mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 03:01:16 +00:00
Add extra options, clean up layout
This commit is contained in:
parent
26b450a719
commit
af280eed1e
@ -57,8 +57,9 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
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connect(m_ui->devicesList, &QListWidget::currentRowChanged, this, &CMainDialog::OnList3DevicesSelectionChanged);
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connect(m_ui->musicCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxMusic);
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connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
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connect(m_ui->joystickCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxJoystick);
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connect(m_ui->fullscreenCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxFullscreen);
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connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
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connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
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connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
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connect(m_ui->okButton, &QPushButton::clicked, this, &CMainDialog::accept);
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connect(m_ui->cancelButton, &QPushButton::clicked, this, &CMainDialog::reject);
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@ -210,9 +211,9 @@ void CMainDialog::UpdateInterface()
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else {
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m_ui->textureQualityHighRadioButton->setChecked(true);
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}
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m_ui->joystickCheckBox->setChecked(currentConfigApp->m_use_joystick);
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m_ui->musicCheckBox->setChecked(currentConfigApp->m_music);
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m_ui->fullscreenCheckBox->setChecked(currentConfigApp->m_full_screen);
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m_ui->rumbleCheckBox->setChecked(currentConfigApp->m_haptic);
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m_ui->transitionTypeComboBox->setCurrentIndex(currentConfigApp->m_transition_type);
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m_ui->dataPath->setText(QString::fromStdString(currentConfigApp->m_cd_path));
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m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
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@ -275,14 +276,6 @@ void CMainDialog::OnRadiobuttonTextureHighQuality(bool checked)
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}
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}
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// FUNCTION: CONFIG 0x00404790
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void CMainDialog::OnCheckboxJoystick(bool checked)
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{
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currentConfigApp->m_use_joystick = checked;
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m_modified = true;
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UpdateInterface();
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}
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// FUNCTION: CONFIG 0x004048c0
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void CMainDialog::OnCheckboxMusic(bool checked)
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{
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@ -298,6 +291,20 @@ void CMainDialog::OnCheckboxFullscreen(bool checked)
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UpdateInterface();
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}
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void CMainDialog::OnCheckboxRumble(bool checked)
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{
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currentConfigApp->m_haptic = checked;
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::TouchControlsChanged(int index)
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{
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currentConfigApp->m_touchScheme = index;
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m_modified = true;
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UpdateInterface();
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}
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void CMainDialog::TransitionTypeChanged(int index)
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{
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currentConfigApp->m_transition_type = index;
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@ -40,9 +40,10 @@ private slots:
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void OnRadiobuttonModelHighQuality(bool checked);
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void OnRadiobuttonTextureLowQuality(bool checked);
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void OnRadiobuttonTextureHighQuality(bool checked);
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void OnCheckboxJoystick(bool checked);
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void OnCheckboxMusic(bool checked);
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void OnCheckboxFullscreen(bool checked);
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void OnCheckboxRumble(bool checked);
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void TouchControlsChanged(int index);
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void TransitionTypeChanged(int index);
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void accept() override;
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void reject() override;
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@ -78,6 +78,8 @@ bool CConfigApp::InitInstance()
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m_3d_video_ram = FALSE;
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m_joystick_index = -1;
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m_display_bit_depth = 16;
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m_haptic = TRUE;
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m_touchScheme = 2;
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int totalRamMiB = SDL_GetSystemRAM();
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if (totalRamMiB < 12) {
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m_3d_sound = FALSE;
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@ -155,6 +157,7 @@ bool CConfigApp::ReadRegisterSettings()
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m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
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m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
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m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
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m_touchScheme = iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
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m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
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m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
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m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
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@ -162,6 +165,7 @@ bool CConfigApp::ReadRegisterSettings()
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m_model_quality = iniparser_getint(dict, "isle:Island Quality", m_model_quality);
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m_texture_quality = iniparser_getint(dict, "isle:Island Texture", m_texture_quality);
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m_use_joystick = iniparser_getboolean(dict, "isle:UseJoystick", m_use_joystick);
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m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
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m_music = iniparser_getboolean(dict, "isle:Music", m_music);
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m_joystick_index = iniparser_getint(dict, "isle:JoystickIndex", m_joystick_index);
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m_max_lod = iniparser_getdouble(dict, "isle:Max LOD", m_max_lod);
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@ -230,6 +234,14 @@ bool CConfigApp::ValidateSettings()
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m_max_actors = 20;
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is_modified = TRUE;
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}
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if (!m_use_joystick) {
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m_use_joystick = true;
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is_modified = TRUE;
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}
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if (m_touchScheme < 0 || m_touchScheme > 2) {
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m_touchScheme = 2;
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is_modified = TRUE;
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}
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return is_modified;
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}
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@ -311,9 +323,11 @@ void CConfigApp::WriteRegisterSettings() const
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SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
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SetIniInt(dict, "isle:Transition Type", m_transition_type);
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SetIniInt(dict, "isle:Touch Scheme", m_touchScheme);
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SetIniBool(dict, "isle:3DSound", m_3d_sound);
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SetIniBool(dict, "isle:Music", m_music);
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SetIniBool(dict, "isle:Haptic", m_haptic);
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SetIniBool(dict, "isle:UseJoystick", m_use_joystick);
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SetIniInt(dict, "isle:JoystickIndex", m_joystick_index);
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@ -71,6 +71,7 @@ class CConfigApp {
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bool m_3d_sound;
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bool m_draw_cursor;
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bool m_use_joystick;
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bool m_haptic;
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int m_joystick_index;
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int m_model_quality;
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int m_texture_quality;
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@ -81,6 +82,7 @@ class CConfigApp {
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std::string m_save_path;
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float m_max_lod;
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int m_max_actors;
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int m_touchScheme;
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};
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extern CConfigApp g_theApp;
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>550</width>
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<height>610</height>
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<height>620</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -23,7 +23,7 @@
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<iconset resource="config.qrc">
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<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
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<item>
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<widget class="QLabel" name="sharkImageLabel">
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<property name="sizePolicy">
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@ -184,8 +184,8 @@
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<property name="rightMargin">
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<number>0</number>
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</property>
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<item row="0" column="3">
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<widget class="QGroupBox" name="modelQualityGroup">
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<item row="1" column="3">
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<widget class="QGroupBox" name="maxActorsGroup">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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@ -193,36 +193,65 @@
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>Set 3D model detail level.</string>
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<string>Maximum number of LEGO actors to exist in the world at a time. The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
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</property>
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<property name="title">
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<string>Island Model Quality</string>
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<string>Maximum Actors (5..40)</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<item>
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<widget class="QRadioButton" name="modelQualityLowRadioButton">
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<property name="toolTip">
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<string>Broken, not recommended.</string>
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<widget class="QSlider" name="maxActorsSlider">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="styleSheet">
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<string notr="true">color: rgb(255, 0, 0);</string>
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<property name="minimum">
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<number>5</number>
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</property>
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<property name="text">
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<string>Low - BROKEN!</string>
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<property name="maximum">
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<number>40</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>20</number>
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</property>
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<property name="sliderPosition">
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<number>20</number>
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</property>
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<property name="tracking">
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<bool>false</bool>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::NoTicks</enum>
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</property>
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<property name="tickInterval">
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<number>5</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="modelQualityMediumRadioButton">
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<property name="text">
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<string>Medium</string>
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<widget class="QLabel" name="label">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>15</width>
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<height>0</height>
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</size>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="modelQualityHighRadioButton">
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<property name="text">
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<string>High</string>
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<string>20</string>
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</property>
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</widget>
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</item>
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@ -284,11 +313,78 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="LoDNum">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>15</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>35</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="0" column="3">
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<widget class="QGroupBox" name="modelQualityGroup">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>Set 3D model detail level.</string>
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</property>
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<property name="title">
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<string>Island Model Quality</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<widget class="QRadioButton" name="modelQualityLowRadioButton">
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<property name="toolTip">
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<string>Broken, not recommended.</string>
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</property>
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<property name="styleSheet">
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<string notr="true">color: rgb(255, 0, 0);</string>
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</property>
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<property name="text">
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<string>Low - BROKEN!</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="modelQualityMediumRadioButton">
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<property name="text">
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<string>Medium</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QRadioButton" name="modelQualityHighRadioButton">
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<property name="text">
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<string>High</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="0" column="2">
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<widget class="QGroupBox" name="textureQualityGroup">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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@ -301,6 +397,9 @@
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<property name="title">
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<string>Island Texture Quality</string>
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</property>
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<property name="flat">
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<bool>false</bool>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<property name="topMargin">
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<number>0</number>
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@ -325,61 +424,6 @@
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</layout>
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</widget>
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</item>
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<item row="1" column="3">
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<widget class="QGroupBox" name="maxActorsGroup">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="toolTip">
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<string>Maximum number of LEGO actors to exist in the world at a time. The game will gradually increase the number of actors until this maximum is reached and while performance is acceptable.</string>
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</property>
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<property name="title">
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<string>Maximum Actors (5..40)</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<item>
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<widget class="QSlider" name="maxActorsSlider">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimum">
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<number>5</number>
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</property>
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<property name="maximum">
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<number>40</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>20</number>
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</property>
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<property name="sliderPosition">
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<number>20</number>
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</property>
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<property name="tracking">
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<bool>false</bool>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::NoTicks</enum>
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</property>
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<property name="tickInterval">
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<number>5</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -392,9 +436,6 @@
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</sizepolicy>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="spacing">
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<number>10</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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@ -421,16 +462,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="joystickCheckBox">
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<property name="toolTip">
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<string>Enable joystick and gamepad support for LEGO Island.</string>
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</property>
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<property name="text">
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<string>Use Joystick</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="fullscreenCheckBox">
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<property name="toolTip">
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@ -441,67 +472,132 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="rumbleCheckBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>Enable controller rumble.</string>
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</property>
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<property name="text">
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<string>Rumble</string>
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</property>
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||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="transitionBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="currentText">
|
||||
<string>Mosaic</string>
|
||||
<widget class="QGroupBox" name="transitionBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>3</number>
|
||||
<property name="toolTip">
|
||||
<string>Sets the transition effect to be used in game.</string>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<property name="title">
|
||||
<string>Transition Type</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QComboBox" name="transitionTypeComboBox">
|
||||
<property name="currentText">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Idle - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>No Animation</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dissolve</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Mosaic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Wipe Down</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Windows</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Unknown - Broken</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="touchControl">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p><span style=" font-weight:600;">Virtual Gamepad (Recommended):</span> Slide your finger to move and turn.</p><p><span style=" font-weight:600;">Virtual Arrow Keys:</span> Tap screen areas to move. The top moves forward, the bottom turns or moves back.</p><p><span style=" font-weight:600;">Virtual Mouse:</span> Emulates classic mouse controls with touch.</p></body></html></string>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Touch Control Scheme</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QComboBox" name="touchComboBox">
|
||||
<property name="currentIndex">
|
||||
<number>2</number>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Mouse</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Arrow Keys</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Virtual Gamepad</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
@ -647,8 +743,6 @@
|
||||
<tabstop>maxActorsSlider</tabstop>
|
||||
<tabstop>sound3DCheckBox</tabstop>
|
||||
<tabstop>musicCheckBox</tabstop>
|
||||
<tabstop>joystickCheckBox</tabstop>
|
||||
<tabstop>fullscreenCheckBox</tabstop>
|
||||
<tabstop>devicesList</tabstop>
|
||||
<tabstop>okButton</tabstop>
|
||||
<tabstop>launchButton</tabstop>
|
||||
@ -657,5 +751,70 @@
|
||||
<resources>
|
||||
<include location="config.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>maxActorsSlider</sender>
|
||||
<signal>sliderMoved(int)</signal>
|
||||
<receiver>label</receiver>
|
||||
<slot>setNum(int)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>436</x>
|
||||
<y>269</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>525</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>maxActorsSlider</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>label</receiver>
|
||||
<slot>setNum(int)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>387</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>518</x>
|
||||
<y>276</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>maxLoDSlider</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>LoDNum</receiver>
|
||||
<slot>setNum(int)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>269</x>
|
||||
<y>270</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>327</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>maxLoDSlider</sender>
|
||||
<signal>sliderMoved(int)</signal>
|
||||
<receiver>LoDNum</receiver>
|
||||
<slot>setNum(int)</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>260</x>
|
||||
<y>277</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>328</x>
|
||||
<y>262</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user