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Update legocachsound.cpp
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@ -231,7 +231,7 @@ void LegoCacheSound::MuteSilence(MxBool p_muted)
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m_muted = p_muted;
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if (m_muted) {
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ma_sound_set_volume(ma_volume_db_to_linear(-3000.0f / 100.0f));
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ma_sound_set_volume(&m_cacheSound, ma_volume_db_to_linear(-3000.0f / 100.0f));
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}
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else {
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MxS32 volume = m_volume * SoundManager()->GetVolume() / 100;
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