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Use SDL_RemovePath instead of DeleteFile
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@ -61,6 +61,7 @@
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#include "sndanim_actions.h"
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#include "towtrack.h"
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_stdinc.h>
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#include <assert.h>
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#include <stdio.h>
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@ -557,7 +558,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
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if (m_playerCount == 9) {
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GetFileSavePath(&from, 8);
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DeleteFile(from.GetData());
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SDL_RemovePath(from.GetData());
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m_playerCount--;
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}
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