Merge branch 'master' into replace-si
45
.github/workflows/ci.yml
vendored
@ -47,6 +47,7 @@ jobs:
|
||||
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
|
||||
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
|
||||
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
|
||||
- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
|
||||
steps:
|
||||
- name: Setup vcvars
|
||||
if: ${{ !!matrix.msvc }}
|
||||
@ -114,7 +115,41 @@ jobs:
|
||||
with:
|
||||
lfs: ${{ matrix.build-assets }}
|
||||
|
||||
- name: Setup Java (Android)
|
||||
if: ${{ matrix.android }}
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
distribution: 'temurin'
|
||||
java-version: '17'
|
||||
|
||||
- name: Get CMake (Android)
|
||||
if: ${{ matrix.android }}
|
||||
uses: lukka/get-cmake@latest
|
||||
with:
|
||||
cmakeVersion: 3.30.5
|
||||
|
||||
- name: Build (Android)
|
||||
if: ${{ matrix.android }}
|
||||
env:
|
||||
SIGNING_KEY_ALIAS: ${{ secrets.keyAlias }}
|
||||
SIGNING_KEY_PASSWORD: ${{ secrets.keyPassword }}
|
||||
SIGNING_STORE_PASSWORD: ${{ secrets.keystorePassword }}
|
||||
SIGNING_STORE_FILE: ${{ github.workspace }}/release.keystore
|
||||
run: |
|
||||
echo "${{ secrets.keystore }}" | base64 -d > release.keystore
|
||||
cd android-project
|
||||
./gradlew $([ -n "$SIGNING_KEY_ALIAS" ] && echo packageRelease || echo assembleDebug ) \
|
||||
--info \
|
||||
-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release \
|
||||
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
|
||||
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
|
||||
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
|
||||
-DISLE_WERROR=${{ !!matrix.werror }} \
|
||||
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
|
||||
-Werror=dev"
|
||||
|
||||
- name: Configure (CMake)
|
||||
if: ${{ !matrix.android }}
|
||||
run: |
|
||||
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -G "${{ matrix.generator }}" \
|
||||
${{ matrix.cmake-args || '' }} \
|
||||
@ -128,10 +163,11 @@ jobs:
|
||||
-Werror=dev
|
||||
|
||||
- name: Build (CMake)
|
||||
if: ${{ !matrix.android }}
|
||||
run: cmake --build build --verbose --config Release
|
||||
|
||||
- name: Package (CPack)
|
||||
if: ${{ !matrix.n3ds }}
|
||||
if: ${{ !matrix.n3ds && !matrix.android }}
|
||||
run: |
|
||||
cd build
|
||||
success=0
|
||||
@ -180,6 +216,12 @@ jobs:
|
||||
mv *.3dsx dist/
|
||||
mv *.cia dist/
|
||||
|
||||
- name: Package (Android)
|
||||
if: ${{ matrix.android }}
|
||||
run: |
|
||||
mkdir -p build/dist
|
||||
mv android-project/app/build/outputs/apk/*/*.apk build/dist/
|
||||
|
||||
- name: Package Assets Separately
|
||||
if: matrix.build-assets
|
||||
run: (cd build/assets && zip -r ../dist/isle-assets.zip .)
|
||||
@ -193,6 +235,7 @@ jobs:
|
||||
build/dist/*.AppImage
|
||||
build/dist/*.3dsx
|
||||
build/dist/*.cia
|
||||
build/dist/*.apk
|
||||
|
||||
flatpak:
|
||||
name: "Flatpak (${{ matrix.arch }})"
|
||||
|
||||
2
.gitignore
vendored
@ -6,12 +6,14 @@ Release/
|
||||
/.idea
|
||||
.env
|
||||
.venv
|
||||
.gradle
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
VENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
local.properties
|
||||
/build/
|
||||
/build_debug/
|
||||
/legobin/
|
||||
|
||||
@ -73,22 +73,28 @@ if (DOWNLOAD_DEPENDENCIES)
|
||||
# FetchContent downloads and configures dependencies
|
||||
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
|
||||
include(FetchContent)
|
||||
if (WINDOWS_STORE)
|
||||
FetchContent_Declare(
|
||||
SDL3
|
||||
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
|
||||
GIT_TAG "main"
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
# Built by Gradle
|
||||
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
|
||||
else()
|
||||
FetchContent_Declare(
|
||||
if (WINDOWS_STORE)
|
||||
FetchContent_Declare(
|
||||
SDL3
|
||||
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
|
||||
GIT_TAG "main"
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
else()
|
||||
FetchContent_Declare(
|
||||
SDL3
|
||||
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
|
||||
GIT_TAG "main"
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
)
|
||||
endif()
|
||||
FetchContent_MakeAvailable(SDL3)
|
||||
endif()
|
||||
FetchContent_MakeAvailable(SDL3)
|
||||
|
||||
FetchContent_Declare(
|
||||
iniparser
|
||||
@ -501,6 +507,13 @@ if (ISLE_EXTENSIONS)
|
||||
endif()
|
||||
|
||||
if (ISLE_BUILD_APP)
|
||||
|
||||
if (ANDROID)
|
||||
function(add_executable TARGET PLATFORM)
|
||||
add_library(${TARGET} SHARED ${ARGN})
|
||||
endfunction()
|
||||
endif()
|
||||
|
||||
add_executable(isle WIN32
|
||||
ISLE/res/isle.rc
|
||||
ISLE/isleapp.cpp
|
||||
@ -580,6 +593,11 @@ if (ISLE_BUILD_APP)
|
||||
ISLE/ios/config.cpp
|
||||
)
|
||||
endif()
|
||||
if (ANDROID)
|
||||
target_sources(isle PRIVATE
|
||||
ISLE/android/config.cpp
|
||||
)
|
||||
endif()
|
||||
if(Python3_FOUND)
|
||||
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
|
||||
execute_process(
|
||||
@ -742,7 +760,7 @@ endif()
|
||||
set(install_extra_targets)
|
||||
if(DOWNLOAD_DEPENDENCIES)
|
||||
get_property(sdl3_type TARGET SDL3::SDL3 PROPERTY TYPE)
|
||||
if(sdl3_type STREQUAL "SHARED_LIBRARY")
|
||||
if(sdl3_type STREQUAL "SHARED_LIBRARY" AND NOT ANDROID)
|
||||
list(APPEND install_extra_targets "SDL3-shared")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
30
ISLE/android/config.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include "config.h"
|
||||
|
||||
#include "mxstring.h"
|
||||
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <SDL3/SDL_system.h>
|
||||
#include <iniparser.h>
|
||||
|
||||
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
|
||||
{
|
||||
SDL_Log("Overriding default config for Android");
|
||||
|
||||
const char* data = SDL_GetAndroidExternalStoragePath();
|
||||
MxString savedata = MxString(data) + "/saves/";
|
||||
|
||||
if (!SDL_GetPathInfo(savedata.GetData(), NULL)) {
|
||||
SDL_CreateDirectory(savedata.GetData());
|
||||
}
|
||||
|
||||
iniparser_set(p_dictionary, "isle:diskpath", data);
|
||||
iniparser_set(p_dictionary, "isle:cdpath", data);
|
||||
iniparser_set(p_dictionary, "isle:mediapath", data);
|
||||
|
||||
iniparser_set(p_dictionary, "isle:savepath", savedata.GetData());
|
||||
|
||||
// Default to Virtual Mouse
|
||||
char buf[16];
|
||||
iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
|
||||
}
|
||||
8
ISLE/android/config.h
Normal file
@ -0,0 +1,8 @@
|
||||
#ifndef ANDROID_CONFIG_H
|
||||
#define ANDROID_CONFIG_H
|
||||
|
||||
#include "dictionary.h"
|
||||
|
||||
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary);
|
||||
|
||||
#endif // ANDROID_CONFIG_H
|
||||
@ -72,6 +72,10 @@
|
||||
#include "ios/config.h"
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID
|
||||
#include "android/config.h"
|
||||
#endif
|
||||
|
||||
DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
|
||||
|
||||
// GLOBAL: ISLE 0x410030
|
||||
@ -1027,6 +1031,13 @@ bool IsleApp::LoadConfig()
|
||||
{
|
||||
#ifdef IOS
|
||||
const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
|
||||
#elif defined(ANDROID)
|
||||
// SDL_GetAndroidExternalStoragePath() returns without a trailing / resulting in "filesisle.ini" :(
|
||||
const char* androidPath = SDL_GetAndroidExternalStoragePath();
|
||||
size_t len = SDL_strlen(androidPath) + 2;
|
||||
char* prefPath = new char[len];
|
||||
SDL_strlcpy(prefPath, androidPath, len);
|
||||
SDL_strlcat(prefPath, "/", len);
|
||||
#else
|
||||
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
|
||||
#endif
|
||||
@ -1128,6 +1139,9 @@ bool IsleApp::LoadConfig()
|
||||
#endif
|
||||
#ifdef IOS
|
||||
IOS_SetupDefaultConfigOverrides(dict);
|
||||
#endif
|
||||
#ifdef ANDROID
|
||||
Android_SetupDefaultConfigOverrides(dict);
|
||||
#endif
|
||||
iniparser_dump_ini(dict, iniFP);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig);
|
||||
|
||||
@ -17,6 +17,7 @@ Please note: this project is primarily dedicated to achieving platform independe
|
||||
| Nintendo 3DS | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| Xbox One | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| iOS | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
| Android | [](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
|
||||
|
||||
We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to `isle-portable`. You can find a [list of ongoing efforts](https://github.com/isledecomp/isle-portable/wiki/Work%E2%80%90in%E2%80%90progress-ports) in our Wiki.
|
||||
|
||||
@ -43,7 +44,7 @@ To achieve our goal of platform independence, we need to replace any Windows-onl
|
||||
| WinMM, DirectSound (Audio) | [SDL3](https://www.libsdl.org/), [miniaudio](https://miniaud.io/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aaudio%5D%22&type=code) |
|
||||
| DirectDraw (2D video) | [SDL3](https://www.libsdl.org/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A2d%5D%22&type=code) |
|
||||
| [Smacker](https://github.com/isledecomp/isle/tree/master/3rdparty/smacker) | [libsmacker](https://github.com/foxtacles/libsmacker) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable%20%22%2F%2F%20%5Blibrary%3Alibsmacker%5D%22&type=code) |
|
||||
| Direct3D (3D video) | [SDL3 (Vulkan, Metal, D3D12)](https://www.libsdl.org/), D3D9, OpenGL, OpenGL ES, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
|
||||
| Direct3D (3D video) | [SDL3 (Vulkan, Metal, D3D12)](https://www.libsdl.org/), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
|
||||
| Direct3D Retained Mode | Custom re-implementation | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aretained%5D%22&type=code) |
|
||||
| [SmartHeap](https://github.com/isledecomp/isle/tree/master/3rdparty/smartheap) | Default memory allocator | - | - |
|
||||
|
||||
|
||||
5
android-project/.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
.cxx
|
||||
.gradle
|
||||
local.properties
|
||||
build
|
||||
*.aar
|
||||
101
android-project/app/build.gradle
Normal file
@ -0,0 +1,101 @@
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
}
|
||||
def androidProject = projectDir.parentFile
|
||||
|
||||
android {
|
||||
namespace "org.legoisland.isle"
|
||||
compileSdk 35
|
||||
|
||||
defaultConfig {
|
||||
applicationId 'org.legoisland.isle'
|
||||
minSdk 21
|
||||
targetSdk 35
|
||||
versionCode 1
|
||||
versionName '1.0'
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments '-DANDROID_STL=c++_shared', "-DFETCHCONTENT_BASE_DIR=${androidProject}/build/_deps"
|
||||
if (project.hasProperty('cmakeArgs')) {
|
||||
project.cmakeArgs.split(" ").each {arg -> arguments arg}
|
||||
}
|
||||
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
|
||||
}
|
||||
}
|
||||
}
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
version "3.30.5"
|
||||
path '../../CMakeLists.txt'
|
||||
}
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
register("release") {
|
||||
enableV4Signing = true
|
||||
keyAlias = System.getenv("SIGNING_KEY_ALIAS")
|
||||
keyPassword = System.getenv("SIGNING_KEY_PASSWORD")
|
||||
System.getenv("SIGNING_STORE_FILE")?.with { storeFile = file(it) }
|
||||
storePassword = System.getenv("SIGNING_STORE_PASSWORD")
|
||||
}
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled true
|
||||
signingConfig = signingConfigs.getByName("release")
|
||||
// proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
|
||||
}
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility JavaVersion.VERSION_1_8
|
||||
targetCompatibility JavaVersion.VERSION_1_8
|
||||
}
|
||||
buildFeatures {
|
||||
prefab true
|
||||
}
|
||||
}
|
||||
|
||||
afterEvaluate {
|
||||
def androidPath = System.getenv("ANDROID_HOME") ?: android.sdkDirectory
|
||||
def ndkPath = System.getenv("ANDROID_NDK_HOME") ?: android.ndkDirectory
|
||||
|
||||
tasks.named('compileSDL3AndroidArchive').configure {
|
||||
environment "ANDROID_HOME", androidPath
|
||||
environment "ANDROID_NDK_HOME", ndkPath
|
||||
}
|
||||
}
|
||||
|
||||
def aarDest = project.providers.provider { file("${projectDir}/libs/SDL3.aar") }
|
||||
tasks.register('downloadSDL3', Exec) {
|
||||
workingDir = androidProject
|
||||
commandLine 'cmake', '-P', 'downloadSDL3.cmake'
|
||||
}
|
||||
tasks.register('compileSDL3AndroidArchive', Exec) {
|
||||
workingDir = androidProject
|
||||
dependsOn(downloadSDL3)
|
||||
|
||||
def sdl3Dir = "build/_deps/sdl3-src"
|
||||
commandLine 'python', "${sdl3Dir}/build-scripts/build-release.py",
|
||||
'--actions', 'android',
|
||||
'--fast', '--force',
|
||||
"--root=${sdl3Dir}"
|
||||
|
||||
doLast {
|
||||
def aarFile = file("${androidProject}/${sdl3Dir}/build-android").listFiles().find {
|
||||
it.name.endsWith(".aar")
|
||||
}
|
||||
aarDest.get().parentFile.mkdirs()
|
||||
aarFile.renameTo(aarDest.get())
|
||||
}
|
||||
}
|
||||
tasks.register('ensureSDL3') {
|
||||
// if DOWNLOAD_DEPENDENCIES=OFF download the version appropriate
|
||||
// 'devel android zip' and place the .aar at `aarDest`
|
||||
if (aarDest.get().exists()) { return false }
|
||||
dependsOn(compileSDL3AndroidArchive)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation files('libs/SDL3.aar').builtBy(ensureSDL3)
|
||||
}
|
||||
60
android-project/app/src/main/AndroidManifest.xml
Normal file
@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools">
|
||||
|
||||
<!-- OpenGL ES 3.0 -->
|
||||
<uses-feature
|
||||
android:glEsVersion="0x00030000"
|
||||
android:required="false" />
|
||||
|
||||
<!-- Touchscreen support -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.touchscreen"
|
||||
android:required="false" />
|
||||
|
||||
<!-- Game controller support -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.bluetooth"
|
||||
android:required="false" />
|
||||
<uses-feature
|
||||
android:name="android.hardware.gamepad"
|
||||
android:required="false" />
|
||||
<uses-feature
|
||||
android:name="android.hardware.usb.host"
|
||||
android:required="false" />
|
||||
|
||||
<!-- External mouse input events -->
|
||||
<uses-feature
|
||||
android:name="android.hardware.type.pc"
|
||||
android:required="false" />
|
||||
|
||||
<!-- Allow access to the vibrator -->
|
||||
<uses-permission android:name="android.permission.VIBRATE" />
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:label="@string/app_name"
|
||||
android:supportsRtl="true"
|
||||
android:hardwareAccelerated="true"
|
||||
tools:targetApi="31">
|
||||
<activity
|
||||
android:name="org.legoisland.isle.IsleActivity"
|
||||
android:exported="true"
|
||||
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
|
||||
android:preferMinimalPostProcessing="true"
|
||||
android:screenOrientation="landscape"
|
||||
android:launchMode="singleInstance">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
<intent-filter>
|
||||
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
</manifest>
|
||||
BIN
android-project/app/src/main/ic_launcher-playstore.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
@ -0,0 +1,9 @@
|
||||
package org.legoisland.isle;
|
||||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
|
||||
public class IsleActivity extends SDLActivity {
|
||||
protected String[] getLibraries() {
|
||||
return new String[] { "SDL3", "lego1", "isle" };
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,141 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="108dp"
|
||||
android:height="108dp"
|
||||
android:viewportWidth="180"
|
||||
android:viewportHeight="180">
|
||||
<group android:scaleX="0.47"
|
||||
android:scaleY="0.47"
|
||||
android:translateX="47.7"
|
||||
android:translateY="47.7">
|
||||
<path
|
||||
android:pathData="M16.09,16.09m-16.09,0a16.09,16.09 0,1 1,32.18 0a16.09,16.09 0,1 1,-32.18 0"
|
||||
android:strokeWidth="6.09858"
|
||||
android:fillColor="#ffff00"/>
|
||||
<path
|
||||
android:pathData="M9.23,38.09L9.23,65.53"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="9.15"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="m66.61,9.11l-27.44,0"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="9.15"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="M21.86,39.44 L29.29,61.95"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="9.15"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="m33.06,32.76 l19.56,13.39"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="9.15"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="m38.74,20.71 l22.48,7.51"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="9.15"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="M31.84,157.94l131.47,0l0,18.05l-131.47,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="8.01"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M31.84,79.75l131.47,0l0,18.05l-131.47,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="8.01"
|
||||
android:fillColor="#ffff00"
|
||||
android:strokeColor="#ffff00"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M31.84,131.88l131.47,0l0,18.05l-131.47,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="8.01"
|
||||
android:fillColor="#ff0000"
|
||||
android:strokeColor="#ff0000"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M31.84,105.81l131.47,0l0,18.05l-131.47,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="8.01"
|
||||
android:fillColor="#0000ff"
|
||||
android:strokeColor="#0000ff"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M70.06,80.85l55.04,0l0,68.99l-55.04,0z"
|
||||
android:strokeLineJoin="miter"
|
||||
android:strokeWidth="8.91"
|
||||
android:fillColor="#000000"
|
||||
android:strokeColor="#000000"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M72.74,85.31l20.36,0l0,24.52l-20.36,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="3.04"
|
||||
android:fillColor="#00ffff"
|
||||
android:strokeColor="#00ffff"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M101.96,85.31l20.36,0l0,24.52l-20.36,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="3.04"
|
||||
android:fillColor="#00ffff"
|
||||
android:strokeColor="#00ffff"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M72.89,116.22l20.06,0l0,30.02l-20.06,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="3.34"
|
||||
android:fillColor="#00ffff"
|
||||
android:strokeColor="#00ffff"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M102.11,116.22l20.06,0l0,30.02l-20.06,0z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="3.34"
|
||||
android:fillColor="#00ffff"
|
||||
android:strokeColor="#00ffff"
|
||||
android:strokeLineCap="butt"/>
|
||||
<path
|
||||
android:pathData="M131.19,7.33L131.19,55.6"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="4.57"
|
||||
android:fillColor="#ff0000"
|
||||
android:strokeColor="#000000"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="m111.99,3.21 l38.38,29.26"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="4.57"
|
||||
android:fillColor="#ff0000"
|
||||
android:strokeColor="#000000"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="m115.82,19.64 l30.2,23.02"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="4.57"
|
||||
android:fillColor="#ff0000"
|
||||
android:strokeColor="#000000"
|
||||
android:strokeLineCap="round"/>
|
||||
<path
|
||||
android:pathData="M19.99,75.94H173.06L150.4,51.32h-7.63l-5.02,6.19h-7.47l-4.27,-8.06h-7.59l-4.57,8.06h-8l-4.69,-8.06h-7.44l-4.18,8.06h-8.45l-3.9,-8.06h-7.23l-4.36,8.06h-8.61l-5.45,-6.19h-6.08z"
|
||||
android:strokeLineJoin="round"
|
||||
android:strokeWidth="3.04929"
|
||||
android:fillColor="#ff0000"
|
||||
android:strokeColor="#ff0000"
|
||||
android:strokeLineCap="butt"/>
|
||||
</group>
|
||||
</vector>
|
||||
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
||||
BIN
android-project/app/src/main/res/mipmap-hdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
BIN
android-project/app/src/main/res/mipmap-mdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
BIN
android-project/app/src/main/res/mipmap-xhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 5.0 KiB |
BIN
android-project/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 7.5 KiB |
BIN
android-project/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 10 KiB |
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="ic_launcher_background">#39A0D9</color>
|
||||
</resources>
|
||||
3
android-project/app/src/main/res/values/strings.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Lego Island</string>
|
||||
</resources>
|
||||
8
android-project/app/src/main/res/values/styles.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
</style>
|
||||
|
||||
</resources>
|
||||
4
android-project/build.gradle
Normal file
@ -0,0 +1,4 @@
|
||||
plugins {
|
||||
id 'com.android.application' version '8.7.0' apply false
|
||||
id 'com.android.library' version '8.7.0' apply false
|
||||
}
|
||||
13
android-project/downloadSDL3.cmake
Normal file
@ -0,0 +1,13 @@
|
||||
cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
set(FETCHCONTENT_BASE_DIR "build/_deps")
|
||||
|
||||
FetchContent_Populate(
|
||||
SDL3
|
||||
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
|
||||
GIT_TAG "main"
|
||||
SOURCE_DIR "build/_deps/sdl3-src"
|
||||
BINARY_DIR "build/_deps/sdl3-build"
|
||||
)
|
||||
21
android-project/gradle.properties
Normal file
@ -0,0 +1,21 @@
|
||||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
# AndroidX package structure to make it clearer which packages are bundled with the
|
||||
# Android operating system, and which are packaged with your app"s APK
|
||||
# https://developer.android.com/topic/libraries/support-library/androidx-rn
|
||||
android.useAndroidX=true
|
||||
# Enables namespacing of each library's R class so that its R class includes only the
|
||||
# resources declared in the library itself and none from the library's dependencies,
|
||||
# thereby reducing the size of the R class for that library
|
||||
android.nonTransitiveRClass=true
|
||||
BIN
android-project/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
5
android-project/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.12-bin.zip
|
||||
distributionPath=wrapper/dists
|
||||
zipStorePath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
185
android-project/gradlew
vendored
Executable file
@ -0,0 +1,185 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
89
android-project/gradlew.bat
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
16
android-project/settings.gradle
Normal file
@ -0,0 +1,16 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
rootProject.name = "legoisland"
|
||||
include ':app'
|
||||
@ -44,7 +44,19 @@ if(NOT WINDOWS_STORE)
|
||||
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
|
||||
endif()
|
||||
|
||||
find_library(OPENGL_ES3_LIBRARY NAMES GLESv2)
|
||||
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
|
||||
if(EMSCRIPTEN OR OPENGL_ES2_LIBRARY)
|
||||
message(STATUS "Found OpenGL: enabling OpenGL ES 2.x renderer")
|
||||
target_sources(miniwin PRIVATE src/d3drm/backends/opengles2/renderer.cpp)
|
||||
list(APPEND GRAPHICS_BACKENDS USE_OPENGLES2)
|
||||
if(OPENGL_ES2_LIBRARY)
|
||||
target_link_libraries(miniwin PRIVATE ${OPENGL_ES2_LIBRARY})
|
||||
endif()
|
||||
else()
|
||||
message(STATUS "🧩 OpenGL ES 2.x support not enabled")
|
||||
endif()
|
||||
|
||||
find_library(OPENGL_ES3_LIBRARY NAMES GLESv3 GLESv2)
|
||||
if(EMSCRIPTEN OR OPENGL_ES3_LIBRARY)
|
||||
message(STATUS "Found OpenGL: enabling OpenGL ES 3.x renderer")
|
||||
target_sources(miniwin PRIVATE src/d3drm/backends/opengles3/renderer.cpp)
|
||||
|
||||
898
miniwin/src/d3drm/backends/opengles2/renderer.cpp
Normal file
@ -0,0 +1,898 @@
|
||||
#include "d3drmrenderer_opengles2.h"
|
||||
#include "meshutils.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
static GLuint CompileShader(GLenum type, const char* source)
|
||||
{
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &source, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint success;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
GLint logLength = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0) {
|
||||
std::vector<char> log(logLength);
|
||||
glGetShaderInfoLog(shader, logLength, nullptr, log.data());
|
||||
SDL_Log("Shader compile error: %s", log.data());
|
||||
}
|
||||
else {
|
||||
SDL_Log("CompileShader (%s)", SDL_GetError());
|
||||
}
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
struct SceneLightGLES2 {
|
||||
float color[4];
|
||||
float position[4];
|
||||
float direction[4];
|
||||
};
|
||||
|
||||
Direct3DRMRenderer* OpenGLES2Renderer::Create(DWORD width, DWORD height, float anisotropic)
|
||||
{
|
||||
// We have to reset the attributes here after having enumerated the
|
||||
// OpenGL ES 2.0 renderer, or else SDL gets very confused by SDL_GL_DEPTH_SIZE
|
||||
// call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH.
|
||||
SDL_GL_ResetAttributes();
|
||||
// But ResetAttributes resets it to 16.
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
if (!DDWindow) {
|
||||
SDL_Log("No window handler");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SDL_GLContext context = SDL_GL_CreateContext(DDWindow);
|
||||
if (!context) {
|
||||
SDL_Log("SDL_GL_CreateContext: %s", SDL_GetError());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!SDL_GL_MakeCurrent(DDWindow, context)) {
|
||||
SDL_GL_DestroyContext(context);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
const char* vertexShaderSource = R"(
|
||||
attribute vec3 a_position;
|
||||
attribute vec3 a_normal;
|
||||
attribute vec2 a_texCoord;
|
||||
|
||||
uniform mat4 u_modelViewMatrix;
|
||||
uniform mat3 u_normalMatrix;
|
||||
uniform mat4 u_projectionMatrix;
|
||||
|
||||
varying vec3 v_viewPos;
|
||||
varying vec3 v_normal;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
vec4 viewPos = u_modelViewMatrix * vec4(a_position, 1.0);
|
||||
gl_Position = u_projectionMatrix * viewPos;
|
||||
v_viewPos = viewPos.xyz;
|
||||
v_normal = normalize(u_normalMatrix * a_normal);
|
||||
v_texCoord = a_texCoord;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* fragmentShaderSource = R"(
|
||||
precision mediump float;
|
||||
|
||||
struct SceneLight {
|
||||
vec4 color;
|
||||
vec4 position;
|
||||
vec4 direction;
|
||||
};
|
||||
|
||||
uniform SceneLight u_lights[3];
|
||||
uniform int u_lightCount;
|
||||
|
||||
varying vec3 v_viewPos;
|
||||
varying vec3 v_normal;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
uniform float u_shininess;
|
||||
uniform vec4 u_color;
|
||||
uniform int u_useTexture;
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main() {
|
||||
vec3 diffuse = vec3(0.0);
|
||||
vec3 specular = vec3(0.0);
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (i >= u_lightCount) break;
|
||||
|
||||
vec3 lightColor = u_lights[i].color.rgb;
|
||||
|
||||
if (u_lights[i].position.w == 0.0 && u_lights[i].direction.w == 0.0) {
|
||||
diffuse += lightColor;
|
||||
continue;
|
||||
}
|
||||
|
||||
vec3 lightVec;
|
||||
if (u_lights[i].direction.w == 1.0) {
|
||||
lightVec = -normalize(u_lights[i].direction.xyz);
|
||||
}
|
||||
else {
|
||||
lightVec = u_lights[i].position.xyz - v_viewPos;
|
||||
}
|
||||
lightVec = normalize(lightVec);
|
||||
|
||||
float dotNL = max(dot(v_normal, lightVec), 0.0);
|
||||
if (dotNL > 0.0) {
|
||||
// Diffuse contribution
|
||||
diffuse += dotNL * lightColor;
|
||||
|
||||
// Specular
|
||||
if (u_shininess > 0.0 && u_lights[i].direction.w == 1.0) {
|
||||
vec3 viewVec = normalize(-v_viewPos);
|
||||
vec3 H = normalize(lightVec + viewVec);
|
||||
float dotNH = max(dot(v_normal, H), 0.0);
|
||||
float spec = pow(dotNH, u_shininess);
|
||||
specular += spec * lightColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vec4 finalColor = u_color;
|
||||
finalColor.rgb = clamp(diffuse * u_color.rgb + specular, 0.0, 1.0);
|
||||
if (u_useTexture != 0) {
|
||||
vec4 texel = texture2D(u_texture, v_texCoord);
|
||||
finalColor.rgb = clamp(texel.rgb * finalColor.rgb, 0.0, 1.0);
|
||||
finalColor.a = texel.a;
|
||||
}
|
||||
|
||||
gl_FragColor = finalColor;
|
||||
}
|
||||
)";
|
||||
|
||||
GLuint vs = CompileShader(GL_VERTEX_SHADER, vertexShaderSource);
|
||||
GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
|
||||
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vs);
|
||||
glAttachShader(shaderProgram, fs);
|
||||
glBindAttribLocation(shaderProgram, 0, "a_position");
|
||||
glBindAttribLocation(shaderProgram, 1, "a_normal");
|
||||
glBindAttribLocation(shaderProgram, 2, "a_texCoord");
|
||||
glLinkProgram(shaderProgram);
|
||||
glDeleteShader(vs);
|
||||
glDeleteShader(fs);
|
||||
|
||||
return new OpenGLES2Renderer(width, height, anisotropic, context, shaderProgram);
|
||||
}
|
||||
|
||||
GLES2MeshCacheEntry GLES2UploadMesh(const MeshGroup& meshGroup, bool forceUV = false)
|
||||
{
|
||||
GLES2MeshCacheEntry cache{&meshGroup, meshGroup.version};
|
||||
|
||||
cache.flat = meshGroup.quality == D3DRMRENDER_FLAT || meshGroup.quality == D3DRMRENDER_UNLITFLAT;
|
||||
|
||||
std::vector<D3DRMVERTEX> vertices;
|
||||
if (cache.flat) {
|
||||
FlattenSurfaces(
|
||||
meshGroup.vertices.data(),
|
||||
meshGroup.vertices.size(),
|
||||
meshGroup.indices.data(),
|
||||
meshGroup.indices.size(),
|
||||
meshGroup.texture != nullptr || forceUV,
|
||||
vertices,
|
||||
cache.indices
|
||||
);
|
||||
}
|
||||
else {
|
||||
vertices = meshGroup.vertices;
|
||||
cache.indices.resize(meshGroup.indices.size());
|
||||
std::transform(meshGroup.indices.begin(), meshGroup.indices.end(), cache.indices.begin(), [](DWORD index) {
|
||||
return static_cast<uint16_t>(index);
|
||||
});
|
||||
}
|
||||
|
||||
std::vector<TexCoord> texcoords;
|
||||
if (meshGroup.texture || forceUV) {
|
||||
texcoords.resize(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), texcoords.begin(), [](const D3DRMVERTEX& v) {
|
||||
return v.texCoord;
|
||||
});
|
||||
}
|
||||
std::vector<D3DVECTOR> positions(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), positions.begin(), [](const D3DRMVERTEX& v) {
|
||||
return v.position;
|
||||
});
|
||||
std::vector<D3DVECTOR> normals(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), normals.begin(), [](const D3DRMVERTEX& v) { return v.normal; });
|
||||
|
||||
glGenBuffers(1, &cache.vboPositions);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboPositions);
|
||||
glBufferData(GL_ARRAY_BUFFER, positions.size() * sizeof(D3DVECTOR), positions.data(), GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &cache.vboNormals);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboNormals);
|
||||
glBufferData(GL_ARRAY_BUFFER, normals.size() * sizeof(D3DVECTOR), normals.data(), GL_STATIC_DRAW);
|
||||
|
||||
if (meshGroup.texture || forceUV) {
|
||||
glGenBuffers(1, &cache.vboTexcoords);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboTexcoords);
|
||||
glBufferData(GL_ARRAY_BUFFER, texcoords.size() * sizeof(TexCoord), texcoords.data(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
glGenBuffers(1, &cache.ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache.ibo);
|
||||
glBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER,
|
||||
cache.indices.size() * sizeof(cache.indices[0]),
|
||||
cache.indices.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
return cache;
|
||||
}
|
||||
|
||||
bool OpenGLES2Renderer::UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
|
||||
{
|
||||
SDL_Surface* surf = source;
|
||||
if (source->format != SDL_PIXELFORMAT_RGBA32) {
|
||||
surf = SDL_ConvertSurface(source, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, &outTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, outTexId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||
|
||||
if (isUI) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
if (m_anisotropic > 1.0f) {
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_anisotropic);
|
||||
}
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (surf != source) {
|
||||
SDL_DestroySurface(surf);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
OpenGLES2Renderer::OpenGLES2Renderer(
|
||||
DWORD width,
|
||||
DWORD height,
|
||||
float anisotropic,
|
||||
SDL_GLContext context,
|
||||
GLuint shaderProgram
|
||||
)
|
||||
: m_context(context), m_shaderProgram(shaderProgram), m_anisotropic(anisotropic)
|
||||
{
|
||||
glGenFramebuffers(1, &m_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
bool anisoAvailable = SDL_GL_ExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
GLfloat maxAniso = 0.0f;
|
||||
if (anisoAvailable) {
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAniso);
|
||||
}
|
||||
if (m_anisotropic > maxAniso) {
|
||||
m_anisotropic = maxAniso;
|
||||
}
|
||||
SDL_Log(
|
||||
"Anisotropic is %s. Requested: %f, active: %f, max aniso: %f",
|
||||
m_anisotropic > 1.0f ? "on" : "off",
|
||||
anisotropic,
|
||||
m_anisotropic,
|
||||
maxAniso
|
||||
);
|
||||
|
||||
m_virtualWidth = width;
|
||||
m_virtualHeight = height;
|
||||
ViewportTransform viewportTransform = {1.0f, 0.0f, 0.0f};
|
||||
Resize(width, height, viewportTransform);
|
||||
|
||||
SDL_Surface* dummySurface = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!dummySurface) {
|
||||
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
if (!SDL_LockSurface(dummySurface)) {
|
||||
SDL_Log("Failed to lock surface: %s", SDL_GetError());
|
||||
SDL_DestroySurface(dummySurface);
|
||||
return;
|
||||
}
|
||||
((Uint32*) dummySurface->pixels)[0] = 0xFFFFFFFF;
|
||||
SDL_UnlockSurface(dummySurface);
|
||||
|
||||
UploadTexture(dummySurface, m_dummyTexture, false);
|
||||
if (!m_dummyTexture) {
|
||||
SDL_DestroySurface(dummySurface);
|
||||
SDL_Log("Failed to create surface: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_DestroySurface(dummySurface);
|
||||
|
||||
m_posLoc = glGetAttribLocation(m_shaderProgram, "a_position");
|
||||
m_normLoc = glGetAttribLocation(m_shaderProgram, "a_normal");
|
||||
m_texLoc = glGetAttribLocation(m_shaderProgram, "a_texCoord");
|
||||
m_colorLoc = glGetUniformLocation(m_shaderProgram, "u_color");
|
||||
m_shinLoc = glGetUniformLocation(m_shaderProgram, "u_shininess");
|
||||
m_lightCountLoc = glGetUniformLocation(m_shaderProgram, "u_lightCount");
|
||||
m_useTextureLoc = glGetUniformLocation(m_shaderProgram, "u_useTexture");
|
||||
m_textureLoc = glGetUniformLocation(m_shaderProgram, "u_texture");
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
std::string base = "u_lights[" + std::to_string(i) + "]";
|
||||
u_lightLocs[i][0] = glGetUniformLocation(m_shaderProgram, (base + ".color").c_str());
|
||||
u_lightLocs[i][1] = glGetUniformLocation(m_shaderProgram, (base + ".position").c_str());
|
||||
u_lightLocs[i][2] = glGetUniformLocation(m_shaderProgram, (base + ".direction").c_str());
|
||||
}
|
||||
m_modelViewMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_modelViewMatrix");
|
||||
m_normalMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_normalMatrix");
|
||||
m_projectionMatrixLoc = glGetUniformLocation(m_shaderProgram, "u_projectionMatrix");
|
||||
|
||||
m_uiMesh.vertices = {
|
||||
{{0.0f, 0.0f, 0.0f}, {0, 0, -1}, {0.0f, 0.0f}},
|
||||
{{1.0f, 0.0f, 0.0f}, {0, 0, -1}, {1.0f, 0.0f}},
|
||||
{{1.0f, 1.0f, 0.0f}, {0, 0, -1}, {1.0f, 1.0f}},
|
||||
{{0.0f, 1.0f, 0.0f}, {0, 0, -1}, {0.0f, 1.0f}}
|
||||
};
|
||||
m_uiMesh.indices = {0, 1, 2, 0, 2, 3};
|
||||
m_uiMeshCache = GLES2UploadMesh(m_uiMesh, true);
|
||||
|
||||
glUseProgram(m_shaderProgram);
|
||||
}
|
||||
|
||||
OpenGLES2Renderer::~OpenGLES2Renderer()
|
||||
{
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
glDeleteTextures(1, &m_dummyTexture);
|
||||
glDeleteProgram(m_shaderProgram);
|
||||
glDeleteTextures(1, &m_colorTarget);
|
||||
glDeleteRenderbuffers(1, &m_depthTarget);
|
||||
glDeleteFramebuffers(1, &m_fbo);
|
||||
SDL_GL_DestroyContext(m_context);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::PushLights(const SceneLight* lightsArray, size_t count)
|
||||
{
|
||||
if (count > 3) {
|
||||
SDL_Log("Unsupported number of lights (%d)", static_cast<int>(count));
|
||||
count = 3;
|
||||
}
|
||||
|
||||
m_lights.assign(lightsArray, lightsArray + count);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::SetFrustumPlanes(const Plane* frustumPlanes)
|
||||
{
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back)
|
||||
{
|
||||
memcpy(&m_projection, projection, sizeof(D3DRMMATRIX4D));
|
||||
}
|
||||
|
||||
struct TextureDestroyContextGLS2 {
|
||||
OpenGLES2Renderer* renderer;
|
||||
Uint32 textureId;
|
||||
};
|
||||
|
||||
void OpenGLES2Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture)
|
||||
{
|
||||
auto* ctx = new TextureDestroyContextGLS2{this, id};
|
||||
texture->AddDestroyCallback(
|
||||
[](IDirect3DRMObject* obj, void* arg) {
|
||||
auto* ctx = static_cast<TextureDestroyContextGLS2*>(arg);
|
||||
auto& cache = ctx->renderer->m_textures[ctx->textureId];
|
||||
if (cache.glTextureId != 0) {
|
||||
glDeleteTextures(1, &cache.glTextureId);
|
||||
cache.glTextureId = 0;
|
||||
cache.texture = nullptr;
|
||||
}
|
||||
delete ctx;
|
||||
},
|
||||
ctx
|
||||
);
|
||||
}
|
||||
|
||||
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
|
||||
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
|
||||
|
||||
for (Uint32 i = 0; i < m_textures.size(); ++i) {
|
||||
auto& tex = m_textures[i];
|
||||
if (tex.texture == texture) {
|
||||
if (tex.version != texture->m_version) {
|
||||
glDeleteTextures(1, &tex.glTextureId);
|
||||
if (UploadTexture(surface->m_surface, tex.glTextureId, isUI)) {
|
||||
tex.version = texture->m_version;
|
||||
}
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
GLuint texId;
|
||||
if (!UploadTexture(surface->m_surface, texId, isUI)) {
|
||||
return NO_TEXTURE_ID;
|
||||
}
|
||||
|
||||
for (Uint32 i = 0; i < m_textures.size(); ++i) {
|
||||
auto& tex = m_textures[i];
|
||||
if (!tex.texture) {
|
||||
tex.texture = texture;
|
||||
tex.version = texture->m_version;
|
||||
tex.glTextureId = texId;
|
||||
tex.width = surface->m_surface->w;
|
||||
tex.height = surface->m_surface->h;
|
||||
AddTextureDestroyCallback(i, texture);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
m_textures.push_back(
|
||||
{texture, texture->m_version, texId, (uint16_t) surface->m_surface->w, (uint16_t) surface->m_surface->h}
|
||||
);
|
||||
AddTextureDestroyCallback((Uint32) (m_textures.size() - 1), texture);
|
||||
return (Uint32) (m_textures.size() - 1);
|
||||
}
|
||||
|
||||
struct GLES2MeshDestroyContext {
|
||||
OpenGLES2Renderer* renderer;
|
||||
Uint32 id;
|
||||
};
|
||||
|
||||
void OpenGLES2Renderer::AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh)
|
||||
{
|
||||
auto* ctx = new GLES2MeshDestroyContext{this, id};
|
||||
mesh->AddDestroyCallback(
|
||||
[](IDirect3DRMObject*, void* arg) {
|
||||
auto* ctx = static_cast<GLES2MeshDestroyContext*>(arg);
|
||||
auto& cache = ctx->renderer->m_meshs[ctx->id];
|
||||
cache.meshGroup = nullptr;
|
||||
glDeleteBuffers(1, &cache.vboPositions);
|
||||
glDeleteBuffers(1, &cache.vboNormals);
|
||||
glDeleteBuffers(1, &cache.vboTexcoords);
|
||||
glDeleteBuffers(1, &cache.ibo);
|
||||
delete ctx;
|
||||
},
|
||||
ctx
|
||||
);
|
||||
}
|
||||
|
||||
Uint32 OpenGLES2Renderer::GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup)
|
||||
{
|
||||
for (Uint32 i = 0; i < m_meshs.size(); ++i) {
|
||||
auto& cache = m_meshs[i];
|
||||
if (cache.meshGroup == meshGroup) {
|
||||
if (cache.version != meshGroup->version) {
|
||||
cache = std::move(GLES2UploadMesh(*meshGroup));
|
||||
}
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
auto newCache = GLES2UploadMesh(*meshGroup);
|
||||
|
||||
for (Uint32 i = 0; i < m_meshs.size(); ++i) {
|
||||
auto& cache = m_meshs[i];
|
||||
if (!cache.meshGroup) {
|
||||
cache = std::move(newCache);
|
||||
AddMeshDestroyCallback(i, mesh);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
m_meshs.push_back(std::move(newCache));
|
||||
AddMeshDestroyCallback((Uint32) (m_meshs.size() - 1), mesh);
|
||||
return (Uint32) (m_meshs.size() - 1);
|
||||
}
|
||||
|
||||
HRESULT OpenGLES2Renderer::BeginFrame()
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
|
||||
SceneLightGLES2 lightData[3];
|
||||
int lightCount = std::min(static_cast<int>(m_lights.size()), 3);
|
||||
|
||||
for (int i = 0; i < lightCount; ++i) {
|
||||
const auto& src = m_lights[i];
|
||||
lightData[i].color[0] = src.color.r;
|
||||
lightData[i].color[1] = src.color.g;
|
||||
lightData[i].color[2] = src.color.b;
|
||||
lightData[i].color[3] = src.color.a;
|
||||
|
||||
lightData[i].position[0] = src.position.x;
|
||||
lightData[i].position[1] = src.position.y;
|
||||
lightData[i].position[2] = src.position.z;
|
||||
lightData[i].position[3] = src.positional;
|
||||
|
||||
lightData[i].direction[0] = src.direction.x;
|
||||
lightData[i].direction[1] = src.direction.y;
|
||||
lightData[i].direction[2] = src.direction.z;
|
||||
lightData[i].direction[3] = src.directional;
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightCount; ++i) {
|
||||
glUniform4fv(u_lightLocs[i][0], 1, lightData[i].color);
|
||||
glUniform4fv(u_lightLocs[i][1], 1, lightData[i].position);
|
||||
glUniform4fv(u_lightLocs[i][2], 1, lightData[i].direction);
|
||||
}
|
||||
glUniform1i(m_lightCountLoc, lightCount);
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::EnableTransparency()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::SubmitDraw(
|
||||
DWORD meshId,
|
||||
const D3DRMMATRIX4D& modelViewMatrix,
|
||||
const D3DRMMATRIX4D& worldMatrix,
|
||||
const D3DRMMATRIX4D& viewMatrix,
|
||||
const Matrix3x3& normalMatrix,
|
||||
const Appearance& appearance
|
||||
)
|
||||
{
|
||||
auto& mesh = m_meshs[meshId];
|
||||
|
||||
glUniformMatrix4fv(m_modelViewMatrixLoc, 1, GL_FALSE, &modelViewMatrix[0][0]);
|
||||
glUniformMatrix3fv(m_normalMatrixLoc, 1, GL_FALSE, &normalMatrix[0][0]);
|
||||
glUniformMatrix4fv(m_projectionMatrixLoc, 1, GL_FALSE, &m_projection[0][0]);
|
||||
|
||||
glUniform4f(
|
||||
m_colorLoc,
|
||||
appearance.color.r / 255.0f,
|
||||
appearance.color.g / 255.0f,
|
||||
appearance.color.b / 255.0f,
|
||||
appearance.color.a / 255.0f
|
||||
);
|
||||
|
||||
glUniform1f(m_shinLoc, appearance.shininess);
|
||||
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textures[appearance.textureId].glTextureId);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
else {
|
||||
glUniform1i(m_useTextureLoc, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions);
|
||||
glEnableVertexAttribArray(m_posLoc);
|
||||
glVertexAttribPointer(m_posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboNormals);
|
||||
glEnableVertexAttribArray(m_normLoc);
|
||||
glVertexAttribPointer(m_normLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboTexcoords);
|
||||
glEnableVertexAttribArray(m_texLoc);
|
||||
glVertexAttribPointer(m_texLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
glDisableVertexAttribArray(m_normLoc);
|
||||
glDisableVertexAttribArray(m_texLoc);
|
||||
}
|
||||
|
||||
HRESULT OpenGLES2Renderer::FinalizeFrame()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Resize(int width, int height, const ViewportTransform& viewportTransform)
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_viewportTransform = viewportTransform;
|
||||
if (m_renderedImage) {
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
}
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
|
||||
if (m_colorTarget) {
|
||||
glDeleteTextures(1, &m_colorTarget);
|
||||
m_colorTarget = 0;
|
||||
}
|
||||
if (m_depthTarget) {
|
||||
glDeleteRenderbuffers(1, &m_depthTarget);
|
||||
m_depthTarget = 0;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
// Create color texture
|
||||
glGenTextures(1, &m_colorTarget);
|
||||
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorTarget, 0);
|
||||
|
||||
// Create depth renderbuffer
|
||||
glGenRenderbuffers(1, &m_depthTarget);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_depthTarget);
|
||||
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_depth24")) {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, width, height);
|
||||
}
|
||||
else if (SDL_GL_ExtensionSupported("GL_OES_depth32")) {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32_OES, width, height);
|
||||
}
|
||||
else {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
|
||||
}
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthTarget);
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
SDL_Log("FBO incomplete: 0x%X", status);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glViewport(0, 0, m_width, m_height);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Clear(float r, float g, float b)
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(r, g, b, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Flip()
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
if (!m_dirty) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glFrontFace(GL_CCW);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glUniform4f(m_colorLoc, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glUniform1f(m_shinLoc, 0.0f);
|
||||
|
||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||
glUniform1i(m_lightCountLoc, 1);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_colorTarget);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
|
||||
D3DRMMATRIX4D projection;
|
||||
D3DRMMATRIX4D modelViewMatrix = {
|
||||
{(float) m_width, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f, (float) -m_height, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f, 1.0f, 0.0f},
|
||||
{0.0f, (float) m_height, 0.0f, 1.0f}
|
||||
};
|
||||
glUniformMatrix4fv(m_modelViewMatrixLoc, 1, GL_FALSE, &modelViewMatrix[0][0]);
|
||||
Matrix3x3 identity = {{1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}, {0.f, 0.f, 1.f}};
|
||||
glUniformMatrix3fv(m_normalMatrixLoc, 1, GL_FALSE, &identity[0][0]);
|
||||
CreateOrthographicProjection((float) m_width, (float) m_height, projection);
|
||||
glUniformMatrix4fv(m_projectionMatrixLoc, 1, GL_FALSE, &projection[0][0]);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboPositions);
|
||||
glEnableVertexAttribArray(m_posLoc);
|
||||
glVertexAttribPointer(m_posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboTexcoords);
|
||||
glEnableVertexAttribArray(m_texLoc);
|
||||
glVertexAttribPointer(m_texLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_uiMeshCache.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_uiMeshCache.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
glDisableVertexAttribArray(m_texLoc);
|
||||
|
||||
SDL_GL_SwapWindow(DDWindow);
|
||||
glFrontFace(GL_CW);
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color)
|
||||
{
|
||||
SDL_GL_MakeCurrent(DDWindow, m_context);
|
||||
m_dirty = true;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
float ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float blank[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glUniform4fv(u_lightLocs[0][0], 1, ambient);
|
||||
glUniform4fv(u_lightLocs[0][1], 1, blank);
|
||||
glUniform4fv(u_lightLocs[0][2], 1, blank);
|
||||
glUniform1i(m_lightCountLoc, 1);
|
||||
|
||||
glUniform4f(m_colorLoc, color.r, color.g, color.b, color.a);
|
||||
glUniform1f(m_shinLoc, 0.0f);
|
||||
|
||||
SDL_Rect expandedDstRect;
|
||||
if (textureId != NO_TEXTURE_ID) {
|
||||
const GLES2TextureCacheEntry& texture = m_textures[textureId];
|
||||
float scaleX = static_cast<float>(dstRect.w) / srcRect.w;
|
||||
float scaleY = static_cast<float>(dstRect.h) / srcRect.h;
|
||||
expandedDstRect = {
|
||||
static_cast<int>(std::round(dstRect.x - srcRect.x * scaleX)),
|
||||
static_cast<int>(std::round(dstRect.y - srcRect.y * scaleY)),
|
||||
static_cast<int>(std::round(texture.width * scaleX)),
|
||||
static_cast<int>(std::round(texture.height * scaleY))
|
||||
};
|
||||
|
||||
glUniform1i(m_useTextureLoc, 1);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture.glTextureId);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
else {
|
||||
expandedDstRect = dstRect;
|
||||
glUniform1i(m_useTextureLoc, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_dummyTexture);
|
||||
glUniform1i(m_textureLoc, 0);
|
||||
}
|
||||
|
||||
D3DRMMATRIX4D modelView, projection;
|
||||
Create2DTransformMatrix(
|
||||
expandedDstRect,
|
||||
m_viewportTransform.scale,
|
||||
m_viewportTransform.offsetX,
|
||||
m_viewportTransform.offsetY,
|
||||
modelView
|
||||
);
|
||||
|
||||
glUniformMatrix4fv(m_modelViewMatrixLoc, 1, GL_FALSE, &modelView[0][0]);
|
||||
Matrix3x3 identity = {{1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}, {0.f, 0.f, 1.f}};
|
||||
glUniformMatrix3fv(m_normalMatrixLoc, 1, GL_FALSE, &identity[0][0]);
|
||||
CreateOrthographicProjection((float) m_width, (float) m_height, projection);
|
||||
glUniformMatrix4fv(m_projectionMatrixLoc, 1, GL_FALSE, &projection[0][0]);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(
|
||||
static_cast<int>(std::round(dstRect.x * m_viewportTransform.scale + m_viewportTransform.offsetX)),
|
||||
m_height - static_cast<int>(
|
||||
std::round((dstRect.y + dstRect.h) * m_viewportTransform.scale + m_viewportTransform.offsetY)
|
||||
),
|
||||
static_cast<int>(std::round(dstRect.w * m_viewportTransform.scale)),
|
||||
static_cast<int>(std::round(dstRect.h * m_viewportTransform.scale))
|
||||
);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboPositions);
|
||||
glEnableVertexAttribArray(m_posLoc);
|
||||
glVertexAttribPointer(m_posLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_uiMeshCache.vboTexcoords);
|
||||
glEnableVertexAttribArray(m_texLoc);
|
||||
glVertexAttribPointer(m_texLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_uiMeshCache.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(m_uiMeshCache.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
glDisableVertexAttribArray(m_texLoc);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::Download(SDL_Surface* target)
|
||||
{
|
||||
glFinish();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
|
||||
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels);
|
||||
|
||||
SDL_Rect srcRect = {
|
||||
static_cast<int>(m_viewportTransform.offsetX),
|
||||
static_cast<int>(m_viewportTransform.offsetY),
|
||||
static_cast<int>(target->w * m_viewportTransform.scale),
|
||||
static_cast<int>(target->h * m_viewportTransform.scale),
|
||||
};
|
||||
|
||||
SDL_Surface* bufferClone = SDL_CreateSurface(target->w, target->h, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!bufferClone) {
|
||||
SDL_Log("SDL_CreateSurface: %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_BlitSurfaceScaled(m_renderedImage, &srcRect, bufferClone, nullptr, SDL_SCALEMODE_NEAREST);
|
||||
|
||||
// Flip image vertically into target
|
||||
SDL_Rect rowSrc = {0, 0, bufferClone->w, 1};
|
||||
SDL_Rect rowDst = {0, 0, bufferClone->w, 1};
|
||||
for (int y = 0; y < bufferClone->h; ++y) {
|
||||
rowSrc.y = y;
|
||||
rowDst.y = bufferClone->h - 1 - y;
|
||||
SDL_BlitSurface(bufferClone, &rowSrc, target, &rowDst);
|
||||
}
|
||||
|
||||
SDL_DestroySurface(bufferClone);
|
||||
}
|
||||
|
||||
void OpenGLES2Renderer::SetDither(bool dither)
|
||||
{
|
||||
if (dither) {
|
||||
glEnable(GL_DITHER);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_DITHER);
|
||||
}
|
||||
}
|
||||
@ -2,6 +2,9 @@
|
||||
#ifdef USE_OPENGL1
|
||||
#include "d3drmrenderer_opengl1.h"
|
||||
#endif
|
||||
#ifdef USE_OPENGLES2
|
||||
#include "d3drmrenderer_opengles2.h"
|
||||
#endif
|
||||
#ifdef USE_OPENGLES3
|
||||
#include "d3drmrenderer_opengles3.h"
|
||||
#endif
|
||||
@ -44,6 +47,11 @@ Direct3DRMRenderer* CreateDirect3DRMRenderer(
|
||||
);
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_OPENGLES2
|
||||
if (SDL_memcmp(guid, &OpenGLES2_GUID, sizeof(GUID)) == 0) {
|
||||
return OpenGLES2Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight, d3d->GetAnisotropic());
|
||||
}
|
||||
#endif
|
||||
#ifdef USE_OPENGL1
|
||||
if (SDL_memcmp(guid, &OpenGL1_GUID, sizeof(GUID)) == 0) {
|
||||
return OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight, d3d->GetMSAASamples());
|
||||
@ -70,6 +78,9 @@ void Direct3DRMRenderer_EnumDevices(const IDirect3DMiniwin* d3d, LPD3DENUMDEVICE
|
||||
#ifdef USE_OPENGLES3
|
||||
OpenGLES3Renderer_EnumDevice(d3d, cb, ctx);
|
||||
#endif
|
||||
#ifdef USE_OPENGLES2
|
||||
OpenGLES2Renderer_EnumDevice(d3d, cb, ctx);
|
||||
#endif
|
||||
#ifdef USE_OPENGL1
|
||||
OpenGL1Renderer_EnumDevice(d3d, cb, ctx);
|
||||
#endif
|
||||
|
||||
128
miniwin/src/internal/d3drmrenderer_opengles2.h
Normal file
@ -0,0 +1,128 @@
|
||||
#pragma once
|
||||
|
||||
#include "d3drmrenderer.h"
|
||||
#include "d3drmtexture_impl.h"
|
||||
#include "ddraw_impl.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <vector>
|
||||
|
||||
DEFINE_GUID(OpenGLES2_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06);
|
||||
|
||||
struct GLES2TextureCacheEntry {
|
||||
IDirect3DRMTexture* texture;
|
||||
Uint32 version;
|
||||
GLuint glTextureId;
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
};
|
||||
|
||||
struct GLES2MeshCacheEntry {
|
||||
const MeshGroup* meshGroup;
|
||||
int version;
|
||||
bool flat;
|
||||
|
||||
std::vector<uint16_t> indices;
|
||||
GLuint vboPositions;
|
||||
GLuint vboNormals;
|
||||
GLuint vboTexcoords;
|
||||
GLuint ibo;
|
||||
};
|
||||
|
||||
class OpenGLES2Renderer : public Direct3DRMRenderer {
|
||||
public:
|
||||
static Direct3DRMRenderer* Create(DWORD width, DWORD height, float anisotropic);
|
||||
OpenGLES2Renderer(DWORD width, DWORD height, float anisotropic, SDL_GLContext context, GLuint shaderProgram);
|
||||
~OpenGLES2Renderer() override;
|
||||
|
||||
void PushLights(const SceneLight* lightsArray, size_t count) override;
|
||||
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
|
||||
void SetFrustumPlanes(const Plane* frustumPlanes) override;
|
||||
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
|
||||
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
|
||||
HRESULT BeginFrame() override;
|
||||
void EnableTransparency() override;
|
||||
void SubmitDraw(
|
||||
DWORD meshId,
|
||||
const D3DRMMATRIX4D& modelViewMatrix,
|
||||
const D3DRMMATRIX4D& worldMatrix,
|
||||
const D3DRMMATRIX4D& viewMatrix,
|
||||
const Matrix3x3& normalMatrix,
|
||||
const Appearance& appearance
|
||||
) override;
|
||||
HRESULT FinalizeFrame() override;
|
||||
void Resize(int width, int height, const ViewportTransform& viewportTransform) override;
|
||||
void Clear(float r, float g, float b) override;
|
||||
void Flip() override;
|
||||
void Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect, FColor color) override;
|
||||
void Download(SDL_Surface* target) override;
|
||||
void SetDither(bool dither) override;
|
||||
|
||||
private:
|
||||
void AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* texture);
|
||||
void AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh);
|
||||
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI);
|
||||
|
||||
MeshGroup m_uiMesh;
|
||||
GLES2MeshCacheEntry m_uiMeshCache;
|
||||
std::vector<GLES2TextureCacheEntry> m_textures;
|
||||
std::vector<GLES2MeshCacheEntry> m_meshs;
|
||||
D3DRMMATRIX4D m_projection;
|
||||
SDL_Surface* m_renderedImage = nullptr;
|
||||
bool m_dirty = false;
|
||||
std::vector<SceneLight> m_lights;
|
||||
SDL_GLContext m_context;
|
||||
float m_anisotropic;
|
||||
GLuint m_fbo;
|
||||
GLuint m_colorTarget;
|
||||
GLuint m_depthTarget;
|
||||
GLuint m_shaderProgram;
|
||||
GLuint m_dummyTexture;
|
||||
GLint m_posLoc;
|
||||
GLint m_normLoc;
|
||||
GLint m_texLoc;
|
||||
GLint m_colorLoc;
|
||||
GLint m_shinLoc;
|
||||
GLint m_lightCountLoc;
|
||||
GLint m_useTextureLoc;
|
||||
GLint m_textureLoc;
|
||||
GLint u_lightLocs[3][3];
|
||||
GLint m_modelViewMatrixLoc;
|
||||
GLint m_normalMatrixLoc;
|
||||
GLint m_projectionMatrixLoc;
|
||||
ViewportTransform m_viewportTransform;
|
||||
};
|
||||
|
||||
inline static void OpenGLES2Renderer_EnumDevice(const IDirect3DMiniwin* d3d, LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
||||
{
|
||||
Direct3DRMRenderer* device = OpenGLES2Renderer::Create(640, 480, d3d->GetAnisotropic());
|
||||
if (!device) {
|
||||
return;
|
||||
}
|
||||
|
||||
D3DDEVICEDESC halDesc = {};
|
||||
halDesc.dcmColorModel = D3DCOLOR_RGB;
|
||||
halDesc.dwFlags = D3DDD_DEVICEZBUFFERBITDEPTH;
|
||||
halDesc.dwDeviceZBufferBitDepth = DDBD_16;
|
||||
halDesc.dwDeviceRenderBitDepth = DDBD_32;
|
||||
halDesc.dpcTriCaps.dwTextureCaps = D3DPTEXTURECAPS_PERSPECTIVE;
|
||||
halDesc.dpcTriCaps.dwShadeCaps = D3DPSHADECAPS_ALPHAFLATBLEND;
|
||||
halDesc.dpcTriCaps.dwTextureFilterCaps = D3DPTFILTERCAPS_LINEAR;
|
||||
|
||||
const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
|
||||
if (extensions) {
|
||||
if (strstr(extensions, "GL_OES_depth24")) {
|
||||
halDesc.dwDeviceZBufferBitDepth |= DDBD_24;
|
||||
}
|
||||
if (strstr(extensions, "GL_OES_depth32")) {
|
||||
halDesc.dwDeviceZBufferBitDepth |= DDBD_32;
|
||||
}
|
||||
}
|
||||
|
||||
delete device;
|
||||
|
||||
D3DDEVICEDESC helDesc = {};
|
||||
|
||||
EnumDevice(cb, ctx, "OpenGL ES 2.0 HAL", &halDesc, &helDesc, OpenGLES2_GUID);
|
||||
}
|
||||
1
settings.gradle
Normal file
@ -0,0 +1 @@
|
||||
includeBuild('android-project')
|
||||