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SDL2 Linux CI
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parent
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7
.github/workflows/ci.yml
vendored
7
.github/workflows/ci.yml
vendored
@ -46,8 +46,9 @@ jobs:
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true }
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false }
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- { name: 'Linux (Debug) [SDL2]',os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: false, debug: true, sdl2: true }
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steps:
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- name: Setup vcvars
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if: ${{ !!matrix.msvc }}
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@ -170,7 +171,7 @@ jobs:
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-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
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-DISLE_WERROR=${{ !!matrix.werror }} \
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-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
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-Werror=dev
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${{ matrix.sdl2 && '-DUSE_SDL2=ON' || '-Werror=dev' }}
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- name: Build (CMake)
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if: ${{ !matrix.android }}
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@ -67,6 +67,7 @@ message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
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message(STATUS "Isle extensions: ${ISLE_EXTENSIONS}")
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message(STATUS "Isle debugging: ${ISLE_DEBUG}")
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message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
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message(STATUS "Use SDL2: ${USE_SDL2}")
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add_library(Isle::iniparser INTERFACE IMPORTED)
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