mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
✨ feat: untested but added gamepad support
This commit is contained in:
parent
761dc31ac0
commit
87d481d80b
@ -90,6 +90,11 @@ MxS32 g_targetDepth = 16;
|
|||||||
// GLOBAL: ISLE 0x410064
|
// GLOBAL: ISLE 0x410064
|
||||||
MxS32 g_reqEnableRMDevice = FALSE;
|
MxS32 g_reqEnableRMDevice = FALSE;
|
||||||
|
|
||||||
|
float g_lastJoystickMouseX = 0;
|
||||||
|
float g_lastJoystickMouseY = 0;
|
||||||
|
float g_lastMouseX = 0;
|
||||||
|
float g_lastMouseY = 0;
|
||||||
|
|
||||||
// STRING: ISLE 0x4101dc
|
// STRING: ISLE 0x4101dc
|
||||||
#define WINDOW_TITLE "LEGO®"
|
#define WINDOW_TITLE "LEGO®"
|
||||||
|
|
||||||
@ -113,8 +118,8 @@ IsleApp::IsleApp()
|
|||||||
m_drawCursor = FALSE;
|
m_drawCursor = FALSE;
|
||||||
m_use3dSound = TRUE;
|
m_use3dSound = TRUE;
|
||||||
m_useMusic = TRUE;
|
m_useMusic = TRUE;
|
||||||
m_useJoystick = TRUE;
|
m_useGamepad = TRUE;
|
||||||
m_joystickIndex = 0;
|
m_gamepadIndex = 0;
|
||||||
m_wideViewAngle = TRUE;
|
m_wideViewAngle = TRUE;
|
||||||
m_islandQuality = 2;
|
m_islandQuality = 2;
|
||||||
m_islandTexture = 1;
|
m_islandTexture = 1;
|
||||||
@ -149,6 +154,7 @@ IsleApp::IsleApp()
|
|||||||
m_maxLod = RealtimeView::GetUserMaxLOD();
|
m_maxLod = RealtimeView::GetUserMaxLOD();
|
||||||
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
|
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
|
||||||
m_transitionType = MxTransitionManager::e_mosaic;
|
m_transitionType = MxTransitionManager::e_mosaic;
|
||||||
|
m_mouseSensitivity = 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: ISLE 0x4011a0
|
// FUNCTION: ISLE 0x4011a0
|
||||||
@ -379,6 +385,27 @@ SDL_AppResult SDL_AppIterate(void* appstate)
|
|||||||
if (g_mousemoved) {
|
if (g_mousemoved) {
|
||||||
g_mousemoved = FALSE;
|
g_mousemoved = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (g_lastJoystickMouseX != 0 || g_lastJoystickMouseY != 0) {
|
||||||
|
g_mousemoved = TRUE;
|
||||||
|
|
||||||
|
g_lastMouseX = SDL_clamp(g_lastMouseX + g_lastJoystickMouseX, 0, 640);
|
||||||
|
g_lastMouseY = SDL_clamp(g_lastMouseY + g_lastJoystickMouseY, 0, 480);
|
||||||
|
|
||||||
|
if (InputManager()) {
|
||||||
|
InputManager()->QueueEvent(
|
||||||
|
c_notificationMouseMove,
|
||||||
|
g_mousedown ? LegoEventNotificationParam::c_lButtonState : 0,
|
||||||
|
g_lastMouseX,
|
||||||
|
g_lastMouseY,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_isle->GetDrawCursor()) {
|
||||||
|
VideoManager()->MoveCursor(Min((MxS32) g_lastMouseX, 639), Min((MxS32) g_lastMouseY, 479));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return SDL_APP_CONTINUE;
|
return SDL_APP_CONTINUE;
|
||||||
@ -457,6 +484,58 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
|
||||||
|
{
|
||||||
|
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_SOUTH) {
|
||||||
|
if (InputManager()) {
|
||||||
|
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_START) {
|
||||||
|
if (InputManager()) {
|
||||||
|
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
|
||||||
|
if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX) {
|
||||||
|
g_lastJoystickMouseX = ((float) event->gaxis.value) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetMouseSensitivity();
|
||||||
|
}
|
||||||
|
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY) {
|
||||||
|
g_lastJoystickMouseY = ((float) event->gaxis.value) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetMouseSensitivity();
|
||||||
|
}
|
||||||
|
else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
|
||||||
|
if (event->gaxis.value != 0) {
|
||||||
|
g_mousedown = TRUE;
|
||||||
|
|
||||||
|
if (InputManager()) {
|
||||||
|
InputManager()->QueueEvent(
|
||||||
|
c_notificationButtonDown,
|
||||||
|
LegoEventNotificationParam::c_lButtonState,
|
||||||
|
g_lastMouseX,
|
||||||
|
g_lastMouseY,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
g_mousedown = FALSE;
|
||||||
|
|
||||||
|
if (InputManager()) {
|
||||||
|
InputManager()->QueueEvent(
|
||||||
|
c_notificationButtonUp,
|
||||||
|
LegoEventNotificationParam::c_lButtonState,
|
||||||
|
g_lastMouseX,
|
||||||
|
g_lastMouseY,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
case SDL_EVENT_MOUSE_MOTION:
|
case SDL_EVENT_MOUSE_MOTION:
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
if (detectedTouchEvents) {
|
if (detectedTouchEvents) {
|
||||||
@ -749,8 +828,8 @@ MxResult IsleApp::SetupWindow()
|
|||||||
RealtimeView::SetUserMaxLOD(m_maxLod);
|
RealtimeView::SetUserMaxLOD(m_maxLod);
|
||||||
if (LegoOmni::GetInstance()) {
|
if (LegoOmni::GetInstance()) {
|
||||||
if (LegoOmni::GetInstance()->GetInputManager()) {
|
if (LegoOmni::GetInstance()->GetInputManager()) {
|
||||||
LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
|
LegoOmni::GetInstance()->GetInputManager()->SetUseGamepad(m_useGamepad);
|
||||||
LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
|
LegoOmni::GetInstance()->GetInputManager()->SetGamepadIndex(m_gamepadIndex);
|
||||||
}
|
}
|
||||||
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
|
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
|
||||||
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
|
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
|
||||||
@ -839,8 +918,8 @@ bool IsleApp::LoadConfig()
|
|||||||
iniparser_set(dict, "isle:3DSound", m_use3dSound ? "true" : "false");
|
iniparser_set(dict, "isle:3DSound", m_use3dSound ? "true" : "false");
|
||||||
iniparser_set(dict, "isle:Music", m_useMusic ? "true" : "false");
|
iniparser_set(dict, "isle:Music", m_useMusic ? "true" : "false");
|
||||||
|
|
||||||
iniparser_set(dict, "isle:UseJoystick", m_useJoystick ? "true" : "false");
|
iniparser_set(dict, "isle:UseJoystick", m_useGamepad ? "true" : "false");
|
||||||
iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_joystickIndex, buf, 10));
|
iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_gamepadIndex, buf, 10));
|
||||||
iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
|
iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
|
||||||
|
|
||||||
iniparser_set(dict, "isle:Back Buffers in Video RAM", "-1");
|
iniparser_set(dict, "isle:Back Buffers in Video RAM", "-1");
|
||||||
@ -893,8 +972,8 @@ bool IsleApp::LoadConfig()
|
|||||||
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
|
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
|
||||||
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
|
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
|
||||||
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
|
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
|
||||||
m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
|
m_useGamepad = iniparser_getboolean(dict, "isle:UseJoystick", m_useGamepad);
|
||||||
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
|
m_gamepadIndex = iniparser_getint(dict, "isle:JoystickIndex", m_gamepadIndex);
|
||||||
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
|
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
|
||||||
|
|
||||||
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
|
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
|
||||||
|
|||||||
@ -52,6 +52,7 @@ class IsleApp {
|
|||||||
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
|
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
|
||||||
MxS32 GetDrawCursor() { return m_drawCursor; }
|
MxS32 GetDrawCursor() { return m_drawCursor; }
|
||||||
MxS32 GetGameStarted() { return m_gameStarted; }
|
MxS32 GetGameStarted() { return m_gameStarted; }
|
||||||
|
MxFloat GetMouseSensitivity() { return m_mouseSensitivity; }
|
||||||
|
|
||||||
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
|
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
|
||||||
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
|
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
|
||||||
@ -73,8 +74,8 @@ class IsleApp {
|
|||||||
MxS32 m_hasLightSupport; // 0x24
|
MxS32 m_hasLightSupport; // 0x24
|
||||||
MxS32 m_use3dSound; // 0x28
|
MxS32 m_use3dSound; // 0x28
|
||||||
MxS32 m_useMusic; // 0x2c
|
MxS32 m_useMusic; // 0x2c
|
||||||
MxS32 m_useJoystick; // 0x30
|
MxS32 m_useGamepad; // 0x30
|
||||||
MxS32 m_joystickIndex; // 0x34
|
MxS32 m_gamepadIndex; // 0x34
|
||||||
MxS32 m_wideViewAngle; // 0x38
|
MxS32 m_wideViewAngle; // 0x38
|
||||||
MxS32 m_islandQuality; // 0x3c
|
MxS32 m_islandQuality; // 0x3c
|
||||||
MxS32 m_islandTexture; // 0x40
|
MxS32 m_islandTexture; // 0x40
|
||||||
@ -93,6 +94,7 @@ class IsleApp {
|
|||||||
const CursorBitmap* m_cursorNoBitmap;
|
const CursorBitmap* m_cursorNoBitmap;
|
||||||
const CursorBitmap* m_cursorCurrentBitmap;
|
const CursorBitmap* m_cursorCurrentBitmap;
|
||||||
char* m_mediaPath;
|
char* m_mediaPath;
|
||||||
|
MxFloat m_mouseSensitivity;
|
||||||
|
|
||||||
char* m_iniPath;
|
char* m_iniPath;
|
||||||
MxFloat m_maxLod;
|
MxFloat m_maxLod;
|
||||||
|
|||||||
@ -108,8 +108,8 @@ class LegoInputManager : public MxPresenter {
|
|||||||
|
|
||||||
MxResult Create(HWND p_hwnd);
|
MxResult Create(HWND p_hwnd);
|
||||||
void Destroy() override;
|
void Destroy() override;
|
||||||
MxResult GetJoystick();
|
MxResult GetGamepad();
|
||||||
MxResult GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition);
|
MxResult GetGamepadState(MxU32* p_gamepadX, MxU32* p_gamepadY, MxU32* p_povPosition);
|
||||||
void StartAutoDragTimer();
|
void StartAutoDragTimer();
|
||||||
void StopAutoDragTimer();
|
void StopAutoDragTimer();
|
||||||
void EnableInputProcessing();
|
void EnableInputProcessing();
|
||||||
@ -121,8 +121,8 @@ class LegoInputManager : public MxPresenter {
|
|||||||
void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
|
void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
|
||||||
void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; }
|
void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; }
|
||||||
void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
|
void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
|
||||||
void SetUseJoystick(MxBool p_useJoystick) { m_useJoystick = p_useJoystick; }
|
void SetUseGamepad(MxBool p_useGamepad) { m_useGamepad = p_useGamepad; }
|
||||||
void SetJoystickIndex(MxS32 p_joystickIndex) { m_joystickIndex = p_joystickIndex; }
|
void SetGamepadIndex(MxS32 p_gamepadIndex) { m_gamepadIndex = p_gamepadIndex; }
|
||||||
|
|
||||||
void DisableInputProcessing()
|
void DisableInputProcessing()
|
||||||
{
|
{
|
||||||
@ -165,12 +165,12 @@ class LegoInputManager : public MxPresenter {
|
|||||||
MxBool m_unk0x88; // 0x88
|
MxBool m_unk0x88; // 0x88
|
||||||
const bool* m_keyboardState;
|
const bool* m_keyboardState;
|
||||||
MxBool m_unk0x195; // 0x195
|
MxBool m_unk0x195; // 0x195
|
||||||
SDL_JoystickID* m_joyids;
|
SDL_JoystickID* m_gamepadids;
|
||||||
SDL_Joystick* m_joystick;
|
SDL_Gamepad* m_gamepad;
|
||||||
MxS32 m_joystickIndex; // 0x19c
|
MxS32 m_gamepadIndex; // 0x19c
|
||||||
MxBool m_useJoystick; // 0x334
|
MxBool m_useGamepad; // 0x334
|
||||||
MxBool m_unk0x335; // 0x335
|
MxBool m_unk0x335; // 0x335
|
||||||
MxBool m_unk0x336; // 0x336
|
MxBool m_unk0x336; // 0x336
|
||||||
};
|
};
|
||||||
|
|
||||||
// TEMPLATE: LEGO1 0x10028850
|
// TEMPLATE: LEGO1 0x10028850
|
||||||
|
|||||||
@ -533,7 +533,7 @@ MxResult LegoNavController::ProcessJoystickInput(MxBool& p_und)
|
|||||||
MxS32 povPosition;
|
MxS32 povPosition;
|
||||||
|
|
||||||
if (instance->GetInputManager()
|
if (instance->GetInputManager()
|
||||||
->GetJoystickState((MxU32*) &joystickX, (MxU32*) &joystickY, (MxU32*) &povPosition) != FAILURE) {
|
->GetGamepadState((MxU32*) &joystickX, (MxU32*) &joystickY, (MxU32*) &povPosition) != FAILURE) {
|
||||||
MxU32 yVal = (joystickY * m_vMax) / 100;
|
MxU32 yVal = (joystickY * m_vMax) / 100;
|
||||||
MxU32 xVal = (joystickX * m_hMax) / 100;
|
MxU32 xVal = (joystickX * m_hMax) / 100;
|
||||||
|
|
||||||
|
|||||||
@ -40,10 +40,10 @@ LegoInputManager::LegoInputManager()
|
|||||||
m_unk0x81 = FALSE;
|
m_unk0x81 = FALSE;
|
||||||
m_unk0x88 = FALSE;
|
m_unk0x88 = FALSE;
|
||||||
m_unk0x195 = 0;
|
m_unk0x195 = 0;
|
||||||
m_joyids = NULL;
|
m_gamepadids = NULL;
|
||||||
m_joystickIndex = -1;
|
m_gamepadIndex = -1;
|
||||||
m_joystick = NULL;
|
m_gamepad = NULL;
|
||||||
m_useJoystick = FALSE;
|
m_useGamepad = FALSE;
|
||||||
m_unk0x335 = FALSE;
|
m_unk0x335 = FALSE;
|
||||||
m_unk0x336 = FALSE;
|
m_unk0x336 = FALSE;
|
||||||
m_unk0x74 = 0x19;
|
m_unk0x74 = 0x19;
|
||||||
@ -71,7 +71,7 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
|
|||||||
m_eventQueue = new LegoEventQueue;
|
m_eventQueue = new LegoEventQueue;
|
||||||
}
|
}
|
||||||
|
|
||||||
GetJoystick();
|
GetGamepad();
|
||||||
|
|
||||||
if (!m_keyboardNotifyList || !m_eventQueue) {
|
if (!m_keyboardNotifyList || !m_eventQueue) {
|
||||||
Destroy();
|
Destroy();
|
||||||
@ -98,7 +98,7 @@ void LegoInputManager::Destroy()
|
|||||||
delete m_controlManager;
|
delete m_controlManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_free(m_joyids);
|
SDL_free(m_gamepadids);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005c0f0
|
// FUNCTION: LEGO1 0x1005c0f0
|
||||||
@ -146,29 +146,31 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005c240
|
// FUNCTION: LEGO1 0x1005c240
|
||||||
MxResult LegoInputManager::GetJoystick()
|
MxResult LegoInputManager::GetGamepad()
|
||||||
{
|
{
|
||||||
if (m_joystick != NULL && SDL_JoystickConnected(m_joystick) == TRUE) {
|
if (m_gamepad != NULL && SDL_GamepadConnected(m_gamepad) == TRUE) {
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
MxS32 numJoysticks = 0;
|
MxS32 numGamepads = 0;
|
||||||
if (m_joyids == NULL) {
|
if (m_gamepadids != NULL) {
|
||||||
m_joyids = SDL_GetJoysticks(&numJoysticks);
|
SDL_free(m_gamepadids);
|
||||||
|
m_gamepadids = NULL;
|
||||||
}
|
}
|
||||||
|
m_gamepadids = SDL_GetGamepads(&numGamepads);
|
||||||
|
|
||||||
if (m_useJoystick != FALSE && numJoysticks != 0) {
|
if (m_useGamepad != FALSE && numGamepads != 0) {
|
||||||
MxS32 joyid = m_joystickIndex;
|
MxS32 gamepadid = m_gamepadIndex;
|
||||||
if (joyid >= 0) {
|
if (gamepadid >= 0) {
|
||||||
m_joystick = SDL_OpenJoystick(m_joyids[joyid]);
|
m_gamepad = SDL_OpenGamepad(m_gamepadids[gamepadid]);
|
||||||
if (m_joystick != NULL) {
|
if (m_gamepad != NULL) {
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (joyid = 0; joyid < numJoysticks; joyid++) {
|
for (gamepadid = 0; gamepadid < numGamepads; gamepadid++) {
|
||||||
m_joystick = SDL_OpenJoystick(m_joyids[joyid]);
|
m_gamepad = SDL_OpenGamepad(m_gamepadids[gamepadid]);
|
||||||
if (m_joystick != NULL) {
|
if (m_gamepad != NULL) {
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -178,59 +180,25 @@ MxResult LegoInputManager::GetJoystick()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1005c320
|
// FUNCTION: LEGO1 0x1005c320
|
||||||
MxResult LegoInputManager::GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition)
|
MxResult LegoInputManager::GetGamepadState(MxU32* p_gamepadX, MxU32* p_gamepadY, MxU32* p_povPosition)
|
||||||
{
|
{
|
||||||
if (m_useJoystick != FALSE) {
|
if (m_useGamepad != FALSE) {
|
||||||
if (GetJoystick() == -1) {
|
if (GetGamepad() == -1) {
|
||||||
if (m_joystick != NULL) {
|
if (m_gamepad != NULL) {
|
||||||
// GetJoystick() failed but handle to joystick is still open, close it
|
// GetGamepad() failed but handle to joystick is still open, close it
|
||||||
SDL_CloseJoystick(m_joystick);
|
SDL_CloseGamepad(m_gamepad);
|
||||||
m_joystick = NULL;
|
m_gamepad = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return FAILURE;
|
return FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
MxS16 xPos = SDL_GetJoystickAxis(m_joystick, 0);
|
MxS16 xPos = SDL_GetGamepadAxis(m_gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||||
MxS16 yPos = SDL_GetJoystickAxis(m_joystick, 1);
|
MxS16 yPos = SDL_GetGamepadAxis(m_gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||||
MxU8 hatPos = SDL_GetJoystickHat(m_joystick, 0);
|
|
||||||
|
|
||||||
// normalize values acquired from joystick axes
|
// normalize values acquired from joystick axes
|
||||||
*p_joystickX = ((xPos + 32768) * 100) / 65535;
|
*p_gamepadX = ((xPos + 32768) * 100) / 65535;
|
||||||
*p_joystickY = ((yPos + 32768) * 100) / 65535;
|
*p_gamepadY = ((yPos + 32768) * 100) / 65535;
|
||||||
|
|
||||||
switch (hatPos) {
|
|
||||||
case SDL_HAT_CENTERED:
|
|
||||||
*p_povPosition = (MxU32) -1;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_UP:
|
|
||||||
*p_povPosition = (MxU32) 0;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_RIGHT:
|
|
||||||
*p_povPosition = (MxU32) 9000 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_DOWN:
|
|
||||||
*p_povPosition = (MxU32) 18000 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_LEFT:
|
|
||||||
*p_povPosition = (MxU32) 27000 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_RIGHTUP:
|
|
||||||
*p_povPosition = (MxU32) 4500 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_RIGHTDOWN:
|
|
||||||
*p_povPosition = (MxU32) 13500 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_LEFTUP:
|
|
||||||
*p_povPosition = (MxU32) 31500 / 100;
|
|
||||||
break;
|
|
||||||
case SDL_HAT_LEFTDOWN:
|
|
||||||
*p_povPosition = (MxU32) 22500 / 100;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
*p_povPosition = (MxU32) -1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user