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Fix palette order (I think)
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@ -132,8 +132,8 @@ class DebugViewer {
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ImGui::Text("cameraWidth: %g", videoManager->m_cameraWidth);
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ImGui::Text("cameraHeight: %g", videoManager->m_cameraHeight);
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ImGui::Text("fov: %g", videoManager->m_fov);
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ImVec2 uv_min = ImVec2(0.0f, 0.0f);
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ImVec2 uv_max = ImVec2(1.0f, 1.0f);
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ImVec2 uv_min = ImVec2(1.0f, 1.0f);
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ImVec2 uv_max = ImVec2(0.0f, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_ImageBorderSize, SDL_max(1.0f, ImGui::GetStyle().ImageBorderSize));
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ImGui::ImageWithBg(
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(ImTextureID) (uintptr_t) g_videoPalette,
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