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https://github.com/isledecomp/isle-portable.git
synced 2026-02-02 20:11:15 +00:00
🚸 feat: add config for virtual cursor sensitivity
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a476b11d12
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@ -154,7 +154,7 @@ IsleApp::IsleApp()
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m_maxLod = RealtimeView::GetUserMaxLOD();
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m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
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m_transitionType = MxTransitionManager::e_mosaic;
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m_mouseSensitivity = 4;
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m_cursorSensitivity = 4;
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}
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// FUNCTION: ISLE 0x4011a0
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@ -506,10 +506,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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axisValue = event->gaxis.value;
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}
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if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTX) {
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g_lastJoystickMouseX = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetMouseSensitivity();
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g_lastJoystickMouseX = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
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}
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else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHTY) {
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g_lastJoystickMouseY = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetMouseSensitivity();
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g_lastJoystickMouseY = ((float) axisValue) / SDL_JOYSTICK_AXIS_MAX * g_isle->GetCursorSensitivity();
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}
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else if (event->gaxis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
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if (axisValue != 0) {
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@ -926,6 +926,8 @@ bool IsleApp::LoadConfig()
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iniparser_set(dict, "isle:UseJoystick", m_useGamepad ? "true" : "false");
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iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_gamepadIndex, buf, 10));
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iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
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SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity);
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iniparser_set(dict, "isle:Cursor Sensitivity", buf);
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iniparser_set(dict, "isle:Back Buffers in Video RAM", "-1");
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@ -980,6 +982,7 @@ bool IsleApp::LoadConfig()
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m_useGamepad = iniparser_getboolean(dict, "isle:UseJoystick", m_useGamepad);
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m_gamepadIndex = iniparser_getint(dict, "isle:JoystickIndex", m_gamepadIndex);
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m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
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m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity);
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MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
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if (backBuffersInVRAM != -1) {
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@ -52,7 +52,7 @@ class IsleApp {
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SDL_Cursor* GetCursorNo() { return m_cursorNo; }
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MxS32 GetDrawCursor() { return m_drawCursor; }
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MxS32 GetGameStarted() { return m_gameStarted; }
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MxFloat GetMouseSensitivity() { return m_mouseSensitivity; }
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MxFloat GetCursorSensitivity() { return m_cursorSensitivity; }
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void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
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void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
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@ -94,7 +94,7 @@ class IsleApp {
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const CursorBitmap* m_cursorNoBitmap;
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const CursorBitmap* m_cursorCurrentBitmap;
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char* m_mediaPath;
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MxFloat m_mouseSensitivity;
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MxFloat m_cursorSensitivity;
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char* m_iniPath;
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MxFloat m_maxLod;
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