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https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
fix incorrect assumptions with display
+ clang format
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parent
9614c0b97b
commit
98249834ff
24
3rdparty/sdl3-shim/SDL3/SDL.h
vendored
24
3rdparty/sdl3-shim/SDL3/SDL.h
vendored
@ -42,14 +42,14 @@ inline float SDL_randf()
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// https://wiki.libsdl.org/SDL3/README-migration#sdl_videoh
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typedef Uint32 SDL_DisplayID;
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typedef int SDL_DisplayID;
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inline SDL_DisplayID SDL_GetPrimaryDisplay()
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{
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return 0;
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return 1;
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}
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// Modified from 83bb0f9105922fd49282f0b931f7873a71877ac8 SDL_video.c#L1331
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inline SDL_DisplayMode** SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count)
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inline SDL_DisplayMode** SDL_GetFullscreenDisplayModes(int displayID, int* count)
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{
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int i;
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if (count) *count = 0;
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@ -76,11 +76,21 @@ inline SDL_DisplayMode** SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID,
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return result;
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}
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inline SDL_DisplayMode* SDL_GetCurrentDisplayMode(SDL_DisplayID displayID)
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inline SDL_DisplayMode g_displayMode;
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inline SDL_mutex* g_displayMutex = SDL_CreateMutex();
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// This does not handle the differences between the SDL_DisplayMode struct
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// https://wiki.libsdl.org/SDL3/SDL_DisplayMode
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// https://wiki.libsdl.org/SDL2/SDL_DisplayMode
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inline SDL_DisplayMode* SDL_GetCurrentDisplayMode(int displayID)
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{
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SDL_DisplayMode* mode = nullptr;
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SDL_GetCurrentDisplayMode(displayID, mode);
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return mode;
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SDL_LockMutex(g_displayMutex);
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if (SDL_GetCurrentDisplayMode(displayID, &g_displayMode) == 0) {
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SDL_UnlockMutex(g_timerMutex);
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return &g_displayMode;
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}
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SDL_UnlockMutex(g_timerMutex);
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return NULL;
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}
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#define SDL_GetWindowSize(...) (SDL_GetWindowSize(__VA_ARGS__), true )
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12
3rdparty/sdl3-shim/SDL3/SDL_events.h
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12
3rdparty/sdl3-shim/SDL3/SDL_events.h
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@ -1,11 +1,15 @@
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#pragma once
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#include "SDL.h"
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#include <SDL2/SDL_events.h>
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// https://wiki.libsdl.org/SDL3/README-migration#sdl_eventsh
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#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED
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#define SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED (SDL_WINDOWEVENT + 2 + SDL_WINDOWEVENT_SIZE_CHANGED)
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#define SDL_EVENT_WINDOW_CLOSE_REQUESTED (SDL_WINDOWEVENT + 2 + SDL_WINDOWEVENT_CLOSE)
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#define SDL_EVENT_WINDOW_FOCUS_GAINED (SDL_WINDOWEVENT + 2 + SDL_WINDOWEVENT_FOCUS_GAINED)
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#define SDL_EVENT_WINDOW_FOCUS_LOST (SDL_WINDOWEVENT + 2 + SDL_WINDOWEVENT_FOCUS_LOST)
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// #define SDL_EVENT_MOUSE_BUTTON_DOWN SDL_MOUSEBUTTONDOWN
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// #define SDL_EVENT_MOUSE_BUTTON_UP SDL_MOUSEBUTTONUP
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@ -18,12 +22,6 @@
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#define SDL_EVENT_QUIT SDL_QUIT
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#define SDL_EVENT_WINDOW_CLOSE_REQUESTED SDL_WINDOWEVENT_CLOSE
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#define SDL_EVENT_WINDOW_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED
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#define SDL_EVENT_WINDOW_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST
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#define SDL_EVENT_GAMEPAD_AXIS_MOTION SDL_CONTROLLERAXISMOTION
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#define SDL_EVENT_GAMEPAD_BUTTON_DOWN SDL_CONTROLLERBUTTONDOWN
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#define SDL_EVENT_GAMEPAD_BUTTON_UP SDL_CONTROLLERBUTTONUP
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30
3rdparty/sdl3-shim/SDL3/SDL_timer.h
vendored
30
3rdparty/sdl3-shim/SDL3/SDL_timer.h
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@ -12,22 +12,21 @@
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// time is in miliseconds not nanoseconds
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#define SDL_NS_TO_MS(MS) (MS)
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typedef Uint32 SDL3_TimerCallback (void *userdata, SDL_TimerID timerID, Uint32 interval);
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typedef Uint32 SDL3_TimerCallback(void* userdata, SDL_TimerID timerID, Uint32 interval);
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struct SDL2TimerShimData {
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SDL3_TimerCallback *callback2;
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void *userdata2;
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SDL3_TimerCallback* callback;
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void* userdata;
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SDL_TimerID id;
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};
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static std::map<SDL_TimerID, void*> g_timers;
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static SDL_mutex *g_timerMutex = SDL_CreateMutex();
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inline std::map<SDL_TimerID, SDL2TimerShimData*> g_timers;
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inline SDL_mutex* g_timerMutex = SDL_CreateMutex();
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inline Uint32 shim_timer_callback (Uint32 interval, void *param)
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inline Uint32 shim_timer_callback(Uint32 interval, void* param)
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{
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const auto shim = static_cast<SDL2TimerShimData*>(param);
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const Uint32 next = shim->callback2(shim->userdata2, shim->id, interval);
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auto* shim = static_cast<SDL2TimerShimData*>(param);
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const Uint32 next = shim->callback(shim->userdata, shim->id, interval);
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if (next == 0) {
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SDL_LockMutex(g_timerMutex);
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@ -39,13 +38,17 @@ inline Uint32 shim_timer_callback (Uint32 interval, void *param)
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return next;
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}
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inline SDL_TimerID SDL_AddTimer(Uint32 interval, SDL3_TimerCallback callback3, void* userdata)
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inline SDL_TimerID SDL_AddTimer(Uint32 interval, SDL3_TimerCallback* callback, void* userdata)
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{
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const auto shim = static_cast<SDL2TimerShimData*>(SDL_malloc(sizeof(SDL2TimerShimData)));
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shim->callback2 = callback3;
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shim->userdata2 = userdata;
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auto* shim = static_cast<SDL2TimerShimData*>(SDL_malloc(sizeof(SDL2TimerShimData)));
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shim->callback = callback;
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shim->userdata = userdata;
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const SDL_TimerID id = ::SDL_AddTimer(interval, shim_timer_callback, shim);
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if (id == 0) {
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SDL_free(shim);
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return 0;
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}
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shim->id = id;
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SDL_LockMutex(g_timerMutex);
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@ -66,5 +69,4 @@ inline SDL_bool SDL_RemoveTimer2(SDL_TimerID id)
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return ::SDL_RemoveTimer(id);
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}
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#define SDL_RemoveTimer SDL_RemoveTimer2
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