Fix SDL3 interfaces

This commit is contained in:
Christian Semmler 2024-09-05 12:15:04 -07:00
parent 318c46b881
commit 9b48c8e5b1
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@ -232,7 +232,7 @@ void IsleApp::SetupVideoFlags(
} }
} }
int SDL_AppInit(void** appstate, int argc, char** argv) SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
{ {
*appstate = NULL; *appstate = NULL;
@ -279,7 +279,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
int SDL_AppIterate(void* appstate) SDL_AppResult SDL_AppIterate(void* appstate)
{ {
if (g_closed) { if (g_closed) {
return SDL_APP_SUCCESS; return SDL_APP_SUCCESS;
@ -311,7 +311,7 @@ int SDL_AppIterate(void* appstate)
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
int SDL_AppEvent(void* appstate, const SDL_Event* event) SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
{ {
if (!g_isle) { if (!g_isle) {
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;