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SDL_AppInit: Initialize gamepad subsystem
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@ -259,7 +259,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
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SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)) {
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
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char buffer[256];
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char buffer[256];
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SDL_snprintf(
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SDL_snprintf(
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buffer,
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buffer,
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