Fix Act3: ammo not sticking / finishing animation

This commit is contained in:
Christian Semmler 2025-12-31 13:48:47 -07:00
parent 7525bf0fcd
commit c6a410a465
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@ -307,7 +307,7 @@ void Act3Ammo::Animate(float p_time)
MxU32 local14 = FALSE;
MxU32 localb8 = FALSE;
if (f >= p_time) {
if (f > p_time) {
m_actorTime = (p_time - m_lastTime) * m_worldSpeed + m_actorTime;
m_unk0x7c = (p_time - m_lastTime) * m_worldSpeed + m_unk0x7c;
m_lastTime = p_time;