Re-add linking SDL::Headers

This commit is contained in:
VoxelTek 2025-08-02 22:36:55 +10:00
parent 775454f253
commit 9afc40891d

View File

@ -186,11 +186,7 @@ target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/L
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions>")
target_link_libraries(lego1 PRIVATE SDL3::SDL3)
if (NXDK) # Dunno why, but Ryzee's SDL3 doesn't like "SDL3::Headers"
target_link_libraries(lego1 PUBLIC SDL3)
else()
target_link_libraries(lego1 PUBLIC SDL3::Headers)
endif()
target_link_libraries(lego1 PUBLIC SDL3::Headers)
target_link_libraries(lego1 PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Allow unconditional include of miniwin/miniwind3d.h
target_link_libraries(lego1 PRIVATE miniwin-headers)