SDL_AppInit: Initialize gamepad subsystem

This commit is contained in:
Joshua Peisach 2025-06-18 07:48:55 -04:00
parent de7f4c595f
commit e1bfa6b058
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@ -259,7 +259,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0"); SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)) { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
char buffer[256]; char buffer[256];
SDL_snprintf( SDL_snprintf(
buffer, buffer,