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Update LEGO1/lego/legoomni/src/common/legoutils.cpp
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@ -322,7 +322,7 @@ void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p
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break;
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case Extra::ActionType::e_run: {
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const char* args[] =
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{"/lego/sources/main/main.exe", "/lego/sources/main/main.exe", "/script", p_pAtom.GetInternal(), NULL};
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{"/lego/sources/main/main.exe", "/script", p_pAtom.GetInternal(), NULL};
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SDL_Process* process = SDL_CreateProcess(args, false);
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} break;
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case Extra::ActionType::e_enable:
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