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Fix broken 3D on non-miniwin Win32 (#130)
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@ -166,7 +166,7 @@ void ViewManager::UpdateROIDetailBasedOnLOD(ViewROI* p_roi, int p_und)
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lod = (ViewLOD*) p_roi->GetLOD(p_und);
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if (lod->GetUnknown0x08() & ViewLOD::c_bit4) {
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scene->Add((Tgl::MeshBuilder*) group);
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scene->Add(group);
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SetAppData(p_roi, reinterpret_cast<LPD3DRM_APPDATA>(p_roi));
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}
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}
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