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Use global for m_maxAllowedExtras
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@ -503,7 +503,7 @@ void LegoAnimationManager::Init()
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m_unk0x1a = FALSE;
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m_tranInfoList = NULL;
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m_tranInfoList2 = NULL;
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m_maxAllowedExtras = g_legoAnimationManagerConfig;
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// m_maxAllowedExtras = g_legoAnimationManagerConfig;
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MxS32 i;
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for (i = 0; i < (MxS32) sizeOfArray(m_unk0x28); i++) {
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@ -1576,7 +1576,7 @@ MxResult LegoAnimationManager::Tickle()
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if (elapsedSeconds > 0.2 && m_numAllowedExtras > 2) {
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m_numAllowedExtras--;
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}
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else if (g_unk0x100f7500 < 0.16 && m_numAllowedExtras < m_maxAllowedExtras) {
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else if (g_unk0x100f7500 < 0.16 && m_numAllowedExtras < g_legoAnimationManagerConfig) {
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m_numAllowedExtras++;
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}
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}
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