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https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 03:01:16 +00:00
Add rumble event for hit actor
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c9930d10f9
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@ -791,6 +791,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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SDL_Log("Game started");
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}
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}
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else if (event->user.type == g_legoSdlEvents.m_hitActor) {
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if (InputManager()) {
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InputManager()->HandleRumbleEvent();
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}
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}
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return SDL_APP_CONTINUE;
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}
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@ -153,6 +153,7 @@ class LegoInputManager : public MxPresenter {
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MxResult GetNavigationKeyStates(MxU32& p_keyFlags);
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MxResult GetNavigationTouchStates(MxU32& p_keyFlags);
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LEGO1_EXPORT MxBool HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme);
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LEGO1_EXPORT void HandleRumbleEvent();
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// SYNTHETIC: LEGO1 0x1005b8d0
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// LegoInputManager::`scalar deleting destructor'
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@ -71,6 +71,7 @@ LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
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void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
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void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
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void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
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void HitActorEvent();
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// FUNCTION: BETA10 0x100260a0
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inline void StartIsleAction(IsleScript::Script p_objectId)
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@ -782,3 +782,10 @@ void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture)
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textureInfo->LoadBits(p_namedTexture->GetTexture()->GetImage()->GetBits());
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}
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}
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void HitActorEvent()
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{
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SDL_Event event;
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event.user.type = g_legoSdlEvents.m_hitActor;
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SDL_PushEvent(&event);
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}
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@ -626,3 +626,14 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
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return TRUE;
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}
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void LegoInputManager::HandleRumbleEvent()
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{
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if (m_joystick != NULL && SDL_GamepadConnected(m_joystick) == TRUE) {
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const Uint16 frequency = 65535 / 3;
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const Uint32 durationMs = 1000;
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SDL_RumbleGamepad(m_joystick, frequency, frequency, durationMs);
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}
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// Add support for SDL Haptic API
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}
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@ -235,6 +235,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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assert(m_roi);
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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HitActorEvent();
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m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
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m_prevWorldSpeed = GetWorldSpeed();
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VTable0xc4();
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@ -248,6 +249,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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LegoROI* roi = GetROI();
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assert(roi);
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SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
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HitActorEvent();
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VTable0xc4();
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SetActorState(c_two | c_noCollide);
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Mx3DPointFloat dir = p_actor->GetWorldDirection();
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@ -10,6 +10,7 @@
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struct LegoSdlEvents {
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Uint32 m_windowsMessage;
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Uint32 m_presenterProgress;
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Uint32 m_hitActor;
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};
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LEGO1_EXPORT extern LegoSdlEvents g_legoSdlEvents;
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@ -163,9 +163,10 @@ MxResult MxOmni::Create(MxOmniCreateParam& p_param)
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}
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{
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Uint32 event = SDL_RegisterEvents(2);
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Uint32 event = SDL_RegisterEvents(3);
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g_legoSdlEvents.m_windowsMessage = event + 0;
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g_legoSdlEvents.m_presenterProgress = event + 1;
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g_legoSdlEvents.m_hitActor = event + 2;
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}
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result = SUCCESS;
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