Fix cursors

This commit is contained in:
Christian Semmler 2024-06-02 11:16:35 -04:00
parent 20cfd57e35
commit be67003dac

View File

@ -448,9 +448,9 @@ MxResult IsleApp::SetupWindow()
srand(time(NULL));
// [library:window] Use original game cursors in the resources instead?
m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
SDL_SetCursor(m_cursorCurrent);
if (m_fullScreen) {