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Update miniwin/src/d3drm/d3drmmesh.cpp
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@ -25,9 +25,6 @@ HRESULT Direct3DRMMeshImpl::Clone(int flags, GUID iid, void** object)
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auto* clone = new Direct3DRMMeshImpl(*this);
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// We should not call the other meshes callbacks
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clone->m_callbacks.clear();
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for (auto& group : clone->m_groups) {
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// Reusing the same texture and material on the new mesh instead of cloning them might not be correct
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if (group.texture) {
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