mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
Merge 301c8ec734 into 3f974f7317
This commit is contained in:
commit
d495f6d31b
17
.github/workflows/ci.yml
vendored
17
.github/workflows/ci.yml
vendored
@ -47,6 +47,7 @@ jobs:
|
||||
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
|
||||
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
|
||||
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
|
||||
- { name: 'PlayStation Portable', os: 'ubuntu-latest', generator: 'Unix Makefiles', dx5: false, config: false, psp: true, werror: true, clang-tidy: false, container: 'pspdev/pspdev:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/usr/local/pspdev/psp/share/pspdev.cmake' }
|
||||
- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
|
||||
steps:
|
||||
- name: Setup vcvars
|
||||
@ -176,8 +177,12 @@ jobs:
|
||||
if: ${{ !matrix.android }}
|
||||
run: cmake --build build --verbose --config Release
|
||||
|
||||
- name: Package Assets Separately
|
||||
if: matrix.build-assets
|
||||
run: (cd build/assets && zip -r ../../isle-assets.zip .)
|
||||
|
||||
- name: Package (CPack)
|
||||
if: ${{ !matrix.n3ds && !matrix.android }}
|
||||
if: ${{ !matrix.n3ds && !matrix.android && !matrix.psp }}
|
||||
run: |
|
||||
cd build
|
||||
success=0
|
||||
@ -226,6 +231,13 @@ jobs:
|
||||
mv *.3dsx dist/
|
||||
mv *.cia dist/
|
||||
|
||||
- name: Package (PSP)
|
||||
if: ${{ matrix.psp }}
|
||||
run: |
|
||||
cd build
|
||||
mkdir dist
|
||||
mv EBOOT.PBP dist/
|
||||
|
||||
- name: Package (Android)
|
||||
if: ${{ matrix.android }}
|
||||
run: |
|
||||
@ -246,6 +258,9 @@ jobs:
|
||||
build/dist/*.3dsx
|
||||
build/dist/*.cia
|
||||
build/dist/*.apk
|
||||
build/dist/*.PBP
|
||||
isle-assets.zip
|
||||
if-no-files-found: ignore
|
||||
|
||||
flatpak:
|
||||
name: "Flatpak (${{ matrix.arch }})"
|
||||
|
||||
@ -49,15 +49,15 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
|
||||
option(ISLE_DEBUG "Enable imgui debug" ON)
|
||||
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
|
||||
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
|
||||
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF)
|
||||
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE" OFF)
|
||||
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE;NOT PSP" OFF)
|
||||
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE;NOT PSP" OFF)
|
||||
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
|
||||
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
|
||||
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT PSP" OFF)
|
||||
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
|
||||
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
|
||||
set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
|
||||
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN" OFF)
|
||||
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN;NOT PSP" OFF)
|
||||
|
||||
message(STATUS "Isle app: ${ISLE_BUILD_APP}")
|
||||
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
|
||||
@ -118,6 +118,7 @@ else()
|
||||
target_link_libraries(Isle::iniparser INTERFACE iniparser-shared)
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
if (ENABLE_CLANG_TIDY)
|
||||
find_program(CLANG_TIDY_BIN NAMES "clang-tidy" ENV "LLVM_ROOT" REQUIRED)
|
||||
@ -379,6 +380,11 @@ if (WIN32)
|
||||
target_link_libraries(lego1 INTERFACE winmm)
|
||||
endif()
|
||||
target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
|
||||
|
||||
if (PSP)
|
||||
target_link_libraries(lego1 PRIVATE atomic)
|
||||
endif()
|
||||
|
||||
target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
|
||||
|
||||
# lego1_impl sources
|
||||
@ -556,6 +562,9 @@ if (ISLE_BUILD_APP)
|
||||
)
|
||||
target_compile_definitions(isle PRIVATE ISLE_DEBUG)
|
||||
target_link_libraries(isle PRIVATE imgui)
|
||||
if(PSP)
|
||||
target_compile_definitions(imgui PRIVATE IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
|
||||
endif()
|
||||
find_path(valgrind_INCLUDE_PATH NAMES valgrind/callgrind.h)
|
||||
if(valgrind_INCLUDE_PATH)
|
||||
# Run isle under valgrind to create a profile. Use e.g. kcachegrind to view the profile.
|
||||
@ -565,6 +574,9 @@ if (ISLE_BUILD_APP)
|
||||
target_include_directories(isle PRIVATE ${valgrind_INCLUDE_PATH})
|
||||
endif()
|
||||
endif()
|
||||
if(PSP)
|
||||
target_link_libraries(isle PRIVATE pspfpu)
|
||||
endif()
|
||||
if(EMSCRIPTEN)
|
||||
target_sources(isle PRIVATE
|
||||
ISLE/emscripten/config.cpp
|
||||
@ -889,6 +901,19 @@ if(MSVC OR IOS)
|
||||
endif()
|
||||
elseif(APPLE AND NOT IOS)
|
||||
set(CPACK_GENERATOR DragNDrop)
|
||||
elseif(PSP)
|
||||
# Create an EBOOT.PBP file
|
||||
set(BUILD_PRX 1)
|
||||
create_pbp_file(
|
||||
TARGET ${PROJECT_NAME}
|
||||
ICON_PATH "${CMAKE_SOURCE_DIR}/ISLE/res/psp/Game/ICON0.png"
|
||||
ANIM_PATH "${CMAKE_SOURCE_DIR}/ISLE/res/psp/Game/ICON1.pmf"
|
||||
BACKGROUND_PATH "${CMAKE_SOURCE_DIR}/ISLE/res/psp/Game/PIC1.png"
|
||||
PREVIEW_PATH NULL
|
||||
MUSIC_PATH "${CMAKE_SOURCE_DIR}/ISLE/res/psp/Game/SND0.at3"
|
||||
TITLE ${PROJECT_NAME}
|
||||
VERSION 01.00
|
||||
)
|
||||
else()
|
||||
set(CPACK_GENERATOR TGZ)
|
||||
endif()
|
||||
|
||||
@ -69,6 +69,10 @@
|
||||
#include "xbox_one_series/config.h"
|
||||
#endif
|
||||
|
||||
#ifdef PSP
|
||||
#include <pspfpu.h>
|
||||
#endif
|
||||
|
||||
#ifdef IOS
|
||||
#include "ios/config.h"
|
||||
#endif
|
||||
@ -150,6 +154,10 @@ IsleApp::IsleApp()
|
||||
m_frameDelta = 10;
|
||||
m_windowActive = TRUE;
|
||||
|
||||
#ifdef PSP
|
||||
pspFpuSetEnable(0);
|
||||
#endif
|
||||
|
||||
#ifdef COMPAT_MODE
|
||||
{
|
||||
MxRect32 r(0, 0, 639, 479);
|
||||
@ -887,7 +895,9 @@ MxResult IsleApp::SetupWindow()
|
||||
#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE)
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
#ifndef __PSP__
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
|
||||
BIN
ISLE/res/psp/Game/ICON0.png
Normal file
BIN
ISLE/res/psp/Game/ICON0.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
BIN
ISLE/res/psp/Game/ICON1.pmf
Normal file
BIN
ISLE/res/psp/Game/ICON1.pmf
Normal file
Binary file not shown.
BIN
ISLE/res/psp/Game/PIC1.png
Normal file
BIN
ISLE/res/psp/Game/PIC1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 38 KiB |
BIN
ISLE/res/psp/Game/SND0.at3
Normal file
BIN
ISLE/res/psp/Game/SND0.at3
Normal file
Binary file not shown.
BIN
ISLE/res/psp/Save/EMPTY.png
Normal file
BIN
ISLE/res/psp/Save/EMPTY.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.0 KiB |
BIN
ISLE/res/psp/Save/ICON0.png
Normal file
BIN
ISLE/res/psp/Save/ICON0.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
BIN
ISLE/res/psp/Save/ICON1.pmf
Normal file
BIN
ISLE/res/psp/Save/ICON1.pmf
Normal file
Binary file not shown.
1
ISLE/res/psp/Save/Memory Stick Model Source.txt
Normal file
1
ISLE/res/psp/Save/Memory Stick Model Source.txt
Normal file
@ -0,0 +1 @@
|
||||
The model was sourced from https://3dwarehouse.sketchup.com/model/c300a598e63cb2f593dcf5e22ecc3f5e/Memory-Stick-Pro-Duo. It was further modified by Sonen10 to get the results seen in the animation.
|
||||
BIN
ISLE/res/psp/Save/PIC1.png
Normal file
BIN
ISLE/res/psp/Save/PIC1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 100 KiB |
BIN
ISLE/res/psp/Save/SND0.AT3
Normal file
BIN
ISLE/res/psp/Save/SND0.AT3
Normal file
Binary file not shown.
10
ISLE/res/psp/explanation.txt
Normal file
10
ISLE/res/psp/explanation.txt
Normal file
@ -0,0 +1,10 @@
|
||||
Explanation of where the assets in these folders are used
|
||||
ICON0.PNG - Icon used in various scenarios depending on if it's used for a save or a game. This includes when:
|
||||
> The game/save isn't selected in the XMB
|
||||
> There is no ICON1.PMF present (XMB only)
|
||||
> The "Group Content" mode is enabled in the XMB game selection menu
|
||||
> The game is on a save management screen with UI elements shared with the XMB (note the font)
|
||||
ICON1.PMF - Seen when the game/save is selected in the XMB (NOT IN-GAME)
|
||||
PIC1.PNG - Seen as a background when the game/save is selected in the XMB
|
||||
SND0.AT3 - Plays when the game/save is selected in the XMB (NOT IN-GAME)
|
||||
EMPTY.PNG - Used as an icon for empty saves when selecting a save to write to.
|
||||
@ -5,7 +5,11 @@
|
||||
#include "mxsemaphore.h"
|
||||
#include "mxtypes.h"
|
||||
|
||||
#ifdef PSP
|
||||
#include <pspkerneltypes.h>
|
||||
#else
|
||||
#include <SDL3/SDL_thread.h>
|
||||
#endif
|
||||
|
||||
class MxCore;
|
||||
|
||||
@ -41,9 +45,15 @@ class MxThread {
|
||||
virtual ~MxThread();
|
||||
|
||||
private:
|
||||
#ifdef PSP
|
||||
static int ThreadProc(SceSize args, void* argp);
|
||||
|
||||
int m_thread;
|
||||
#else
|
||||
static int SDLCALL ThreadProc(void* p_thread);
|
||||
|
||||
SDL_Thread* m_thread;
|
||||
#endif
|
||||
MxBool m_running; // 0x0c
|
||||
MxSemaphore m_semaphore; // 0x10
|
||||
|
||||
|
||||
@ -3,6 +3,9 @@
|
||||
#include "decomp.h"
|
||||
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#ifdef PSP
|
||||
#include <pspkernel.h>
|
||||
#endif
|
||||
|
||||
DECOMP_SIZE_ASSERT(MxThread, 0x1c)
|
||||
|
||||
@ -10,7 +13,11 @@ DECOMP_SIZE_ASSERT(MxThread, 0x1c)
|
||||
// FUNCTION: BETA10 0x10147540
|
||||
MxThread::MxThread()
|
||||
{
|
||||
#ifdef PSP
|
||||
m_thread = 0;
|
||||
#else
|
||||
m_thread = NULL;
|
||||
#endif
|
||||
m_running = TRUE;
|
||||
}
|
||||
|
||||
@ -19,7 +26,13 @@ MxThread::MxThread()
|
||||
MxThread::~MxThread()
|
||||
{
|
||||
if (m_thread) {
|
||||
#ifdef PSP
|
||||
sceKernelWaitThreadEnd(m_thread, NULL);
|
||||
sceKernelDeleteThread(m_thread);
|
||||
m_thread = 0;
|
||||
#else
|
||||
SDL_WaitThread(m_thread, NULL);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -29,7 +42,27 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
|
||||
if (m_semaphore.Init(0, 1) != SUCCESS) {
|
||||
if (m_semaphore.Init(0, 1) == SUCCESS) {
|
||||
#ifdef PSP
|
||||
int thid = sceKernelCreateThread(
|
||||
"MxThread",
|
||||
ThreadProc,
|
||||
0x18, // priority (0x18 is typical)
|
||||
p_stackSize * 4,
|
||||
0,
|
||||
NULL
|
||||
);
|
||||
|
||||
if (thid >= 0) {
|
||||
MxThread* self = this;
|
||||
int start = sceKernelStartThread(thid, sizeof(MxThread*), &self);
|
||||
if (start >= 0) {
|
||||
result = SUCCESS;
|
||||
m_thread = thid; // store thread ID if needed
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
goto done;
|
||||
}
|
||||
|
||||
@ -45,6 +78,7 @@ MxResult MxThread::Start(MxS32 p_stackSize, MxS32 p_flag)
|
||||
|
||||
SDL_DestroyProperties(props);
|
||||
}
|
||||
#endif
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
@ -100,12 +134,20 @@ void MxThread::Terminate()
|
||||
m_semaphore.Acquire();
|
||||
}
|
||||
|
||||
#ifdef PSP
|
||||
int MxThread::ThreadProc(SceSize args, void* argp)
|
||||
{
|
||||
MxThread* self = *(MxThread**) argp;
|
||||
return self->Run();
|
||||
}
|
||||
#else
|
||||
// FUNCTION: LEGO1 0x100bf680
|
||||
// FUNCTION: BETA10 0x1014783b
|
||||
int MxThread::ThreadProc(void* p_thread)
|
||||
{
|
||||
return static_cast<MxThread*>(p_thread)->Run();
|
||||
}
|
||||
#endif
|
||||
|
||||
// FUNCTION: LEGO1 0x100bf690
|
||||
// FUNCTION: BETA10 0x10147855
|
||||
|
||||
@ -16,6 +16,7 @@ Please note: this project is primarily dedicated to achieving platform independe
|
||||
| [Web](https://isle.pizza) | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| Nintendo 3DS | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| Xbox One | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| PSP | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| iOS | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| Android | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
|
||||
|
||||
@ -131,6 +131,7 @@ void GL11_BeginFrame(const Matrix4x4* projection)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_LIGHTING);
|
||||
#ifndef __PSP__
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
|
||||
// Disable all lights and reset global ambient
|
||||
@ -139,6 +140,7 @@ void GL11_BeginFrame(const Matrix4x4* projection)
|
||||
}
|
||||
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
||||
#endif
|
||||
|
||||
// Projection and view
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
@ -214,8 +216,18 @@ void GL11_SubmitDraw(
|
||||
glLoadMatrixf(&modelViewMatrix[0][0]);
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
#ifndef __PSP__
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
|
||||
#else
|
||||
GLfloat color[4] = {
|
||||
appearance.color.r / 255.0f,
|
||||
appearance.color.g / 255.0f,
|
||||
appearance.color.b / 255.0f,
|
||||
appearance.color.a / 255.0f
|
||||
};
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color);
|
||||
#endif
|
||||
|
||||
if (appearance.shininess != 0.0f) {
|
||||
GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f};
|
||||
|
||||
@ -23,7 +23,9 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height, DWORD msa
|
||||
// call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH.
|
||||
SDL_GL_ResetAttributes();
|
||||
// But ResetAttributes resets it to 16.
|
||||
#ifndef __PSP__
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
#endif
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
|
||||
@ -56,11 +56,13 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
|
||||
|
||||
inline static void OpenGL1Renderer_EnumDevice(const IDirect3DMiniwin* d3d, LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
||||
{
|
||||
#ifndef __PSP__
|
||||
Direct3DRMRenderer* device = OpenGL1Renderer::Create(640, 480, d3d->GetMSAASamples());
|
||||
if (!device) {
|
||||
return;
|
||||
}
|
||||
delete device;
|
||||
#endif
|
||||
|
||||
D3DDEVICEDESC halDesc = {};
|
||||
halDesc.dcmColorModel = D3DCOLORMODEL::RGB;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user