mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-18 21:31:16 +00:00
Add resolution adjustment, framerate limit, etc
- isle-config has been reworked to be a smaller, more organised window - resolution adjustment has now been added to isle-config, so that the resolution on windowed game start can be set - max framerate setting added to isle-config - higher-quality options disabled in isle-config if computer has too little RAM (unlikely)
This commit is contained in:
parent
19edb0340e
commit
e65bd269d4
@ -80,7 +80,44 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->maxActorsSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->maxActorsSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxActorsChanged);
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connect(m_ui->aspectRatioComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::AspectRatioChanged);
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connect(m_ui->xResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::XResChanged);
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connect(m_ui->yResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::YResChanged);
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connect(m_ui->framerateSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::FramerateChanged);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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layout()->setSizeConstraint(QLayout::SetFixedSize);
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if (currentConfigApp->m_ram_quality_limit != 0) {
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m_modified = true;
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const QString ramError = QString("Insufficient RAM!");
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m_ui->sound3DCheckBox->setChecked(false);
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m_ui->sound3DCheckBox->setEnabled(false);
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m_ui->sound3DCheckBox->setToolTip(ramError);
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m_ui->modelQualityHighRadioButton->setEnabled(false);
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m_ui->modelQualityHighRadioButton->setToolTip(ramError);
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m_ui->modelQualityLowRadioButton->setEnabled(true);
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if (currentConfigApp->m_ram_quality_limit == 2) {
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m_ui->modelQualityLowRadioButton->setChecked(true);
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m_ui->modelQualityMediumRadioButton->setEnabled(false);
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m_ui->modelQualityMediumRadioButton->setToolTip(ramError);
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m_ui->maxLoDSlider->setMaximum(30);
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m_ui->maxActorsSlider->setMaximum(15);
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}
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else {
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m_ui->modelQualityMediumRadioButton->setChecked(true);
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m_ui->modelQualityMediumRadioButton->setEnabled(true);
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m_ui->maxLoDSlider->setMaximum(40);
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m_ui->maxActorsSlider->setMaximum(30);
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}
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}
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else {
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m_ui->sound3DCheckBox->setEnabled(true);
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m_ui->modelQualityLowRadioButton->setEnabled(true);
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m_ui->modelQualityMediumRadioButton->setEnabled(true);
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m_ui->modelQualityHighRadioButton->setEnabled(true);
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m_ui->maxLoDSlider->setMaximum(50);
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m_ui->maxActorsSlider->setMaximum(40);
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}
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}
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}
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CMainDialog::~CMainDialog()
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CMainDialog::~CMainDialog()
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@ -125,6 +162,7 @@ bool CMainDialog::OnInitDialog()
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m_ui->LoDNum->setNum((int) currentConfigApp->m_max_lod * 10);
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m_ui->LoDNum->setNum((int) currentConfigApp->m_max_lod * 10);
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m_ui->maxActorsSlider->setValue(currentConfigApp->m_max_actors);
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m_ui->maxActorsSlider->setValue(currentConfigApp->m_max_actors);
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m_ui->maxActorsNum->setNum(currentConfigApp->m_max_actors);
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m_ui->maxActorsNum->setNum(currentConfigApp->m_max_actors);
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UpdateInterface();
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UpdateInterface();
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return true;
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return true;
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}
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}
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@ -231,6 +269,11 @@ void CMainDialog::UpdateInterface()
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m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
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m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
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m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
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m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
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m_ui->aspectRatioComboBox->setCurrentIndex(currentConfigApp->m_aspect_ratio);
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m_ui->xResSpinBox->setValue(currentConfigApp->m_x_res);
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m_ui->yResSpinBox->setValue(currentConfigApp->m_y_res);
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m_ui->framerateSpinBox->setValue(static_cast<int>(std::round(1000.0f / currentConfigApp->m_frame_delta)));
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}
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}
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// FUNCTION: CONFIG 0x004045e0
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// FUNCTION: CONFIG 0x004045e0
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@ -444,3 +487,54 @@ void CMainDialog::TexturePathEdited()
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}
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}
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UpdateInterface();
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UpdateInterface();
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}
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}
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void CMainDialog::AspectRatioChanged(int index) {
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currentConfigApp->m_aspect_ratio = index;
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EnsureAspectRatio();
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::XResChanged(int i) {
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currentConfigApp->m_x_res = i;
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::YResChanged(int i) {
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currentConfigApp->m_y_res = i;
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EnsureAspectRatio();
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::EnsureAspectRatio() {
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if (currentConfigApp->m_aspect_ratio != 3) {
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m_ui->xResSpinBox->setReadOnly(true);
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switch (currentConfigApp->m_aspect_ratio) {
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case 0: {
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float standardAspect = 4.0f / 3.0f;
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currentConfigApp->m_x_res = static_cast<int>(std::round((currentConfigApp->m_y_res) * standardAspect));
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break;
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}
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case 1: {
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float wideAspect = 16.0f / 9.0f;
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currentConfigApp->m_x_res = static_cast<int>(std::round((currentConfigApp->m_y_res) * wideAspect));
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break;
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}
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case 2: {
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currentConfigApp->m_x_res = currentConfigApp->m_y_res;
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break;
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}
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}
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}
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else {
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m_ui->xResSpinBox->setReadOnly(false);
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}
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}
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void CMainDialog::FramerateChanged(int i) {
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currentConfigApp->m_frame_delta = (1000.0f / static_cast<float>(i));
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m_modified = true;
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UpdateInterface();
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}
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@ -57,6 +57,11 @@ private slots:
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void MaxActorsChanged(int value);
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void MaxActorsChanged(int value);
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void SelectTexturePathDialog();
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void SelectTexturePathDialog();
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void TexturePathEdited();
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void TexturePathEdited();
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void XResChanged(int i);
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void YResChanged(int i);
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void AspectRatioChanged(int index);
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void EnsureAspectRatio();
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void FramerateChanged(int i);
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};
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};
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// SYNTHETIC: CONFIG 0x00403de0
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// SYNTHETIC: CONFIG 0x00403de0
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@ -67,6 +67,10 @@ bool CConfigApp::InitInstance()
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return FALSE;
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return FALSE;
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}
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}
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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m_aspect_ratio = 0;
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m_x_res = 640;
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m_y_res = 480;
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m_frame_delta = 10.0f;
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m_driver = NULL;
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m_driver = NULL;
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m_device = NULL;
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m_device = NULL;
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m_full_screen = TRUE;
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m_full_screen = TRUE;
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@ -84,6 +88,7 @@ bool CConfigApp::InitInstance()
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m_texture_path = "/textures/";
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m_texture_path = "/textures/";
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int totalRamMiB = SDL_GetSystemRAM();
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int totalRamMiB = SDL_GetSystemRAM();
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if (totalRamMiB < 12) {
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if (totalRamMiB < 12) {
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m_ram_quality_limit = 2;
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m_3d_sound = FALSE;
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m_3d_sound = FALSE;
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m_model_quality = 0;
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m_model_quality = 0;
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m_texture_quality = 1;
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m_texture_quality = 1;
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@ -91,6 +96,7 @@ bool CConfigApp::InitInstance()
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m_max_actors = 5;
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m_max_actors = 5;
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}
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}
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else if (totalRamMiB < 20) {
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else if (totalRamMiB < 20) {
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m_ram_quality_limit = 1;
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m_3d_sound = FALSE;
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m_3d_sound = FALSE;
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m_model_quality = 1;
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m_model_quality = 1;
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m_texture_quality = 1;
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m_texture_quality = 1;
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@ -98,6 +104,7 @@ bool CConfigApp::InitInstance()
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m_max_actors = 10;
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m_max_actors = 10;
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}
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}
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else {
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else {
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m_ram_quality_limit = 0;
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m_model_quality = 2;
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m_model_quality = 2;
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m_3d_sound = TRUE;
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m_3d_sound = TRUE;
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m_texture_quality = 1;
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m_texture_quality = 1;
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@ -174,6 +181,10 @@ bool CConfigApp::ReadRegisterSettings()
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m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
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m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
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m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
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m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
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m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
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m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
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m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
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m_x_res = iniparser_getint(dict, "isle:Horizontal Resolution", m_x_res);
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m_y_res = iniparser_getint(dict, "isle:Vertical Resolution", m_y_res);
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m_frame_delta = iniparser_getdouble(dict, "isle:Frame Delta", m_frame_delta);
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iniparser_freedict(dict);
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iniparser_freedict(dict);
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return true;
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return true;
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}
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}
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@ -350,6 +361,11 @@ void CConfigApp::WriteRegisterSettings() const
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iniparser_set(dict, "isle:Max LOD", std::to_string(m_max_lod).c_str());
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iniparser_set(dict, "isle:Max LOD", std::to_string(m_max_lod).c_str());
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SetIniInt(dict, "isle:Max Allowed Extras", m_max_actors);
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SetIniInt(dict, "isle:Max Allowed Extras", m_max_actors);
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SetIniInt(dict, "isle:Aspect Ratio", m_aspect_ratio);
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SetIniInt(dict, "isle:Horizontal Resolution", m_x_res);
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SetIniInt(dict, "isle:Vertical Resolution", m_y_res);
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iniparser_set(dict, "isle:Frame Delta", std::to_string(m_frame_delta).c_str());
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#undef SetIniBool
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#undef SetIniBool
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#undef SetIniInt
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#undef SetIniInt
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@ -59,6 +59,10 @@ class CConfigApp {
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// DECLARE_MESSAGE_MAP()
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// DECLARE_MESSAGE_MAP()
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public:
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public:
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int m_aspect_ratio;
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int m_x_res;
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int m_y_res;
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float m_frame_delta;
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LegoDeviceEnumerate* m_device_enumerator;
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LegoDeviceEnumerate* m_device_enumerator;
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MxDriver* m_driver;
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MxDriver* m_driver;
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Direct3DDeviceInfo* m_device;
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Direct3DDeviceInfo* m_device;
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@ -85,6 +89,7 @@ class CConfigApp {
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float m_max_lod;
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float m_max_lod;
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int m_max_actors;
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int m_max_actors;
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int m_touch_scheme;
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int m_touch_scheme;
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int m_ram_quality_limit;
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};
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};
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extern CConfigApp g_theApp;
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extern CConfigApp g_theApp;
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File diff suppressed because it is too large
Load Diff
@ -124,6 +124,8 @@ extern const char* g_files[46];
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// FUNCTION: ISLE 0x401000
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// FUNCTION: ISLE 0x401000
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IsleApp::IsleApp()
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IsleApp::IsleApp()
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{
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{
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m_xRes = 640;
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m_yRes = 480;
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m_hdPath = NULL;
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m_hdPath = NULL;
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m_cdPath = NULL;
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m_cdPath = NULL;
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m_deviceId = NULL;
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m_deviceId = NULL;
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@ -153,7 +155,7 @@ IsleApp::IsleApp()
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m_videoParam = MxVideoParam(r, NULL, 1, flags);
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m_videoParam = MxVideoParam(r, NULL, 1, flags);
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}
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}
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#else
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#else
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m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
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m_videoParam = MxVideoParam(MxRect32(0, 0, (m_xRes - 1), (m_yRes - 1)), NULL, 1, MxVideoParamFlags());
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#endif
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#endif
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m_videoParam.Flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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m_videoParam.Flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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@ -1013,6 +1015,9 @@ bool IsleApp::LoadConfig()
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iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
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iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
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iniparser_set(dict, "isle:Touch Scheme", SDL_itoa(m_touchScheme, buf, 10));
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iniparser_set(dict, "isle:Touch Scheme", SDL_itoa(m_touchScheme, buf, 10));
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iniparser_set(dict, "isle:Haptic", m_haptic ? "true" : "false");
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iniparser_set(dict, "isle:Haptic", m_haptic ? "true" : "false");
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iniparser_set(dict, "isle:Horizontal Resolution", SDL_itoa(m_xRes, buf, 10));
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iniparser_set(dict, "isle:Vertical Resolution", SDL_itoa(m_yRes, buf, 10));
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iniparser_set(dict, "isle:Frame Delta", SDL_itoa(m_frameDelta, buf, 10));
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#ifdef EXTENSIONS
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#ifdef EXTENSIONS
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iniparser_set(dict, "extensions", NULL);
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iniparser_set(dict, "extensions", NULL);
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@ -1085,6 +1090,11 @@ bool IsleApp::LoadConfig()
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(MxTransitionManager::TransitionType) iniparser_getint(dict, "isle:Transition Type", m_transitionType);
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(MxTransitionManager::TransitionType) iniparser_getint(dict, "isle:Transition Type", m_transitionType);
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m_touchScheme = (LegoInputManager::TouchScheme) iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
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m_touchScheme = (LegoInputManager::TouchScheme) iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
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m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
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m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
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m_xRes = iniparser_getint(dict, "isle:Horizontal Resolution", m_xRes);
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m_yRes = iniparser_getint(dict, "isle:Vertical Resolution", m_yRes);
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m_videoParam.GetRect() = MxRect32(0, 0, (m_xRes - 1), (m_yRes - 1));
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m_frameDelta = static_cast<int>(std::round(iniparser_getdouble(dict, "isle:Frame Delta", m_frameDelta)));
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const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
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const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
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if (deviceId != NULL) {
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if (deviceId != NULL) {
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@ -108,6 +108,8 @@ class IsleApp {
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MxTransitionManager::TransitionType m_transitionType;
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MxTransitionManager::TransitionType m_transitionType;
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LegoInputManager::TouchScheme m_touchScheme;
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LegoInputManager::TouchScheme m_touchScheme;
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MxBool m_haptic;
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MxBool m_haptic;
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int m_xRes;
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int m_yRes;
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};
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};
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extern IsleApp* g_isle;
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extern IsleApp* g_isle;
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