isleapp: Only load icon from IOStream if it's valid

This commit is contained in:
AllMeatball 2025-05-14 15:58:06 -05:00
parent 7f7d872cb8
commit c548f2b570

View File

@ -488,19 +488,21 @@ MxResult IsleApp::SetupWindow()
return FAILURE; return FAILURE;
} }
SDL_IOStream* icon_stream = SDL_IOFromMem(isle_bmp, isle_bmp_len);
SDL_IOStream *icon_stream = SDL_IOFromMem(isle_bmp, isle_bmp_len); if (icon_stream) {
if (!icon_stream) { SDL_Surface* icon = SDL_LoadBMP_IO(icon_stream, true);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open SDL_IOStream for icon: %s", SDL_GetError());
if (icon) {
SDL_SetWindowIcon(m_windowHandle, icon);
SDL_DestroySurface(icon);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load icon: %s", SDL_GetError());
}
} }
else {
SDL_Surface *icon = SDL_LoadBMP_IO(icon_stream, true); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open SDL_IOStream for icon: %s", SDL_GetError());
if (icon) {
SDL_SetWindowIcon(m_windowHandle, icon);
SDL_DestroySurface(icon);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load icon: %s", SDL_GetError());
} }
if (!SetupLegoOmni()) { if (!SetupLegoOmni()) {