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Guard against null GameState in ReinitForCharacter
GameState() can return null during shutdown when camera re-init is triggered. Add a null check before accessing m_currentArea. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -376,7 +376,7 @@ void Controller::HandleSDLEventImpl(SDL_Event* p_event)
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void Controller::ReinitForCharacter()
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void Controller::ReinitForCharacter()
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{
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{
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if (IsRestrictedArea(GameState()->m_currentArea)) {
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if (!GameState() || IsRestrictedArea(GameState()->m_currentArea)) {
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m_active = false;
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m_active = false;
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return;
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return;
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}
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}
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