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Fix mouse clicks in registration book (#134)
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@ -223,11 +223,15 @@ MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
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// FUNCTION: LEGO1 0x100774a0
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// FUNCTION: LEGO1 0x100774a0
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MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_param)
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MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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{
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MxS16 unk0x28 = p_param.m_unk0x28;
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MxS16 buttonId = p_param.m_unk0x28;
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if (unk0x28 >= 1 && unk0x28 <= 28) {
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if (buttonId >= 1 && buttonId <= 28) {
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if (p_param.m_clickedObjectId == RegbookScript::c_Alphabet_Ctl) {
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if (p_param.m_clickedObjectId == RegbookScript::c_Alphabet_Ctl) {
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if (unk0x28 == 28) {
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// buttonId:
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// - [1, 26]: alphabet
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// - 27: backspace
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// - 28: go back to information center
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if (buttonId == 28) {
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DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
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DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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@ -240,14 +244,15 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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else {
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else {
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if (unk0x28 > 28) {
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if (buttonId > 28) {
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return 1;
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return 1;
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}
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}
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HandleKeyPress(unk0x28 < 27 ? unk0x28 + 64 : 8);
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HandleKeyPress(buttonId < 27 ? SDLK_A + buttonId - 1 : SDLK_BACKSPACE);
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}
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}
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}
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}
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else {
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else {
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// Select another profile (buttonId is always 1)
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InputManager()->DisableInputProcessing();
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InputManager()->DisableInputProcessing();
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DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
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DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
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