mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 02:41:14 +00:00
Merge pull request #182 from foxtacles/mergeii
Merge from isledecomp/isle
This commit is contained in:
commit
ca3ced4d26
@ -330,7 +330,7 @@ target_link_libraries(lego1 PRIVATE Vec::Vec)
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# geom sources
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target_sources(lego1 PRIVATE
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LEGO1/lego/sources/geom/legoedge.cpp
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LEGO1/lego/sources/geom/legounkown100db7f4.cpp
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LEGO1/lego/sources/geom/legoorientededge.cpp
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LEGO1/lego/sources/geom/legoweedge.cpp
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LEGO1/lego/sources/geom/legowegedge.cpp
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)
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@ -140,7 +140,7 @@ class Act3Brickster : public Act3Actor {
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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LegoOrientedEdge*& p_edge,
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float& p_unk0xe4
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) override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -17,7 +17,7 @@ class LegoFile;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoROIList;
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struct LegoUnknown100db7f4;
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struct LegoOrientedEdge;
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class LegoWorld;
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class MxDSAction;
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@ -241,7 +241,7 @@ class LegoAnimationManager : public MxCore {
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void FUN_10063d10();
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void FUN_10063e40(LegoAnimPresenter* p_presenter);
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoOrientedEdge* p_edge, float p_destScale);
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MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
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MxResult FUN_10064380(
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const char* p_name,
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@ -10,7 +10,7 @@ struct LegoNamedPlane;
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class LegoPathBoundary;
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class LegoPathController;
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struct LegoPathEdgeContainer;
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struct LegoUnknown100db7f4;
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struct LegoOrientedEdge;
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class LegoWEEdge;
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extern MxLong g_unk0x100f3308;
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@ -67,7 +67,7 @@ class LegoPathActor : public LegoActor {
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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LegoOrientedEdge& p_destEdge,
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float p_destScale
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); // vtable+0x84
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virtual MxResult VTable0x88(
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@ -75,7 +75,7 @@ class LegoPathActor : public LegoActor {
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float p_time,
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LegoEdge& p_srcEdge,
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float p_srcScale,
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LegoUnknown100db7f4& p_destEdge,
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LegoOrientedEdge& p_destEdge,
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float p_destScale
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); // vtable+0x88
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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@ -88,7 +88,7 @@ class LegoPathActor : public LegoActor {
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virtual void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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LegoOrientedEdge*& p_edge,
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float& p_unk0xe4
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); // vtable+0x98
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virtual MxResult VTable0x9c(); // vtable+0x9c
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@ -182,7 +182,7 @@ class LegoPathActor : public LegoActor {
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LegoPathBoundary* m_boundary; // 0x88
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LegoUnknown m_unk0x8c; // 0x8c
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MxU32 m_actorState; // 0xdc
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LegoUnknown100db7f4* m_destEdge; // 0xe0
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LegoOrientedEdge* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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MxBool m_collideBox; // 0xe8
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MxBool m_unk0xe9; // 0xe9
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@ -43,16 +43,10 @@ class LegoPathBoundary : public LegoWEGEdge {
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void SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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LegoOrientedEdge*& p_edge,
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float& p_unk0xe4
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);
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MxU32 Intersect(
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float p_scale,
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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LegoUnknown100db7f4*& p_edge
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);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoOrientedEdge*& p_edge);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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@ -188,7 +182,7 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::lower_bound
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// TEMPLATE: BETA10 0x10082b90
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::const_iterator::operator++
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// ??Econst_iterator@?$_Tree@PAVLegoAnimPresenter@@PAV1@U_Kfn@?$set@PAVLegoAnimPresenter@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@ULegoAnimPresenterSetCompare@@V?$allocator@PAVLegoAnimPresenter@@@@@@QAE?AV01@H@Z
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// TEMPLATE: BETA10 0x10082ee0
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// set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::end
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@ -197,13 +191,13 @@ class LegoPathBoundary : public LegoWEGEdge {
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::const_iterator::operator*
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// TEMPLATE: BETA10 0x10021dc0
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// Set<LegoPathActor *,LegoPathActorSetCompare>::Set<LegoPathActor *,LegoPathActorSetCompare>
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// ??0?$Set@PAVLegoPathActor@@ULegoPathActorSetCompare@@@@QAE@ABV0@@Z
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// TEMPLATE: BETA10 0x100202d0
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::begin
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// TEMPLATE: BETA10 0x10020030
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::const_iterator::operator++
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// ??Econst_iterator@?$_Tree@PAVLegoPathActor@@PAV1@U_Kfn@?$set@PAVLegoPathActor@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@ULegoPathActorSetCompare@@V?$allocator@PAVLegoPathActor@@@@@@QAE?AV01@H@Z
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// TEMPLATE: BETA10 0x100203d0
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::end
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@ -2,7 +2,7 @@
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "geom/legounkown100db7f4.h"
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#include "geom/legoorientededge.h"
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#include "legopathactor.h"
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#include "legopathboundary.h"
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#include "legopathstruct.h"
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@ -21,7 +21,7 @@ class Vector3;
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// VTABLE: LEGO1 0x100d7da8
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// SIZE 0x40
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struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
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struct LegoPathCtrlEdge : public LegoOrientedEdge {};
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struct LegoPathCtrlEdgeCompare {
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MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
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@ -60,7 +60,7 @@ class LegoPathController : public MxCore {
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}
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LegoPathController* m_controller; // 0x00
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LegoUnknown100db7f4* m_edge; // 0x04
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LegoOrientedEdge* m_edge; // 0x04
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};
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LegoPathController();
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@ -131,7 +131,7 @@ class LegoPathController : public MxCore {
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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LegoUnknown100db7f4*& p_edge,
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LegoOrientedEdge*& p_edge,
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LegoPathBoundary*& p_boundary
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);
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MxResult FUN_1004a380(
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@ -149,13 +149,13 @@ class LegoPathController : public MxCore {
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static MxResult Reset();
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// FUNCTION: BETA10 0x100cf580
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static LegoUnknown100db7f4* GetControlEdgeA(MxS32 p_index) { return g_ctrlEdgesA[p_index].m_edge; }
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static LegoOrientedEdge* GetControlEdgeA(MxS32 p_index) { return g_ctrlEdgesA[p_index].m_edge; }
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// FUNCTION: BETA10 0x100cf5b0
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static LegoPathBoundary* GetControlBoundaryA(MxS32 p_index) { return g_ctrlBoundariesA[p_index].m_boundary; }
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// These two are an educated guess because BETA10 does not have the g_ctrl.*B globals
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static LegoUnknown100db7f4* GetControlEdgeB(MxS32 p_index) { return g_ctrlEdgesB[p_index].m_edge; }
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static LegoOrientedEdge* GetControlEdgeB(MxS32 p_index) { return g_ctrlEdgesB[p_index].m_edge; }
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static LegoPathBoundary* GetControlBoundaryB(MxS32 p_index) { return g_ctrlBoundariesB[p_index].m_boundary; }
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private:
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@ -269,7 +269,7 @@ class LegoPathController : public MxCore {
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// LegoPathCtrlEdge::~LegoPathCtrlEdge
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// SYNTHETIC: LEGO1 0x10047ae0
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// LegoUnknown100db7f4::~LegoUnknown100db7f4
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// LegoOrientedEdge::~LegoOrientedEdge
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// TEMPLATE: LEGO1 0x10048f00
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// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::begin
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@ -72,7 +72,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x100141d0
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
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{
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LegoJetskiRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
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} // vtable+0x98
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@ -136,7 +136,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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// FUNCTION: LEGO1 0x10014560
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// FUNCTION: BETA10 0x100cd660
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4) override
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4) override
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{
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LegoCarRaceActor::SwitchBoundary(p_boundary, p_edge, p_unk0xe4);
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} // vtable+0x98
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@ -44,7 +44,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -417,7 +417,7 @@ void Act2Actor::FUN_100192a0(undefined4 p_location)
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newPosition,
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newDirection,
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newBoundary,
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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NULL
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);
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@ -354,7 +354,7 @@ MxResult Act3Cop::FUN_10040360()
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local7c,
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local5c,
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boundary,
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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&local34
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) != SUCCESS) {
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delete grec;
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@ -392,7 +392,7 @@ MxResult Act3Cop::FUN_10040360()
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local88,
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localec,
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donut->GetBoundary(),
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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&locald8
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) == SUCCESS &&
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(grec == NULL || locald8 < local18)) {
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@ -432,7 +432,7 @@ MxResult Act3Cop::FUN_10040360()
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localf8,
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local108,
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boundary,
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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&local100
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) != SUCCESS) {
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local14c = local150 = grec;
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@ -832,7 +832,7 @@ MxResult Act3Brickster::FUN_100417c0()
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local88,
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localec,
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pizza->GetBoundary(),
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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&locald8
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) == SUCCESS &&
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(grec == NULL || locald8 < local18)) {
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@ -916,7 +916,7 @@ MxResult Act3Brickster::FUN_100417c0()
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local108,
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local138,
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localf4,
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LegoUnknown100db7f4::c_bit1,
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LegoOrientedEdge::c_bit1,
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&local13c
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) != SUCCESS) {
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local1bc = local1c0 = grec;
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@ -1056,7 +1056,7 @@ MxS32 Act3Brickster::FUN_10042300()
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assert(m_boundary && m_destEdge && m_roi);
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LegoPathBoundary* boundaries[2];
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LegoUnknown100db7f4* maxE = NULL;
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LegoOrientedEdge* maxE = NULL;
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boundaries[0] = m_boundary;
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if (m_destEdge->FUN_10048c40(local38)) {
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@ -1070,7 +1070,7 @@ MxS32 Act3Brickster::FUN_10042300()
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(boundaries); i++) {
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if (boundaries[i] != NULL) {
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for (MxS32 j = 0; j < boundaries[i]->GetNumEdges(); j++) {
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LegoUnknown100db7f4* e = boundaries[i]->GetEdges()[j];
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LegoOrientedEdge* e = boundaries[i]->GetEdges()[j];
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if (e->GetMask0x03()) {
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Mx3DPointFloat local94(*e->GetPointA());
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@ -1110,7 +1110,7 @@ MxS32 Act3Brickster::FUN_10042300()
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// FUNCTION: LEGO1 0x10042990
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// FUNCTION: BETA10 0x1001b6e2
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void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
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{
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if (m_unk0x38 != 8) {
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m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
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@ -119,11 +119,11 @@ void IslePathActor::Exit()
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MxS32 i;
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for (i = 0; i < m_boundary->GetNumEdges(); i++) {
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LegoUnknown100db7f4* e = (LegoUnknown100db7f4*) m_boundary->GetEdges()[i];
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LegoOrientedEdge* e = (LegoOrientedEdge*) m_boundary->GetEdges()[i];
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assert(e);
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Mx3DPointFloat local20;
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e->FUN_1002ddc0(*m_boundary, local20);
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e->GetFaceNormal(*m_boundary, local20);
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local20 *= m_roi->GetWorldBoundingSphere().Radius();
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local20 += GetWorldPosition();
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@ -2468,7 +2468,7 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
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if (p_boundary->m_name != NULL) {
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Mx3DPointFloat vec;
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LegoPathBoundary* boundary = p_world->FindPathBoundary(p_boundary->m_name);
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LegoUnknown100db7f4* pSrcE = (LegoUnknown100db7f4*) boundary->GetEdges()[p_boundary->m_src];
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LegoOrientedEdge* pSrcE = (LegoOrientedEdge*) boundary->GetEdges()[p_boundary->m_src];
|
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return FUN_10064010(boundary, pSrcE, p_boundary->m_srcScale);
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}
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@ -2477,7 +2477,7 @@ MxBool LegoAnimationManager::FUN_10063fb0(LegoLocation::Boundary* p_boundary, Le
|
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||||
// FUNCTION: LEGO1 0x10064010
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// FUNCTION: BETA10 0x100453a5
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MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale)
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MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoOrientedEdge* p_edge, float p_destScale)
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{
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Mx3DPointFloat p1;
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Vector3* v1 = p_edge->CWVertex(*p_boundary);
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@ -2525,15 +2525,15 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||
|
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Mx3DPointFloat direction = actor->GetWorldDirection();
|
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float local4c = 0.0f;
|
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LegoUnknown100db7f4* local50 = NULL;
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LegoOrientedEdge* local50 = NULL;
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LegoS32 numEdges = boundary->GetNumEdges();
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Mx3DPointFloat vec;
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LegoUnknown100db7f4* e;
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LegoOrientedEdge* e;
|
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MxS32 i;
|
||||
|
||||
for (i = 0; i < numEdges; i++) {
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e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
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e->FUN_1002ddc0(*boundary, vec);
|
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e = (LegoOrientedEdge*) boundary->GetEdges()[i];
|
||||
e->GetFaceNormal(*boundary, vec);
|
||||
float dot = vec.Dot(direction, vec);
|
||||
|
||||
if (dot > local4c) {
|
||||
@ -2544,7 +2544,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||
|
||||
e = local50;
|
||||
do {
|
||||
e = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*boundary);
|
||||
e = (LegoOrientedEdge*) e->GetCounterclockwiseEdge(*boundary);
|
||||
if (e->GetMask0x03()) {
|
||||
break;
|
||||
}
|
||||
@ -2554,8 +2554,8 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
LegoUnknown100db7f4* local34 = e;
|
||||
LegoUnknown100db7f4* local8 = local50;
|
||||
LegoOrientedEdge* local34 = e;
|
||||
LegoOrientedEdge* local8 = local50;
|
||||
|
||||
while (local2c--) {
|
||||
if (local34 != NULL) {
|
||||
@ -2566,7 +2566,7 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||
numEdges = boundary->GetNumEdges();
|
||||
|
||||
for (i = 0; i < numEdges; i++) {
|
||||
LegoUnknown100db7f4* e = (LegoUnknown100db7f4*) boundary->GetEdges()[i];
|
||||
LegoOrientedEdge* e = (LegoOrientedEdge*) boundary->GetEdges()[i];
|
||||
|
||||
if (local34 == e) {
|
||||
p_boundary->m_src = i;
|
||||
@ -2585,10 +2585,10 @@ MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, Mx
|
||||
|
||||
do {
|
||||
if (p_bool1) {
|
||||
local34 = (LegoUnknown100db7f4*) local34->GetCounterclockwiseEdge(*boundary);
|
||||
local34 = (LegoOrientedEdge*) local34->GetCounterclockwiseEdge(*boundary);
|
||||
}
|
||||
else {
|
||||
local34 = (LegoUnknown100db7f4*) local34->GetClockwiseEdge(*boundary);
|
||||
local34 = (LegoOrientedEdge*) local34->GetClockwiseEdge(*boundary);
|
||||
}
|
||||
} while (!local34->GetMask0x03() && local34 != local50);
|
||||
|
||||
|
||||
@ -79,7 +79,7 @@ void MxControlPresenter::EndAction()
|
||||
MxBool MxControlPresenter::FUN_10044270(MxS32 p_x, MxS32 p_y, MxPresenter* p_presenter)
|
||||
{
|
||||
assert(p_presenter);
|
||||
MxStillPresenter* presenter = dynamic_cast<MxStillPresenter*>(p_presenter);
|
||||
MxVideoPresenter* presenter = dynamic_cast<MxVideoPresenter*>(p_presenter);
|
||||
if (!presenter) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid presenter");
|
||||
return FALSE;
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#include "legopathactor.h"
|
||||
|
||||
#include "define.h"
|
||||
#include "geom/legounkown100db7f4.h"
|
||||
#include "geom/legoorientededge.h"
|
||||
#include "legocachesoundmanager.h"
|
||||
#include "legocameracontroller.h"
|
||||
#include "legonamedplane.h"
|
||||
@ -95,7 +95,7 @@ MxResult LegoPathActor::VTable0x88(
|
||||
float p_time,
|
||||
LegoEdge& p_srcEdge,
|
||||
float p_srcScale,
|
||||
LegoUnknown100db7f4& p_destEdge,
|
||||
LegoOrientedEdge& p_destEdge,
|
||||
float p_destScale
|
||||
)
|
||||
{
|
||||
@ -122,7 +122,7 @@ MxResult LegoPathActor::VTable0x88(
|
||||
m_unk0x7c = 0;
|
||||
m_lastTime = p_time;
|
||||
m_actorTime = p_time;
|
||||
p_destEdge.FUN_1002ddc0(*p_boundary, p3);
|
||||
p_destEdge.GetFaceNormal(*p_boundary, p3);
|
||||
|
||||
p4 = p2;
|
||||
p4 -= p1;
|
||||
@ -172,7 +172,7 @@ MxResult LegoPathActor::VTable0x84(
|
||||
float p_time,
|
||||
Vector3& p_p1,
|
||||
Vector3& p_p4,
|
||||
LegoUnknown100db7f4& p_destEdge,
|
||||
LegoOrientedEdge& p_destEdge,
|
||||
float p_destScale
|
||||
)
|
||||
{
|
||||
@ -192,7 +192,7 @@ MxResult LegoPathActor::VTable0x84(
|
||||
m_unk0x7c = 0;
|
||||
m_lastTime = p_time;
|
||||
m_actorTime = p_time;
|
||||
p_destEdge.FUN_1002ddc0(*p_boundary, p3);
|
||||
p_destEdge.GetFaceNormal(*p_boundary, p3);
|
||||
|
||||
MxMatrix matrix;
|
||||
Vector3 pos(matrix[3]);
|
||||
@ -442,7 +442,7 @@ void LegoPathActor::Animate(float p_time)
|
||||
|
||||
// FUNCTION: LEGO1 0x1002e8b0
|
||||
// FUNCTION: BETA10 0x100af2f7
|
||||
void LegoPathActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
||||
void LegoPathActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
|
||||
{
|
||||
assert(m_boundary);
|
||||
m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
|
||||
@ -516,7 +516,7 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
|
||||
|
||||
LegoS32 numEdges = p_boundary->GetNumEdges();
|
||||
for (MxS32 i = 0; i < numEdges; i++) {
|
||||
LegoUnknown100db7f4* edge = p_boundary->GetEdges()[i];
|
||||
LegoOrientedEdge* edge = p_boundary->GetEdges()[i];
|
||||
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
|
||||
|
||||
if (boundary != NULL) {
|
||||
@ -652,7 +652,7 @@ MxResult LegoPathActor::VTable0x9c()
|
||||
|
||||
LERP3(local34, v1, v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, local78);
|
||||
m_destEdge->GetFaceNormal(*m_boundary, local78);
|
||||
local48.EqualsCross(*m_boundary->GetUnknown0x14(), local78);
|
||||
local48.Unitize();
|
||||
}
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
#include "legopathboundary.h"
|
||||
|
||||
#include "decomp.h"
|
||||
#include "geom/legounkown100db7f4.h"
|
||||
#include "geom/legoorientededge.h"
|
||||
#include "legolocomotionanimpresenter.h"
|
||||
#include "legopathactor.h"
|
||||
#include "legopathstruct.h"
|
||||
@ -88,11 +88,11 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
|
||||
void LegoPathBoundary::SwitchBoundary(
|
||||
LegoPathActor* p_actor,
|
||||
LegoPathBoundary*& p_boundary,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoOrientedEdge*& p_edge,
|
||||
float& p_unk0xe4
|
||||
)
|
||||
{
|
||||
LegoUnknown100db7f4* e = p_edge;
|
||||
LegoOrientedEdge* e = p_edge;
|
||||
|
||||
if (p_edge->BETA_100b53b0(*p_boundary)) {
|
||||
LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
|
||||
@ -112,7 +112,7 @@ void LegoPathBoundary::SwitchBoundary(
|
||||
}
|
||||
|
||||
do {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
|
||||
|
||||
if (p_edge->GetMask0x03() && (userNavFlag || p_edge->BETA_1004a830(*local20, 1))) {
|
||||
@ -135,10 +135,10 @@ void LegoPathBoundary::SwitchBoundary(
|
||||
|
||||
while (local8 > 0) {
|
||||
if (localc) {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
}
|
||||
else {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetClockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetClockwiseEdge(*newBoundary);
|
||||
}
|
||||
|
||||
LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
|
||||
@ -149,8 +149,8 @@ void LegoPathBoundary::SwitchBoundary(
|
||||
}
|
||||
|
||||
if (p_edge == e) {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*newBoundary);
|
||||
}
|
||||
|
||||
if (p_boundary != newBoundary) {
|
||||
@ -164,7 +164,7 @@ void LegoPathBoundary::SwitchBoundary(
|
||||
}
|
||||
else {
|
||||
do {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
|
||||
if (p_edge->GetMask0x03()) {
|
||||
break;
|
||||
@ -172,8 +172,8 @@ void LegoPathBoundary::SwitchBoundary(
|
||||
} while (p_edge != e);
|
||||
|
||||
if (p_edge == e) {
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
p_edge = (LegoOrientedEdge*) p_edge->GetCounterclockwiseEdge(*p_boundary);
|
||||
}
|
||||
|
||||
p_unk0xe4 = 1.0 - p_unk0xe4;
|
||||
@ -187,17 +187,17 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
Vector3& p_point1,
|
||||
Vector3& p_point2,
|
||||
Vector3& p_point3,
|
||||
LegoUnknown100db7f4*& p_edge
|
||||
LegoOrientedEdge*& p_edge
|
||||
)
|
||||
{
|
||||
LegoUnknown100db7f4* e = NULL;
|
||||
LegoOrientedEdge* e = NULL;
|
||||
float localc;
|
||||
MxU32 local10 = 0;
|
||||
float len = 0.0f;
|
||||
Mx3DPointFloat vec;
|
||||
|
||||
for (MxS32 i = 0; i < m_numEdges; i++) {
|
||||
LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) m_edges[i];
|
||||
LegoOrientedEdge* edge = (LegoOrientedEdge*) m_edges[i];
|
||||
|
||||
if (p_point2.Dot(m_edgeNormals[i], p_point2) + m_edgeNormals[i][3] <= -1e-07) {
|
||||
if (local10 == 0) {
|
||||
@ -242,17 +242,17 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
local50 = p_point2;
|
||||
local50 -= *local5c;
|
||||
|
||||
e->FUN_1002ddc0(*this, local70);
|
||||
e->GetFaceNormal(*this, local70);
|
||||
|
||||
float local58 = local50.Dot(local50, local70);
|
||||
LegoUnknown100db7f4* local54 = NULL;
|
||||
LegoOrientedEdge* local54 = NULL;
|
||||
|
||||
if (local58 < 0.0f) {
|
||||
Mx3DPointFloat local84;
|
||||
|
||||
for (LegoUnknown100db7f4* local88 = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this); e != local88;
|
||||
local88 = (LegoUnknown100db7f4*) local88->GetClockwiseEdge(*this)) {
|
||||
local88->FUN_1002ddc0(*this, local84);
|
||||
for (LegoOrientedEdge* local88 = (LegoOrientedEdge*) e->GetClockwiseEdge(*this); e != local88;
|
||||
local88 = (LegoOrientedEdge*) local88->GetClockwiseEdge(*this)) {
|
||||
local88->GetFaceNormal(*this, local84);
|
||||
|
||||
if (local84.Dot(local84, local70) <= 0.9) {
|
||||
break;
|
||||
@ -264,7 +264,7 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
|
||||
float local8c = locala4.Dot(locala4, local84);
|
||||
|
||||
if (local8c > local58 && local8c < local88->m_unk0x3c) {
|
||||
if (local8c > local58 && local8c < local88->m_length) {
|
||||
local54 = local88;
|
||||
local58 = local8c;
|
||||
local70 = local84;
|
||||
@ -273,13 +273,12 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (e->m_unk0x3c < local58) {
|
||||
if (e->m_length < local58) {
|
||||
Mx3DPointFloat localbc;
|
||||
|
||||
for (LegoUnknown100db7f4* locala8 = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
|
||||
e != locala8;
|
||||
locala8 = (LegoUnknown100db7f4*) locala8->GetCounterclockwiseEdge(*this)) {
|
||||
locala8->FUN_1002ddc0(*this, localbc);
|
||||
for (LegoOrientedEdge* locala8 = (LegoOrientedEdge*) e->GetCounterclockwiseEdge(*this); e != locala8;
|
||||
locala8 = (LegoOrientedEdge*) locala8->GetCounterclockwiseEdge(*this)) {
|
||||
locala8->GetFaceNormal(*this, localbc);
|
||||
|
||||
if (localbc.Dot(localbc, local70) <= 0.9) {
|
||||
break;
|
||||
@ -307,7 +306,7 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
|
||||
if (local58 <= 0.0f) {
|
||||
if (!e->GetMask0x03()) {
|
||||
p_edge = (LegoUnknown100db7f4*) e->GetClockwiseEdge(*this);
|
||||
p_edge = (LegoOrientedEdge*) e->GetClockwiseEdge(*this);
|
||||
}
|
||||
else {
|
||||
p_edge = e;
|
||||
@ -316,7 +315,7 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
p_point3 = *local5c;
|
||||
return 2;
|
||||
}
|
||||
else if (local58 > 0.0f && e->m_unk0x3c > local58) {
|
||||
else if (local58 > 0.0f && e->m_length > local58) {
|
||||
p_point3 = local70;
|
||||
p_point3 *= local58;
|
||||
p_point3 += *local5c;
|
||||
@ -327,7 +326,7 @@ MxU32 LegoPathBoundary::Intersect(
|
||||
p_point3 = *e->CCWVertex(*this);
|
||||
|
||||
if (!e->GetMask0x03()) {
|
||||
p_edge = (LegoUnknown100db7f4*) e->GetCounterclockwiseEdge(*this);
|
||||
p_edge = (LegoOrientedEdge*) e->GetCounterclockwiseEdge(*this);
|
||||
}
|
||||
else {
|
||||
p_edge = e;
|
||||
|
||||
@ -231,7 +231,7 @@ MxResult LegoPathController::PlaceActor(
|
||||
|
||||
float time = Timer()->GetTime();
|
||||
MxResult result =
|
||||
p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoUnknown100db7f4&) *pDestE, p_destScale);
|
||||
p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoOrientedEdge&) *pDestE, p_destScale);
|
||||
|
||||
if (result != SUCCESS) {
|
||||
assert(0);
|
||||
@ -291,15 +291,14 @@ MxResult LegoPathController::PlaceActor(
|
||||
}
|
||||
|
||||
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
|
||||
LegoUnknown100db7f4* edge = (LegoUnknown100db7f4*) boundary->GetEdges()[j];
|
||||
LegoOrientedEdge* edge = (LegoOrientedEdge*) boundary->GetEdges()[j];
|
||||
|
||||
if (edge->GetMask0x03()) {
|
||||
Mx3DPointFloat vec;
|
||||
|
||||
if (((LegoUnknown100db7f4*) edge->GetClockwiseEdge(*boundary))->FUN_1002ddc0(*boundary, vec) == SUCCESS &&
|
||||
if (((LegoOrientedEdge*) edge->GetClockwiseEdge(*boundary))->GetFaceNormal(*boundary, vec) == SUCCESS &&
|
||||
vec.Dot(vec, p_direction) < 0.0f) {
|
||||
edge =
|
||||
(LegoUnknown100db7f4*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
|
||||
edge = (LegoOrientedEdge*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
|
||||
}
|
||||
|
||||
if (!edge->GetMask0x03()) {
|
||||
@ -574,7 +573,7 @@ MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
|
||||
}
|
||||
edge.m_pointB = &m_unk0x10[s];
|
||||
|
||||
if (edge.m_flags & LegoUnknown100db7f4::c_bit3) {
|
||||
if (edge.m_flags & LegoOrientedEdge::c_hasFaceA) {
|
||||
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
@ -591,7 +590,7 @@ MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
|
||||
edge.m_cwA = &m_edges[s];
|
||||
}
|
||||
|
||||
if (edge.m_flags & LegoUnknown100db7f4::c_bit4) {
|
||||
if (edge.m_flags & LegoOrientedEdge::c_hasFaceB) {
|
||||
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
@ -608,11 +607,11 @@ MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
|
||||
edge.m_cwB = &m_edges[s];
|
||||
}
|
||||
|
||||
if (ReadVector(p_storage, edge.m_unk0x28) != SUCCESS) {
|
||||
if (ReadVector(p_storage, edge.m_dir) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
if (p_storage->Read(&edge.m_unk0x3c, sizeof(float)) != SUCCESS) {
|
||||
if (p_storage->Read(&edge.m_length, sizeof(float)) != SUCCESS) {
|
||||
return FAILURE;
|
||||
}
|
||||
}
|
||||
@ -636,7 +635,7 @@ MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
|
||||
|
||||
boundary.m_edgeNormals = new Mx4DPointFloat[numE];
|
||||
|
||||
LegoUnknown100db7f4** edges = new LegoUnknown100db7f4*[numE];
|
||||
LegoOrientedEdge** edges = new LegoOrientedEdge*[numE];
|
||||
boundary.SetEdges(edges, numE);
|
||||
|
||||
for (j = 0; j < numE; j++) {
|
||||
@ -825,7 +824,7 @@ MxResult LegoPathController::FUN_10048310(
|
||||
while (boundarySetItA != boundarySet.end()) {
|
||||
MxU32 shouldRemove = TRUE;
|
||||
|
||||
LegoUnknown100db7f4* e = (*boundarySetItA)->m_edge;
|
||||
LegoOrientedEdge* e = (*boundarySetItA)->m_edge;
|
||||
LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
|
||||
assert(e && b);
|
||||
|
||||
@ -942,7 +941,7 @@ MxS32 LegoPathController::FUN_1004a240(
|
||||
Vector3& p_v1,
|
||||
Vector3& p_v2,
|
||||
float p_f1,
|
||||
LegoUnknown100db7f4*& p_edge,
|
||||
LegoOrientedEdge*& p_edge,
|
||||
LegoPathBoundary*& p_boundary
|
||||
)
|
||||
{
|
||||
@ -963,7 +962,7 @@ MxS32 LegoPathController::FUN_1004a240(
|
||||
p_v1 -= *p_edge->CWVertex(*p_boundary);
|
||||
p_v1 *= p_f1;
|
||||
p_v1 += *p_edge->CWVertex(*p_boundary);
|
||||
p_edge->FUN_1002ddc0(*p_boundary, vec);
|
||||
p_edge->GetFaceNormal(*p_boundary, vec);
|
||||
p_v2.EqualsCross(*p_boundary->GetUnknown0x14(), vec);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -319,12 +319,12 @@ void LegoRaceCar::FUN_10012ff0(float p_param)
|
||||
|
||||
if (a->GetDuration() <= deltaTime || deltaTime < 0.0) {
|
||||
if (m_userState == LEGORACECAR_KICK1) {
|
||||
LegoUnknown100db7f4** edges = m_kick1B->GetEdges();
|
||||
LegoOrientedEdge** edges = m_kick1B->GetEdges();
|
||||
m_destEdge = edges[2];
|
||||
m_boundary = m_kick1B;
|
||||
}
|
||||
else {
|
||||
LegoUnknown100db7f4** edges = m_kick1B->GetEdges();
|
||||
LegoOrientedEdge** edges = m_kick1B->GetEdges();
|
||||
m_destEdge = edges[1];
|
||||
m_boundary = m_kick2B;
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#include "legoracespecial.h"
|
||||
|
||||
#include "geom/legounkown100db7f4.h"
|
||||
#include "geom/legoorientededge.h"
|
||||
#include "legonavcontroller.h"
|
||||
#include "legopathboundary.h"
|
||||
#include "legopathcontroller.h"
|
||||
@ -66,7 +66,7 @@ void LegoCarRaceActor::FUN_10080590(float p_time)
|
||||
Mx3DPointFloat destEdgeUnknownVector;
|
||||
Mx3DPointFloat worldDirection = Mx3DPointFloat(m_roi->GetWorldDirection());
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
|
||||
m_destEdge->GetFaceNormal(*m_boundary, destEdgeUnknownVector);
|
||||
|
||||
if (abs(destEdgeUnknownVector.Dot(destEdgeUnknownVector.GetData(), worldDirection.GetData())) > 0.5) {
|
||||
maxSpeed *= m_unk0x10;
|
||||
@ -170,7 +170,7 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
|
||||
|
||||
LERP3(pointUnknown, *v1, *v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
|
||||
m_destEdge->GetFaceNormal(*m_boundary, destEdgeUnknownVector);
|
||||
|
||||
crossProduct.EqualsCross(*m_boundary->GetUnknown0x14(), destEdgeUnknownVector);
|
||||
crossProduct.Unitize();
|
||||
@ -213,7 +213,7 @@ MxS32 LegoCarRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edg
|
||||
|
||||
// FUNCTION: LEGO1 0x10080b40
|
||||
// FUNCTION: BETA10 0x100cdb3c
|
||||
void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
||||
void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoOrientedEdge*& p_edge, float& p_unk0xe4)
|
||||
{
|
||||
LegoPathActor::SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
|
||||
}
|
||||
@ -242,7 +242,7 @@ void LegoCarRaceActor::Animate(float p_time)
|
||||
// FUNCTION: BETA10 0x100cdc54
|
||||
MxResult LegoCarRaceActor::VTable0x9c()
|
||||
{
|
||||
LegoUnknown100db7f4* d = m_destEdge;
|
||||
LegoOrientedEdge* d = m_destEdge;
|
||||
|
||||
if (VTable0x1c(m_boundary, m_destEdge)) {
|
||||
LegoPathBoundary* b = m_boundary;
|
||||
@ -263,8 +263,8 @@ MxResult LegoCarRaceActor::VTable0x9c()
|
||||
Mx3DPointFloat point4;
|
||||
Mx3DPointFloat point5;
|
||||
|
||||
d->FUN_1002ddc0(*b, point2);
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, point3);
|
||||
d->GetFaceNormal(*b, point2);
|
||||
m_destEdge->GetFaceNormal(*m_boundary, point3);
|
||||
|
||||
point4.EqualsCross(point2, *m_boundary->GetUnknown0x14());
|
||||
point5.EqualsCross(*m_boundary->GetUnknown0x14(), point3);
|
||||
@ -365,7 +365,7 @@ MxS32 LegoJetskiRaceActor::VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_
|
||||
|
||||
LERP3(a, *v1, *v2, m_unk0xe4);
|
||||
|
||||
m_destEdge->FUN_1002ddc0(*m_boundary, bbb);
|
||||
m_destEdge->GetFaceNormal(*m_boundary, bbb);
|
||||
c.EqualsCross(bbb, *m_boundary->GetUnknown0x14());
|
||||
c.Unitize();
|
||||
|
||||
|
||||
@ -17,7 +17,7 @@ struct LegoEdge {
|
||||
Vector3* CWVertex(LegoWEEdge& p_face);
|
||||
Vector3* CCWVertex(LegoWEEdge& p_face);
|
||||
|
||||
LegoResult FUN_1002ddc0(LegoWEEdge& p_face, Vector3& p_point);
|
||||
LegoResult GetFaceNormal(LegoWEEdge& p_face, Vector3& p_point);
|
||||
|
||||
// FUNCTION: BETA10 0x10184170
|
||||
LegoWEEdge* GetFaceA() { return m_faceA; }
|
||||
|
||||
12
LEGO1/lego/sources/geom/legoorientededge.cpp
Normal file
12
LEGO1/lego/sources/geom/legoorientededge.cpp
Normal file
@ -0,0 +1,12 @@
|
||||
#include "legoorientededge.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoOrientedEdge, 0x40)
|
||||
|
||||
// FUNCTION: LEGO1 0x1009a630
|
||||
// FUNCTION: BETA10 0x10183050
|
||||
LegoOrientedEdge::LegoOrientedEdge()
|
||||
{
|
||||
m_flags = 0;
|
||||
m_dir.Clear();
|
||||
m_length = 0.0f;
|
||||
}
|
||||
@ -1,5 +1,5 @@
|
||||
#ifndef __LEGOUNKNOWN100DB7F4_H
|
||||
#define __LEGOUNKNOWN100DB7F4_H
|
||||
#ifndef __LEGOORIENTEDEDGE_H
|
||||
#define __LEGOORIENTEDEDGE_H
|
||||
|
||||
#include "legoedge.h"
|
||||
#include "legowegedge.h"
|
||||
@ -9,31 +9,31 @@
|
||||
|
||||
// VTABLE: LEGO1 0x100db7f4
|
||||
// SIZE 0x40
|
||||
struct LegoUnknown100db7f4 : public LegoEdge {
|
||||
struct LegoOrientedEdge : public LegoEdge {
|
||||
public:
|
||||
enum {
|
||||
c_bit1 = 0x01,
|
||||
c_bit2 = 0x02,
|
||||
c_bit3 = 0x04,
|
||||
c_bit4 = 0x08
|
||||
c_hasFaceA = 0x04,
|
||||
c_hasFaceB = 0x08
|
||||
};
|
||||
|
||||
LegoUnknown100db7f4();
|
||||
LegoOrientedEdge();
|
||||
|
||||
// FUNCTION: LEGO1 0x1002ddc0
|
||||
// FUNCTION: BETA10 0x100372a0
|
||||
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point) const
|
||||
LegoResult GetFaceNormal(LegoWEEdge& p_face, Vector3& p_point) const
|
||||
{
|
||||
if (p_f.IsEqual(m_faceA)) {
|
||||
p_point[0] = -m_unk0x28[0];
|
||||
p_point[1] = -m_unk0x28[1];
|
||||
p_point[2] = -m_unk0x28[2];
|
||||
if (p_face.IsEqual(m_faceA)) {
|
||||
p_point[0] = -m_dir[0];
|
||||
p_point[1] = -m_dir[1];
|
||||
p_point[2] = -m_dir[2];
|
||||
}
|
||||
else {
|
||||
// clang-format off
|
||||
assert(p_f.IsEqual( m_faceB ));
|
||||
assert(p_face.IsEqual( m_faceB ));
|
||||
// clang-format on
|
||||
p_point = m_unk0x28;
|
||||
p_point = m_dir;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
@ -78,7 +78,7 @@ struct LegoUnknown100db7f4 : public LegoEdge {
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x100bd540
|
||||
LegoFloat DistanceBetweenMidpoints(const LegoUnknown100db7f4& p_other)
|
||||
LegoFloat DistanceBetweenMidpoints(const LegoOrientedEdge& p_other)
|
||||
{
|
||||
Mx3DPointFloat point1(*m_pointA);
|
||||
Mx3DPointFloat point2(*p_other.m_pointA);
|
||||
@ -99,22 +99,22 @@ struct LegoUnknown100db7f4 : public LegoEdge {
|
||||
inline LegoU32 FUN_10048c40(const Vector3& p_position);
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1009a6c0
|
||||
// LegoUnknown100db7f4::`scalar deleting destructor'
|
||||
// LegoOrientedEdge::`scalar deleting destructor'
|
||||
|
||||
LegoU16 m_flags; // 0x24
|
||||
Mx3DPointFloat m_unk0x28; // 0x28
|
||||
float m_unk0x3c; // 0x3c
|
||||
LegoU16 m_flags; // 0x24
|
||||
Mx3DPointFloat m_dir; // 0x28
|
||||
float m_length; // 0x3c
|
||||
};
|
||||
|
||||
// FUNCTION: LEGO1 0x10048c40
|
||||
// FUNCTION: BETA10 0x1001cc90
|
||||
inline LegoU32 LegoUnknown100db7f4::FUN_10048c40(const Vector3& p_position)
|
||||
inline LegoU32 LegoOrientedEdge::FUN_10048c40(const Vector3& p_position)
|
||||
{
|
||||
LegoFloat localc, local10;
|
||||
LegoU32 result = FALSE;
|
||||
|
||||
if (m_unk0x28[0] > 0.001 || m_unk0x28[0] < -0.001) {
|
||||
localc = (p_position[0] - (*m_pointA)[0]) / m_unk0x28[0];
|
||||
if (m_dir[0] > 0.001 || m_dir[0] < -0.001) {
|
||||
localc = (p_position[0] - (*m_pointA)[0]) / m_dir[0];
|
||||
|
||||
if (localc < 0 || localc > 1) {
|
||||
return FALSE;
|
||||
@ -128,8 +128,8 @@ inline LegoU32 LegoUnknown100db7f4::FUN_10048c40(const Vector3& p_position)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x28[1] > 0.001 || m_unk0x28[1] < -0.001) {
|
||||
local10 = (p_position[1] - (*m_pointA)[1]) / m_unk0x28[1];
|
||||
if (m_dir[1] > 0.001 || m_dir[1] < -0.001) {
|
||||
local10 = (p_position[1] - (*m_pointA)[1]) / m_dir[1];
|
||||
|
||||
if (result) {
|
||||
if (localc > local10 + 0.001 || localc < local10 - 0.001) {
|
||||
@ -147,8 +147,8 @@ inline LegoU32 LegoUnknown100db7f4::FUN_10048c40(const Vector3& p_position)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_unk0x28[2] > 0.001 || m_unk0x28[2] < -0.001) {
|
||||
local10 = (p_position[2] - (*m_pointA)[2]) / m_unk0x28[2];
|
||||
if (m_dir[2] > 0.001 || m_dir[2] < -0.001) {
|
||||
local10 = (p_position[2] - (*m_pointA)[2]) / m_dir[2];
|
||||
|
||||
if (result) {
|
||||
if (localc > local10 + 0.001 || localc < local10 - 0.001) {
|
||||
@ -168,4 +168,4 @@ inline LegoU32 LegoUnknown100db7f4::FUN_10048c40(const Vector3& p_position)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#endif // __LEGOUNKNOWN100DB7F4_H
|
||||
#endif // __LEGOORIENTEDEDGE_H
|
||||
@ -1,12 +0,0 @@
|
||||
#include "legounkown100db7f4.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoUnknown100db7f4, 0x40)
|
||||
|
||||
// FUNCTION: LEGO1 0x1009a630
|
||||
// FUNCTION: BETA10 0x10183050
|
||||
LegoUnknown100db7f4::LegoUnknown100db7f4()
|
||||
{
|
||||
m_flags = 0;
|
||||
m_unk0x28.Clear();
|
||||
m_unk0x3c = 0.0f;
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
#include "legoweedge.h"
|
||||
|
||||
#include "legounkown100db7f4.h"
|
||||
#include "legoorientededge.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c)
|
||||
|
||||
@ -23,8 +23,8 @@ LegoWEEdge::~LegoWEEdge()
|
||||
LegoS32 LegoWEEdge::VTable0x04()
|
||||
{
|
||||
for (LegoS32 i = 0; i < m_numEdges; i++) {
|
||||
LegoUnknown100db7f4* e1 = m_edges[i];
|
||||
LegoUnknown100db7f4* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
|
||||
LegoOrientedEdge* e1 = m_edges[i];
|
||||
LegoOrientedEdge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
|
||||
|
||||
if (e2->m_pointA == e1->m_pointA) {
|
||||
e1->m_faceA = this;
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
#include "decomp.h"
|
||||
#include "misc/legotypes.h"
|
||||
|
||||
struct LegoUnknown100db7f4;
|
||||
struct LegoOrientedEdge;
|
||||
|
||||
// might be a struct with public members
|
||||
// VTABLE: LEGO1 0x100db7c0
|
||||
@ -20,12 +20,12 @@ class LegoWEEdge {
|
||||
LegoU8 GetNumEdges() { return m_numEdges; }
|
||||
|
||||
// FUNCTION: BETA10 0x1001cc30
|
||||
LegoUnknown100db7f4** GetEdges() { return m_edges; }
|
||||
LegoOrientedEdge** GetEdges() { return m_edges; }
|
||||
|
||||
// FUNCTION: BETA10 0x100373f0
|
||||
LegoU32 IsEqual(LegoWEEdge* p_other) { return this == p_other; }
|
||||
|
||||
void SetEdges(LegoUnknown100db7f4** p_edges, LegoU8 p_numEdges)
|
||||
void SetEdges(LegoOrientedEdge** p_edges, LegoU8 p_numEdges)
|
||||
{
|
||||
m_edges = p_edges;
|
||||
m_numEdges = p_numEdges;
|
||||
@ -35,8 +35,8 @@ class LegoWEEdge {
|
||||
// LegoWEEdge::`scalar deleting destructor'
|
||||
|
||||
protected:
|
||||
LegoU8 m_numEdges; // 0x04
|
||||
LegoUnknown100db7f4** m_edges; // 0x08
|
||||
LegoU8 m_numEdges; // 0x04
|
||||
LegoOrientedEdge** m_edges; // 0x08
|
||||
};
|
||||
|
||||
#endif // __LEGOWEEDGE_H
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
#include "legowegedge.h"
|
||||
|
||||
#include "legounkown100db7f4.h"
|
||||
#include "legoorientededge.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
@ -81,7 +81,7 @@ LegoS32 LegoWEGEdge::VTable0x04()
|
||||
m_edgeNormals = new Mx4DPointFloat[m_numEdges];
|
||||
assert(m_edgeNormals);
|
||||
|
||||
LegoUnknown100db7f4* edge;
|
||||
LegoOrientedEdge* edge;
|
||||
LegoS32 i;
|
||||
|
||||
for (i = 0; i < m_numEdges; i++) {
|
||||
@ -118,27 +118,27 @@ LegoS32 LegoWEGEdge::VTable0x04()
|
||||
|
||||
for (i = 0; i < m_numEdges; i++) {
|
||||
edge = m_edges[i];
|
||||
Vector3& local5c = edge->m_unk0x28;
|
||||
Vector3& local5c = edge->m_dir;
|
||||
|
||||
if (edge->m_unk0x3c == 0) {
|
||||
if (edge->m_length == 0) {
|
||||
local5c = *m_edges[i]->m_pointB;
|
||||
local5c -= *m_edges[i]->m_pointA;
|
||||
edge->m_unk0x3c = local5c.LenSquared();
|
||||
edge->m_length = local5c.LenSquared();
|
||||
|
||||
if (edge->m_unk0x3c <= 0.0f) {
|
||||
if (edge->m_length <= 0.0f) {
|
||||
assert(0);
|
||||
if (result == 0) {
|
||||
result = -1;
|
||||
}
|
||||
}
|
||||
|
||||
edge->m_unk0x3c = sqrt((double) edge->m_unk0x3c);
|
||||
local5c /= edge->m_unk0x3c;
|
||||
edge->m_length = sqrt((double) edge->m_length);
|
||||
local5c /= edge->m_length;
|
||||
}
|
||||
|
||||
Mx3DPointFloat local58;
|
||||
Vector3 local64(&m_edgeNormals[i][0]);
|
||||
edge->FUN_1002ddc0(*this, local58);
|
||||
edge->GetFaceNormal(*this, local58);
|
||||
local64.EqualsCross(local58, m_unk0x14);
|
||||
|
||||
m_edgeNormals[i][3] = -local64.Dot(*m_edges[i]->m_pointA, local64);
|
||||
@ -147,7 +147,7 @@ LegoS32 LegoWEGEdge::VTable0x04()
|
||||
}
|
||||
|
||||
if (edge->GetFaceA() != NULL && edge->GetFaceB() != NULL) {
|
||||
edge->SetFlags(LegoUnknown100db7f4::c_bit1 | LegoUnknown100db7f4::c_bit2);
|
||||
edge->SetFlags(LegoOrientedEdge::c_bit1 | LegoOrientedEdge::c_bit2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -161,7 +161,7 @@
|
||||
#include "lego/sources/3dmanager/tglsurface.h"
|
||||
#include "lego/sources/anim/legoanim.h"
|
||||
#include "lego/sources/geom/legoedge.h"
|
||||
#include "lego/sources/geom/legounkown100db7f4.h"
|
||||
#include "lego/sources/geom/legoorientededge.h"
|
||||
#include "lego/sources/geom/legoweedge.h"
|
||||
#include "lego/sources/geom/legowegedge.h"
|
||||
#include "lego/sources/misc/legocontainer.h"
|
||||
|
||||
@ -172,12 +172,12 @@ struct MxDriver {
|
||||
// TEMPLATE: CONFIG 0x401b00
|
||||
// TEMPLATE: LEGO1 0x1009c400
|
||||
// TEMPLATE: BETA10 0x1011fad0
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::insert
|
||||
// ?insert@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QAE?AViterator@1@V21@ABUDirect3DDeviceInfo@@@Z
|
||||
|
||||
// TEMPLATE: CONFIG 0x401b60
|
||||
// TEMPLATE: LEGO1 0x1009c460
|
||||
// TEMPLATE: BETA10 0x1011f9a0
|
||||
// list<MxDisplayMode,allocator<MxDisplayMode> >::insert
|
||||
// ?insert@?$list@UMxDisplayMode@@V?$allocator@UMxDisplayMode@@@@@@QAE?AViterator@1@V21@ABUMxDisplayMode@@@Z
|
||||
|
||||
// SYNTHETIC: CONFIG 0x402be0
|
||||
// SYNTHETIC: LEGO1 0x1009d450
|
||||
@ -252,34 +252,38 @@ class MxDeviceEnumerate {
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::iterator::operator*
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c200
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::iterator::operator++
|
||||
// ??Eiterator@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QAE?AV01@H@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c290
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::begin
|
||||
// ?begin@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QAE?AViterator@1@XZ
|
||||
// Note: could also be
|
||||
// ?begin@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QBE?AVconst_iterator@1@XZ
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c300
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::end
|
||||
// ?end@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QAE?AViterator@1@XZ
|
||||
// Note: could also be
|
||||
// ?end@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QBE?AVconst_iterator@1@XZ
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c4d0
|
||||
// list<MxDriver,allocator<MxDriver> >::iterator::operator*
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c520
|
||||
// list<MxDriver,allocator<MxDriver> >::iterator::operator++
|
||||
// ??Eiterator@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@QAE?AV01@H@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c560
|
||||
// list<MxDriver,allocator<MxDriver> >::iterator::operator++
|
||||
// ??Eiterator@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@QAEAAV01@XZ
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c590
|
||||
// list<MxDriver,allocator<MxDriver> >::_Acc::_Next
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c5b0
|
||||
// list<MxDriver,allocator<MxDriver> >::begin
|
||||
// ?begin@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@QAE?AViterator@1@XZ
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c5f0
|
||||
// list<MxDriver,allocator<MxDriver> >::iterator::iterator
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c620
|
||||
// list<MxDriver,allocator<MxDriver> >::end
|
||||
// ?end@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@QAE?AViterator@1@XZ
|
||||
|
||||
// TEMPLATE: BETA10 0x1011c690
|
||||
// ??9@YAHABViterator@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@0@Z
|
||||
@ -294,10 +298,10 @@ class MxDeviceEnumerate {
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::size
|
||||
|
||||
// TEMPLATE: BETA10 0x1011d3e0
|
||||
// list<Direct3DDeviceInfo,allocator<Direct3DDeviceInfo> >::erase
|
||||
// ?erase@?$list@UDirect3DDeviceInfo@@V?$allocator@UDirect3DDeviceInfo@@@@@@QAE?AViterator@1@V21@@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x1011d570
|
||||
// list<MxDriver,allocator<MxDriver> >::erase
|
||||
// ?erase@?$list@UMxDriver@@V?$allocator@UMxDriver@@@@@@QAE?AViterator@1@V21@@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x1011d6a0
|
||||
// list<MxDriver,allocator<MxDriver> >::_Freenode
|
||||
|
||||
@ -144,8 +144,10 @@ class MxAtomId {
|
||||
|
||||
// clang-format off
|
||||
// TEMPLATE: LEGO1 0x100af7e0
|
||||
// ?erase@?$_Tree@PAVMxAtom@@PAV1@U_Kfn@?$set@PAVMxAtom@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@QAE?AViterator@1@V21@@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x10131210
|
||||
// _Tree<MxAtom *,MxAtom *,set<MxAtom *,MxAtomCompare,allocator<MxAtom *> >::_Kfn,MxAtomCompare,allocator<MxAtom *> >::erase
|
||||
// ?erase@?$_Tree@PAVMxAtom@@PAV1@U_Kfn@?$set@PAVMxAtom@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@QAE?AViterator@1@V21@0@Z
|
||||
// clang-format on
|
||||
|
||||
// clang-format off
|
||||
@ -179,7 +181,9 @@ class MxAtomId {
|
||||
|
||||
// clang-format off
|
||||
// TEMPLATE: BETA10 0x10132170
|
||||
// _Tree<MxAtom *,MxAtom *,set<MxAtom *,MxAtomCompare,allocator<MxAtom *> >::_Kfn,MxAtomCompare,allocator<MxAtom *> >::begin
|
||||
// ?begin@?$_Tree@PAVMxAtom@@PAV1@U_Kfn@?$set@PAVMxAtom@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@QAE?AViterator@1@XZ
|
||||
// Note: could also be
|
||||
// ?begin@?$_Tree@PAVMxAtom@@PAV1@U_Kfn@?$set@PAVMxAtom@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@UMxAtomCompare@@V?$allocator@PAVMxAtom@@@@@@QBE?AVconst_iterator@1@XZ
|
||||
// clang-format on
|
||||
|
||||
// TEMPLATE: BETA10 0x101321d0
|
||||
|
||||
@ -14,7 +14,7 @@ class MxParam {
|
||||
};
|
||||
|
||||
// SYNTHETIC: BETA10 0x10013710
|
||||
// MxParam::MxParam
|
||||
// ??0MxParam@@QAE@XZ
|
||||
|
||||
// SYNTHETIC: ISLE 0x401540
|
||||
// SYNTHETIC: LEGO1 0x10010370
|
||||
|
||||
@ -107,6 +107,6 @@ class MxPresenterListCursor : public MxPtrListCursor<MxPresenter> {
|
||||
// MxListCursor<MxPresenter *>::MxListCursor<MxPresenter *>
|
||||
|
||||
// TEMPLATE: BETA10 0x100d9420
|
||||
// MxListCursor<MxPresenter *>::Prev
|
||||
// ?Prev@?$MxListCursor@PAVMxPresenter@@@@QAEEAAPAVMxPresenter@@@Z
|
||||
|
||||
#endif // MXPRESENTERLIST_H
|
||||
|
||||
@ -135,7 +135,7 @@ class MxStreamer : public MxCore {
|
||||
// list<MxStreamController *,allocator<MxStreamController *> >::end
|
||||
|
||||
// TEMPLATE: BETA10 0x101461b0
|
||||
// list<MxStreamController *,allocator<MxStreamController *> >::iterator::operator++
|
||||
// ??Eiterator@?$list@PAVMxStreamController@@V?$allocator@PAVMxStreamController@@@@@@QAE?AV01@H@Z
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100b9120
|
||||
// SYNTHETIC: BETA10 0x101466e0
|
||||
|
||||
@ -356,64 +356,99 @@ void DecodeLC(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_data
|
||||
// FUNCTION: BETA10 0x1013e61d
|
||||
void DecodeSS2(LPBITMAPINFOHEADER p_bitmapHeader, BYTE* p_pixelData, BYTE* p_data, FLIC_HEADER* p_flcHeader)
|
||||
{
|
||||
short width = (short) p_flcHeader->width - 1;
|
||||
short row = (short) p_flcHeader->height - 1;
|
||||
short lines = *((short*) p_data);
|
||||
BYTE* data = p_data + 2;
|
||||
short xofs = 0;
|
||||
short yofs = 0;
|
||||
|
||||
while (--lines > 0) {
|
||||
short token;
|
||||
short width = p_flcHeader->width;
|
||||
short token = 0;
|
||||
|
||||
while (TRUE) {
|
||||
token = *((short*) data);
|
||||
data += 2;
|
||||
// LINE: BETA10 0x1013e643
|
||||
short xmax = xofs + width - 1;
|
||||
|
||||
if (token < 0) {
|
||||
if (token & 0x4000) {
|
||||
row += token;
|
||||
}
|
||||
else {
|
||||
WritePixel(p_bitmapHeader, p_pixelData, width, row, token);
|
||||
token = *((WORD*) data);
|
||||
data += 2;
|
||||
union {
|
||||
BYTE* byte;
|
||||
WORD* word;
|
||||
// LINE: BETA10 0x1013e652
|
||||
} data = {p_data};
|
||||
|
||||
if (!token) {
|
||||
row--;
|
||||
if (--lines <= 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// The first word in the data following the chunk header contains the number of lines in the chunk.
|
||||
// The line count does not include skipped lines.
|
||||
short lines = *(short*) data.word++;
|
||||
|
||||
// LINE: BETA10 0x1013e666
|
||||
short row = p_flcHeader->height - yofs - 1;
|
||||
|
||||
goto start_packet;
|
||||
|
||||
skip_lines:
|
||||
// The layout in BETA10 strongly suggests that lots of `goto`s are used.
|
||||
// LINE: BETA10 0x1013e684
|
||||
row += token;
|
||||
|
||||
start_packet:
|
||||
// LINE: BETA10 0x1013e692
|
||||
token = *(short*) data.word++;
|
||||
|
||||
if (token >= 0) {
|
||||
goto column_loop;
|
||||
}
|
||||
|
||||
if ((unsigned short) token & 0x4000) {
|
||||
goto skip_lines;
|
||||
}
|
||||
|
||||
WritePixel(p_bitmapHeader, p_pixelData, xmax, row, token);
|
||||
token = *(short*) data.word++;
|
||||
|
||||
// LINE: BETA10 0x1013e6ef
|
||||
if (!token) {
|
||||
row--;
|
||||
if (--lines > 0) {
|
||||
goto start_packet;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else {
|
||||
|
||||
column_loop:
|
||||
// LINE: BETA10 0x1013e71e
|
||||
short column = xofs;
|
||||
|
||||
column_loop_inner:
|
||||
// LINE: BETA10 0x1013e726
|
||||
column += *data.byte++;
|
||||
// LINE: BETA10 0x1013e73a
|
||||
short type = *(char*) data.byte++;
|
||||
type += type;
|
||||
|
||||
if (type >= 0) {
|
||||
WritePixels(p_bitmapHeader, p_pixelData, column, row, data.byte, type);
|
||||
column += type;
|
||||
data.byte += type;
|
||||
// LINE: BETA10 0x1013e797
|
||||
if (--token != 0) {
|
||||
goto column_loop_inner;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
row--;
|
||||
if (--lines > 0) {
|
||||
goto start_packet;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
short column = 0;
|
||||
do {
|
||||
column += *(data++);
|
||||
short type = *((char*) data++);
|
||||
type += type;
|
||||
|
||||
if (type >= 0) {
|
||||
WritePixels(p_bitmapHeader, p_pixelData, column, row, data, type);
|
||||
column += type;
|
||||
data += type;
|
||||
}
|
||||
else {
|
||||
type = -type;
|
||||
short p_pixel = *((WORD*) data);
|
||||
data += 2;
|
||||
WritePixelPairs(p_bitmapHeader, p_pixelData, column, row, p_pixel, type >> 1);
|
||||
column += type;
|
||||
}
|
||||
} while (--token);
|
||||
|
||||
type = -type;
|
||||
WORD* p_pixel = data.word++;
|
||||
WritePixelPairs(p_bitmapHeader, p_pixelData, column, row, *p_pixel, type >> 1);
|
||||
column += type;
|
||||
// LINE: BETA10 0x1013e813
|
||||
if (--token != 0) {
|
||||
goto column_loop_inner;
|
||||
}
|
||||
row--;
|
||||
if (--lines > 0) {
|
||||
goto start_packet;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -16,22 +16,49 @@ void* DeviceImpl::ImplementationDataPtr()
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016dea0
|
||||
inline unsigned int DeviceGetWidth(IDirect3DRMDevice2* pDevice)
|
||||
{
|
||||
return pDevice->GetWidth();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2c00
|
||||
// FUNCTION: BETA10 0x1016de40
|
||||
unsigned int DeviceImpl::GetWidth()
|
||||
{
|
||||
return m_data->GetWidth();
|
||||
assert(m_data);
|
||||
|
||||
return DeviceGetWidth(m_data);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016df20
|
||||
inline unsigned int DeviceGetHeight(IDirect3DRMDevice2* pDevice)
|
||||
{
|
||||
return pDevice->GetHeight();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2c10
|
||||
// FUNCTION: BETA10 0x1016dec0
|
||||
unsigned int DeviceImpl::GetHeight()
|
||||
{
|
||||
return m_data->GetHeight();
|
||||
assert(m_data);
|
||||
|
||||
return DeviceGetHeight(m_data);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016dfa0
|
||||
inline Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel)
|
||||
{
|
||||
return Success;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2c20
|
||||
Result DeviceImpl::SetColorModel(ColorModel)
|
||||
// FUNCTION: BETA10 0x1016df40
|
||||
Result DeviceImpl::SetColorModel(ColorModel p_model)
|
||||
{
|
||||
return Success;
|
||||
assert(m_data);
|
||||
|
||||
return DeviceSetColorModel(m_data, p_model);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e020
|
||||
@ -50,44 +77,96 @@ Result DeviceImpl::SetShadingModel(ShadingModel model)
|
||||
return DeviceSetShadingModel(m_data, model);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e140
|
||||
inline Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount)
|
||||
{
|
||||
return ResultVal(pDevice->SetShades(shadeCount));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2ca0
|
||||
// FUNCTION: BETA10 0x1016e0e0
|
||||
Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
|
||||
{
|
||||
return ResultVal(m_data->SetShades(shadeCount));
|
||||
assert(m_data);
|
||||
|
||||
return DeviceSetShadeCount(m_data, shadeCount);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e1d0
|
||||
inline Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither)
|
||||
{
|
||||
return ResultVal(pDevice->SetDither(dither));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2cc0
|
||||
// FUNCTION: BETA10 0x1016e170
|
||||
Result DeviceImpl::SetDither(int dither)
|
||||
{
|
||||
return ResultVal(m_data->SetDither(dither));
|
||||
assert(m_data);
|
||||
|
||||
return DeviceSetDither(m_data, dither);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e260
|
||||
inline void DeviceHandleActivate(IDirect3DRMDevice2* pDevice, WORD wParam)
|
||||
{
|
||||
IDirect3DRMWinDevice* winDevice;
|
||||
|
||||
Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
|
||||
if (Succeeded(result)) {
|
||||
winDevice->HandleActivate(wParam);
|
||||
int refCount = winDevice->Release();
|
||||
assert(refCount == 1);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2ce0
|
||||
// FUNCTION: BETA10 0x1016e200
|
||||
void DeviceImpl::HandleActivate(WORD wParam)
|
||||
{
|
||||
// Device argument is intentionally unused.
|
||||
assert(m_data);
|
||||
|
||||
DeviceHandleActivate(m_data, wParam);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e360
|
||||
inline void DeviceHandlePaint(IDirect3DRMDevice2* pDevice, void* p_data)
|
||||
{
|
||||
IDirect3DRMWinDevice* winDevice;
|
||||
if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
|
||||
winDevice->HandleActivate(wParam);
|
||||
winDevice->Release();
|
||||
|
||||
Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
|
||||
if (Succeeded(result)) {
|
||||
HDC hdc = (HDC) p_data;
|
||||
winDevice->HandlePaint(hdc);
|
||||
int refCount = winDevice->Release();
|
||||
assert(refCount == 1);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2d20
|
||||
void DeviceImpl::HandlePaint(HDC p_dc)
|
||||
// FUNCTION: BETA10 0x1016e300
|
||||
void DeviceImpl::HandlePaint(void* p_data)
|
||||
{
|
||||
IDirect3DRMWinDevice* winDevice;
|
||||
if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
|
||||
winDevice->HandlePaint(p_dc);
|
||||
winDevice->Release();
|
||||
}
|
||||
assert(m_data);
|
||||
|
||||
DeviceHandlePaint(m_data, p_data);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016e460
|
||||
inline Result DeviceUpdate(IDirect3DRMDevice2* pDevice)
|
||||
{
|
||||
return ResultVal(pDevice->Update());
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a2d60
|
||||
// FUNCTION: BETA10 0x1016e400
|
||||
Result DeviceImpl::Update()
|
||||
{
|
||||
return ResultVal(m_data->Update());
|
||||
assert(m_data);
|
||||
|
||||
return DeviceUpdate(m_data);
|
||||
}
|
||||
|
||||
// GLOBAL: LEGO1 0x100dd1d0
|
||||
// GLOBAL: BETA10 0x101c30b0
|
||||
// IID_IDirect3DRMWinDevice
|
||||
|
||||
@ -184,7 +184,7 @@ class DeviceImpl : public Device {
|
||||
// vtable+0x20
|
||||
Result Update() override;
|
||||
void HandleActivate(WORD) override;
|
||||
void HandlePaint(HDC) override;
|
||||
void HandlePaint(void*) override;
|
||||
|
||||
typedef IDirect3DRMDevice2* DeviceDataType;
|
||||
|
||||
@ -613,7 +613,7 @@ class TglD3DRMIMAGE {
|
||||
int paletteSize,
|
||||
PaletteEntry* pEntries
|
||||
);
|
||||
~TglD3DRMIMAGE() { Destroy(); }
|
||||
~TglD3DRMIMAGE();
|
||||
|
||||
Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer);
|
||||
void Destroy();
|
||||
@ -622,6 +622,9 @@ class TglD3DRMIMAGE {
|
||||
|
||||
D3DRMIMAGE m_image;
|
||||
int m_texelsAllocatedByClient;
|
||||
|
||||
// SYNTHETIC: BETA10 0x1016abb0
|
||||
// TglImpl::TglD3DRMIMAGE::`scalar deleting destructor'
|
||||
};
|
||||
|
||||
// VTABLE: LEGO1 0x100dbb48
|
||||
@ -637,7 +640,7 @@ class TextureImpl : public Texture {
|
||||
void* ImplementationDataPtr() override;
|
||||
|
||||
// vtable+0x08
|
||||
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) override;
|
||||
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
|
||||
void FillRowsOfTexture(int y, int height, void* pBuffer) override;
|
||||
|
||||
// vtable+0x10
|
||||
@ -648,7 +651,7 @@ class TextureImpl : public Texture {
|
||||
int* pDepth,
|
||||
void** ppBuffer,
|
||||
int* ppPaletteSize,
|
||||
PaletteEntry** ppPalette
|
||||
unsigned char (*pEntries)[3]
|
||||
) override;
|
||||
Result SetPalette(int entryCount, PaletteEntry* entries) override;
|
||||
|
||||
|
||||
@ -1,9 +1,12 @@
|
||||
#include "impl.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
|
||||
|
||||
// FUNCTION: BETA10 0x1016f9f0
|
||||
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
|
||||
{
|
||||
return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData());
|
||||
@ -13,36 +16,47 @@ inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
|
||||
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
|
||||
|
||||
// FUNCTION: LEGO1 0x100a12a0
|
||||
// FUNCTION: BETA10 0x10169113
|
||||
Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage)
|
||||
{
|
||||
void* appData;
|
||||
Result result;
|
||||
|
||||
appData = pImage;
|
||||
assert(reinterpret_cast<TglD3DRMIMAGE*>(appData) == pImage);
|
||||
|
||||
// This is here because in the original code they asserted
|
||||
// on the return value being NULL.
|
||||
TextureGetImage(pSelf);
|
||||
if (TextureGetImage(pSelf)) {
|
||||
assert(0);
|
||||
}
|
||||
|
||||
result = ResultVal(pSelf->SetAppData((LPD3DRM_APPDATA) appData));
|
||||
assert(Succeeded(result));
|
||||
|
||||
if (Succeeded(result) && pImage) {
|
||||
result = ResultVal(pSelf->AddDestroyCallback(TextureDestroyCallback, NULL));
|
||||
assert(Succeeded(result));
|
||||
|
||||
if (!Succeeded(result)) {
|
||||
pSelf->SetAppData(0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1300
|
||||
// FUNCTION: BETA10 0x10169278
|
||||
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = reinterpret_cast<TglD3DRMIMAGE*>(pObject->GetAppData());
|
||||
assert(pImage);
|
||||
|
||||
delete pImage;
|
||||
pObject->SetAppData(0);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1330
|
||||
// FUNCTION: BETA10 0x101692e1
|
||||
TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
int width,
|
||||
int height,
|
||||
@ -53,10 +67,10 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
PaletteEntry* pEntries
|
||||
)
|
||||
{
|
||||
m_image.aspectx = 1;
|
||||
m_image.aspecty = 1;
|
||||
m_image.width = 0;
|
||||
m_image.height = 0;
|
||||
m_image.aspectx = 1;
|
||||
m_image.aspecty = 1;
|
||||
m_image.depth = 0;
|
||||
m_image.rgb = 0;
|
||||
m_image.bytes_per_line = 0;
|
||||
@ -69,23 +83,31 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
m_image.palette_size = 0;
|
||||
m_image.palette = NULL;
|
||||
m_texelsAllocatedByClient = 0;
|
||||
|
||||
Result result;
|
||||
if (pBuffer != NULL) {
|
||||
CreateBuffer(width, height, depth, pBuffer, useBuffer);
|
||||
result = CreateBuffer(width, height, depth, pBuffer, useBuffer);
|
||||
assert(Succeeded(result));
|
||||
}
|
||||
|
||||
if (pEntries != NULL) {
|
||||
InitializePalette(paletteSize, pEntries);
|
||||
result = InitializePalette(paletteSize, pEntries);
|
||||
assert(Succeeded(result));
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a13b0
|
||||
void TglD3DRMIMAGE::Destroy()
|
||||
// FUNCTION: BETA10 0x1016944b
|
||||
TglD3DRMIMAGE::~TglD3DRMIMAGE()
|
||||
{
|
||||
if (m_texelsAllocatedByClient == 0) {
|
||||
delete[] ((char*) m_image.buffer1);
|
||||
}
|
||||
|
||||
delete m_image.palette;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x101699a0
|
||||
inline static int IsPowerOfTwo(int v)
|
||||
{
|
||||
int m = 0;
|
||||
@ -99,16 +121,25 @@ inline static int IsPowerOfTwo(int v)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a13e0
|
||||
// FUNCTION: BETA10 0x101694a4
|
||||
Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
|
||||
{
|
||||
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && width % 4 == 0)) {
|
||||
int bytesPerScanline = width;
|
||||
|
||||
assert(IsPowerOfTwo(width));
|
||||
assert(IsPowerOfTwo(height));
|
||||
assert((bytesPerScanline % 4) == 0);
|
||||
|
||||
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && bytesPerScanline % 4 == 0)) {
|
||||
return Error;
|
||||
}
|
||||
|
||||
assert(!m_image.buffer1 || (m_image.buffer1 == pBuffer));
|
||||
|
||||
m_image.width = width;
|
||||
m_image.height = height;
|
||||
m_image.depth = depth;
|
||||
m_image.bytes_per_line = width;
|
||||
m_image.bytes_per_line = bytesPerScanline;
|
||||
|
||||
if (!m_texelsAllocatedByClient) {
|
||||
delete[] ((char*) m_image.buffer1);
|
||||
@ -116,12 +147,13 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
|
||||
}
|
||||
|
||||
if (useBuffer) {
|
||||
m_texelsAllocatedByClient = 1;
|
||||
m_image.buffer1 = (char*) pBuffer;
|
||||
m_texelsAllocatedByClient = 1;
|
||||
}
|
||||
else {
|
||||
m_image.buffer1 = new char[width * height];
|
||||
memcpy(m_image.buffer1, pBuffer, width * height);
|
||||
int size = bytesPerScanline * height;
|
||||
m_image.buffer1 = new char[size];
|
||||
memcpy(m_image.buffer1, pBuffer, size);
|
||||
m_texelsAllocatedByClient = 0;
|
||||
}
|
||||
|
||||
@ -129,14 +161,20 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1510
|
||||
Result TglD3DRMIMAGE::FillRowsOfTexture(int y, int height, char* pContent)
|
||||
// FUNCTION: BETA10 0x1016969c
|
||||
Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
|
||||
{
|
||||
// The purpose is clearly this but I can't get the assembly to line up.
|
||||
memcpy((char*) m_image.buffer1 + (y * m_image.bytes_per_line), pContent, height * m_image.bytes_per_line);
|
||||
assert(m_image.buffer1 && pTexels);
|
||||
assert((destVOffset + srcHeight) <= m_image.height);
|
||||
|
||||
int size = srcHeight * m_image.bytes_per_line;
|
||||
char* pSrc = (char*) m_image.buffer1 + (destVOffset * m_image.bytes_per_line);
|
||||
memcpy(pSrc, pTexels, size);
|
||||
return Success;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a1550
|
||||
// FUNCTION: BETA10 0x10169758
|
||||
Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
{
|
||||
// This function is a 100% match if the PaletteEntry class is copied
|
||||
@ -152,6 +190,7 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
m_image.palette_size = paletteSize;
|
||||
}
|
||||
}
|
||||
|
||||
if (paletteSize > 0) {
|
||||
for (int i = 0; i < paletteSize; i++) {
|
||||
m_image.palette[i].red = pEntries[i].m_red;
|
||||
@ -160,67 +199,146 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
|
||||
m_image.palette[i].flags = D3DRMPALETTE_READONLY;
|
||||
}
|
||||
}
|
||||
|
||||
return Success;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c10
|
||||
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels)
|
||||
// FUNCTION: BETA10 0x1016ee80
|
||||
inline Result TextureSetTexels(
|
||||
IDirect3DRMTexture* pTexture,
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
void* pTexels,
|
||||
int pTexelsArePersistent
|
||||
)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
Result result = image->CreateBuffer(width, height, bitsPerTexel, pTexels, TRUE);
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
|
||||
assert(Succeeded(result));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->Changed(TRUE, FALSE));
|
||||
result = ResultVal(pTexture->Changed(TRUE, FALSE));
|
||||
assert(Succeeded(result));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c10
|
||||
// FUNCTION: BETA10 0x1016c390
|
||||
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
return TextureSetTexels(m_data, width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f160
|
||||
inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
|
||||
assert(Succeeded(result));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c60
|
||||
// FUNCTION: BETA10 0x1016c490
|
||||
void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->FillRowsOfTexture(y, height, (char*) pBuffer);
|
||||
assert(m_data);
|
||||
|
||||
TextureFillRowsOfTexture(m_data, y, height, pBuffer);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f270
|
||||
inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
|
||||
{
|
||||
Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
|
||||
assert(Succeeded(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3c90
|
||||
// FUNCTION: BETA10 0x1016c540
|
||||
Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
|
||||
{
|
||||
return ResultVal(m_data->Changed(texelsChanged, paletteChanged));
|
||||
assert(m_data);
|
||||
|
||||
return TextureChanged(m_data, texelsChanged, paletteChanged);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f4c0
|
||||
inline Result TextureGetBufferAndPalette(
|
||||
IDirect3DRMTexture* pTexture,
|
||||
int* width,
|
||||
int* height,
|
||||
int* depth,
|
||||
void** pBuffer,
|
||||
int* paletteSize,
|
||||
unsigned char (*pEntries)[3]
|
||||
)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
*width = pImage->m_image.width;
|
||||
*height = pImage->m_image.height;
|
||||
*depth = pImage->m_image.depth;
|
||||
*pBuffer = pImage->m_image.buffer1;
|
||||
*paletteSize = pImage->m_image.palette_size;
|
||||
|
||||
for (int i = 0; i < *paletteSize; i++) {
|
||||
pEntries[i][0] = pImage->m_image.palette[i].red;
|
||||
pEntries[i][1] = pImage->m_image.palette[i].green;
|
||||
pEntries[i][2] = pImage->m_image.palette[i].blue;
|
||||
}
|
||||
|
||||
return Success;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3cc0
|
||||
// FUNCTION: BETA10 0x1016c5d0
|
||||
Result TextureImpl::GetBufferAndPalette(
|
||||
int* width,
|
||||
int* height,
|
||||
int* depth,
|
||||
void** pBuffer,
|
||||
int* paletteSize,
|
||||
PaletteEntry** pEntries
|
||||
unsigned char (*pEntries)[3]
|
||||
)
|
||||
{
|
||||
// Something really doesn't match here, not sure what's up.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
*width = image->m_image.width;
|
||||
*height = image->m_image.height;
|
||||
*depth = image->m_image.depth;
|
||||
*pBuffer = image->m_image.buffer1;
|
||||
*paletteSize = image->m_image.palette_size;
|
||||
for (int i = 0; i < image->m_image.palette_size; i++) {
|
||||
pEntries[i]->m_red = image->m_image.palette[i].red;
|
||||
pEntries[i]->m_green = image->m_image.palette[i].green;
|
||||
pEntries[i]->m_blue = image->m_image.palette[i].blue;
|
||||
}
|
||||
assert(m_data);
|
||||
|
||||
return TextureGetBufferAndPalette(m_data, width, height, depth, pBuffer, paletteSize, pEntries);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1016f730
|
||||
inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
|
||||
assert(pImage);
|
||||
|
||||
pImage->InitializePalette(entryCount, pEntries);
|
||||
Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
|
||||
assert(Succeeded(result));
|
||||
|
||||
return Success;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3d40
|
||||
// FUNCTION: BETA10 0x1016c6a0
|
||||
Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
|
||||
{
|
||||
// Not 100% confident this is supposed to directly be forwarding arguments,
|
||||
// but it probably is given FillRowsOfTexture matches doing that.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->InitializePalette(entryCount, pEntries);
|
||||
m_data->Changed(FALSE, TRUE);
|
||||
return Success;
|
||||
assert(m_data);
|
||||
|
||||
return TextureSetPalette(m_data, entryCount, pEntries);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3d70
|
||||
|
||||
@ -197,7 +197,7 @@ class Device : public Object {
|
||||
// vtable+0x20
|
||||
virtual Result Update() = 0;
|
||||
virtual void HandleActivate(WORD) = 0;
|
||||
virtual void HandlePaint(HDC) = 0;
|
||||
virtual void HandlePaint(void*) = 0;
|
||||
|
||||
// SYNTHETIC: BETA10 0x1016b740
|
||||
// Tgl::Device::Device
|
||||
@ -411,7 +411,7 @@ class MeshBuilder : public Object {
|
||||
class Texture : public Object {
|
||||
public:
|
||||
// vtable+0x08
|
||||
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) = 0;
|
||||
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) = 0;
|
||||
virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
@ -422,7 +422,7 @@ class Texture : public Object {
|
||||
int* pDepth,
|
||||
void** ppBuffer,
|
||||
int* pPaletteSize,
|
||||
PaletteEntry** ppPalette
|
||||
unsigned char (*pEntries)[3]
|
||||
) = 0;
|
||||
virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0;
|
||||
|
||||
|
||||
@ -127,8 +127,10 @@ class ViewLODListManager {
|
||||
// _Tree<char const *,pair<char const * const,ViewLODList *>,map<char const *,ViewLODList *,ROINameComparator,allocator<ViewLODList *> >::_Kfn,ROINameComparator,allocator<ViewLODList *> >::~_Tree<char const *,pair<char const * const,ViewLODList *>,map<char c
|
||||
|
||||
// TEMPLATE: LEGO1 0x100a7960
|
||||
// ?erase@?$_Tree@PBDU?$pair@QBDPAVViewLODList@@@@U_Kfn@?$map@PBDPAVViewLODList@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@QAE?AViterator@1@V21@@Z
|
||||
|
||||
// TEMPLATE: BETA10 0x1017ab40
|
||||
// _Tree<char const *,pair<char const * const,ViewLODList *>,map<char const *,ViewLODList *,ROINameComparator,allocator<ViewLODList *> >::_Kfn,ROINameComparator,allocator<ViewLODList *> >::erase
|
||||
// ?erase@?$_Tree@PBDU?$pair@QBDPAVViewLODList@@@@U_Kfn@?$map@PBDPAVViewLODList@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@QAE?AViterator@1@V21@0@Z
|
||||
|
||||
// TEMPLATE: LEGO1 0x100a7db0
|
||||
// TEMPLATE: BETA10 0x1017aca0
|
||||
@ -156,7 +158,7 @@ class ViewLODListManager {
|
||||
// map<char const *,ViewLODList *,ROINameComparator,allocator<ViewLODList *> >::begin
|
||||
|
||||
// TEMPLATE: BETA10 0x10179070
|
||||
// map<char const *,ViewLODList *,ROINameComparator,allocator<ViewLODList *> >::end
|
||||
// ?end@?$map@PBDPAVViewLODList@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@QAE?AViterator@?$_Tree@PBDU?$pair@QBDPAVViewLODList@@@@U_Kfn@?$map@PBDPAVViewLODList@@UROINameComparator@@V?$allocator@PAVViewLODList@@@@@@UROINameComparator@@V?$allocator@
|
||||
|
||||
// TEMPLATE: BETA10 0x10179250
|
||||
// pair<char const * const,ViewLODList *>::pair<char const * const,ViewLODList *>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user