 m_peScore; // 0x10
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MxS16 m_maScore; // 0x12
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@ -177,15 +183,21 @@ class Ambulance : public IslePathActor {
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virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
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void CreateState();
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void FUN_10036e60();
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void Init();
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void ActivateSceneActions();
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void StopActions();
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void FUN_10037250();
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void Reset();
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// SYNTHETIC: LEGO1 0x10036130
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// Ambulance::`scalar deleting destructor'
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private:
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enum {
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e_none = 0,
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e_waiting = 1,
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e_finished = 3,
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};
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void PlayAnimation(IsleScript::Script p_objectId);
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void PlayFinalAnimation(IsleScript::Script p_objectId);
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void StopAction(IsleScript::Script p_objectId);
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@ -196,9 +208,9 @@ class Ambulance : public IslePathActor {
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AmbulanceMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS16 m_unk0x170; // 0x170
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MxS16 m_atPoliceTask; // 0x16c
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MxS16 m_atBeachTask; // 0x16e
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MxS16 m_taskState; // 0x170
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MxS16 m_unk0x172; // 0x172
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IsleScript::Script m_lastAction; // 0x174
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IsleScript::Script m_lastAnimation; // 0x178
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@ -40,9 +40,9 @@ Ambulance::Ambulance()
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m_state = NULL;
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m_unk0x168 = 0;
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m_actorId = -1;
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m_unk0x16c = 0;
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m_unk0x16e = 0;
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m_unk0x170 = 0;
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m_atPoliceTask = 0;
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m_atBeachTask = 0;
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m_taskState = Ambulance::e_none;
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m_lastAction = IsleScript::c_noneIsle;
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m_unk0x172 = 0;
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m_lastAnimation = IsleScript::c_noneIsle;
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@ -73,7 +73,7 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
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m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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if (!m_state) {
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m_state = new AmbulanceMissionState();
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m_state->m_unk0x08 = 0;
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m_state->m_state = AmbulanceMissionState::e_ready;
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GameState()->RegisterState(m_state);
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}
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}
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@ -173,25 +173,25 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_lastAction = IsleScript::c_noneIsle;
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}
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else if (objectId == IsleScript::c_hho027en_RunAnim) {
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m_state->m_unk0x08 = 1;
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m_state->m_state = AmbulanceMissionState::e_enteredAmbulance;
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CurrentWorld()->PlaceActor(UserActor());
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HandleClick();
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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}
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else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
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if (m_unk0x170 == 3) {
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if (m_taskState == Ambulance::e_finished) {
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PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
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m_unk0x170 = 0;
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m_taskState = Ambulance::e_none;
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}
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else {
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PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
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}
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}
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else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
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if (m_unk0x170 == 3) {
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if (m_taskState == Ambulance::e_finished) {
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PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
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m_unk0x170 = 0;
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m_taskState = Ambulance::e_none;
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}
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else {
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PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
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@ -204,18 +204,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16c != 0) {
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if (m_atPoliceTask != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
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if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
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if (objectId == IsleScript::c_hps116bd_RunAnim && m_taskState != Ambulance::e_finished) {
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PlayAction(IsleScript::c_Avo923In_PlayWav);
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}
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if (m_unk0x170 == 3) {
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if (m_taskState == Ambulance::e_finished) {
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PlayAnimation(IsleScript::c_hps117bd_RunAnim);
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m_unk0x170 = 0;
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m_taskState = Ambulance::e_none;
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}
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else {
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PlayAnimation(IsleScript::c_hps118re_RunAnim);
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@ -228,12 +228,12 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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if (m_unk0x16e != 0) {
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if (m_atBeachTask != 0) {
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StopActions();
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}
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}
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else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
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FUN_10037250();
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Reset();
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}
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}
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@ -244,18 +244,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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// FUNCTION: BETA10 0x100230bf
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MxLong Ambulance::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
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{
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if (m_unk0x170 == 1) {
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if (m_taskState == Ambulance::e_waiting) {
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LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
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if (roi != NULL && !SDL_strcasecmp(roi->GetName(), "ps-gate")) {
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m_unk0x170 = 3;
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m_taskState = Ambulance::e_finished;
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return 1;
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}
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roi = PickRootROI(p_param.GetX(), p_param.GetY());
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if (roi != NULL && !SDL_strcasecmp(roi->GetName(), "gd")) {
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m_unk0x170 = 3;
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m_taskState = Ambulance::e_finished;
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return 1;
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}
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}
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@ -273,9 +273,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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}
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if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) {
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if (m_unk0x16e != 0) {
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if (m_unk0x16c != 0) {
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m_state->m_unk0x08 = 2;
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if (m_atBeachTask != 0) {
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if (m_atPoliceTask != 0) {
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m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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@ -300,7 +300,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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return 0;
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}
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if (m_unk0x16e != 0) {
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if (m_atBeachTask != 0) {
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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@ -310,7 +310,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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}
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}
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if (m_unk0x16c != 0) {
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if (m_atPoliceTask != 0) {
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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@ -318,9 +318,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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PlayAction(IsleScript::c_Avo915In_PlayWav);
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}
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}
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else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_unk0x16e == 0) {
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m_unk0x16e = 1;
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m_unk0x170 = 1;
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else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_atBeachTask == 0) {
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m_atBeachTask = 1;
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m_taskState = Ambulance::e_waiting;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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@ -348,9 +348,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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break;
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}
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}
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else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_unk0x16c == 0) {
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m_unk0x16c = 1;
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m_unk0x170 = 1;
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else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_atPoliceTask == 0) {
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m_atPoliceTask = 1;
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m_taskState = Ambulance::e_waiting;
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if (m_lastAction != IsleScript::c_noneIsle) {
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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@ -371,7 +371,7 @@ MxLong Ambulance::HandleClick()
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return 1;
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}
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if (m_state->m_unk0x08 == 2) {
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if (m_state->m_state == AmbulanceMissionState::e_prepareAmbulance) {
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return 1;
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}
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@ -390,7 +390,7 @@ MxLong Ambulance::HandleClick()
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
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ControlManager()->Register(this);
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if (m_state->m_unk0x08 == 1) {
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if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
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SpawnPlayer(LegoGameState::e_hospitalExited, TRUE, 0);
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m_state->m_startTime = Timer()->GetTime();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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@ -401,9 +401,9 @@ MxLong Ambulance::HandleClick()
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// FUNCTION: LEGO1 0x10036e60
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// FUNCTION: BETA10 0x100236bb
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void Ambulance::FUN_10036e60()
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void Ambulance::Init()
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{
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m_state->m_unk0x08 = 2;
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m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
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PlayAnimation(IsleScript::c_hho027en_RunAnim);
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m_lastAction = IsleScript::c_noneIsle;
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m_lastAnimation = IsleScript::c_noneIsle;
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@ -414,7 +414,7 @@ void Ambulance::Exit()
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{
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GameState()->m_currentArea = LegoGameState::e_hospitalExterior;
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StopActions();
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FUN_10037250();
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Reset();
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Leave();
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}
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@ -470,11 +470,11 @@ void Ambulance::ActivateSceneActions()
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{
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PlayMusic(JukeboxScript::c_Hospital_Music);
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if (m_state->m_unk0x08 == 1) {
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m_state->m_unk0x08 = 0;
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if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
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m_state->m_state = AmbulanceMissionState::e_ready;
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PlayAction(IsleScript::c_ham033cl_PlayWav);
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}
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else if (m_unk0x16c != 0 && m_unk0x16e != 0) {
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else if (m_atPoliceTask != 0 && m_atBeachTask != 0) {
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IsleScript::Script objectId;
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switch (SDL_rand(2)) {
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@ -574,14 +574,14 @@ void Ambulance::StopActions()
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}
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// FUNCTION: LEGO1 0x10037250
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void Ambulance::FUN_10037250()
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void Ambulance::Reset()
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{
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StopAction(m_lastAction);
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BackgroundAudioManager()->RaiseVolume();
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((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
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m_state->m_unk0x08 = 0;
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m_unk0x16e = 0;
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m_unk0x16c = 0;
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m_state->m_state = AmbulanceMissionState::e_ready;
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m_atBeachTask = 0;
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m_atPoliceTask = 0;
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g_isleFlags |= Isle::c_playMusic;
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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@ -629,7 +629,7 @@ void Ambulance::PlayAction(IsleScript::Script p_objectId)
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// FUNCTION: LEGO1 0x100373a0
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AmbulanceMissionState::AmbulanceMissionState()
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{
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m_unk0x08 = 0;
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m_state = AmbulanceMissionState::e_ready;
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m_startTime = 0;
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m_peScore = 0;
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m_maScore = 0;
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@ -810,7 +810,7 @@ void Isle::Enable(MxBool p_enable)
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AnimationManager()->EnableCamAnims(FALSE);
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g_isleFlags &= ~c_playMusic;
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m_ambulance->FUN_10036e60();
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m_ambulance->Init();
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break;
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case 11:
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m_act1state->m_unk0x018 = 0;
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@ -1209,7 +1209,7 @@ MxBool Isle::Escape()
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case 10:
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if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
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m_ambulance->StopActions();
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m_ambulance->FUN_10037250();
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m_ambulance->Reset();
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}
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break;
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}
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@ -1250,7 +1250,7 @@ void Isle::FUN_10033350()
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if (m_act1state->m_unk0x018 == 10) {
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if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
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m_ambulance->StopActions();
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m_ambulance->FUN_10037250();
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m_ambulance->Reset();
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}
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}
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