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Use SDL_GetTicks instead of timeGetTime
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commit
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@ -5,6 +5,8 @@
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#include "legostate.h"
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#include "legoworld.h"
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#include <SDL3/SDL_stdinc.h>
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class LegoCarBuildAnimPresenter;
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class LegoControlManagerNotificationParam;
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class LegoEventNotificationParam;
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@ -176,7 +178,7 @@ class LegoCarBuild : public LegoWorld {
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MxU8 m_unk0x109; // 0x109
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MxU16 m_unk0x10a; // 0x10a
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DWORD m_unk0x10c; // 0x10c
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Uint64 m_unk0x10c; // 0x10c
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LegoROI* m_unk0x110; // 0x110
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BoundingSphere m_unk0x114; // 0x114
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MxMatrix m_unk0x12c; // 0x12c
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@ -5,6 +5,7 @@
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#include "mxcore.h"
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#include <ddraw.h>
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#include <SDL3/SDL_stdinc.h>
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class MxVideoPresenter;
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@ -78,7 +79,7 @@ class MxTransitionManager : public MxCore {
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MxU16 m_animationTimer; // 0x34
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MxU16 m_columnOrder[640]; // 0x36
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MxU16 m_randomShift[480]; // 0x536
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MxULong m_systemTime; // 0x8f8
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Uint64 m_systemTime; // 0x8f8
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MxS32 m_animationSpeed; // 0x8fc
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};
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@ -35,6 +35,7 @@
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#include <vec.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_timer.h>
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// Names and values verified by BETA10 0x1006d742.
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// Note that these were probably hard-coded numbers in the original.
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@ -561,7 +562,7 @@ MxResult LegoCarBuild::Tickle()
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}
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if (m_unk0x10a) {
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DWORD time = timeGetTime();
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Uint64 time = SDL_GetTicks();
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DWORD dTime = (time - m_unk0x10c) / 100;
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if (m_carId == RaceCar_Actor) {
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@ -1605,7 +1606,7 @@ void LegoCarBuild::FUN_10025720(undefined4 p_param)
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#endif
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if (m_unk0x10a != 0) {
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m_unk0x10c = timeGetTime();
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m_unk0x10c = SDL_GetTicks();
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}
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}
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@ -12,6 +12,8 @@
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#include "mxticklemanager.h"
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#include "mxvideopresenter.h"
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#include <SDL3/SDL_timer.h>
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900)
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// GLOBAL: LEGO1 0x100f4378
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@ -54,11 +56,11 @@ MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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// FUNCTION: LEGO1 0x1004bac0
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MxResult MxTransitionManager::Tickle()
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{
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if (m_animationSpeed + m_systemTime > timeGetTime()) {
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if (m_animationSpeed + m_systemTime > SDL_GetTicks()) {
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return SUCCESS;
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}
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m_systemTime = timeGetTime();
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m_systemTime = SDL_GetTicks();
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switch (m_mode) {
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case e_noAnimation:
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@ -112,7 +114,7 @@ MxResult MxTransitionManager::StartTransition(
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action->SetFlags(action->GetFlags() | MxDSAction::c_bit10);
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}
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MxU32 time = timeGetTime();
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Uint64 time = SDL_GetTicks();
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m_systemTime = time;
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m_animationSpeed = p_speed;
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@ -3,6 +3,8 @@
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#include "mxcore.h"
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#include <SDL3/SDL_stdinc.h>
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// VTABLE: LEGO1 0x100dc0e0
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// VTABLE: BETA10 0x101c1bb0
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// SIZE 0x10
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@ -35,7 +37,7 @@ class MxTimer : public MxCore {
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// MxTimer::`scalar deleting destructor'
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private:
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MxLong m_startTime; // 0x08
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Uint64 m_startTime; // 0x08
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MxBool m_isRunning; // 0x0c
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static MxLong g_lastTimeCalculated;
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@ -1,6 +1,6 @@
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#include "mxtimer.h"
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#include <windows.h>
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#include <SDL3/SDL_timer.h>
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// GLOBAL: LEGO1 0x10101414
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// GLOBAL: BETA10 0x10201f84
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@ -14,7 +14,7 @@ MxLong MxTimer::g_lastTimeTimerStarted = 0;
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MxTimer::MxTimer()
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{
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m_isRunning = FALSE;
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m_startTime = timeGetTime();
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m_startTime = SDL_GetTicks();
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InitLastTimeCalculated();
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}
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@ -22,7 +22,7 @@ MxTimer::MxTimer()
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// FUNCTION: BETA10 0x1012bf23
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MxLong MxTimer::GetRealTime()
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{
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MxTimer::g_lastTimeCalculated = timeGetTime();
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MxTimer::g_lastTimeCalculated = SDL_GetTicks();
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return MxTimer::g_lastTimeCalculated - m_startTime;
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}
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