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Fix Act3: ammo not sticking / finishing animation
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@ -307,7 +307,7 @@ void Act3Ammo::Animate(float p_time)
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MxU32 local14 = FALSE;
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MxU32 localb8 = FALSE;
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if (f >= p_time) {
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if (f > p_time) {
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m_actorTime = (p_time - m_lastTime) * m_worldSpeed + m_actorTime;
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m_unk0x7c = (p_time - m_lastTime) * m_worldSpeed + m_unk0x7c;
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m_lastTime = p_time;
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