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lego1 leaks d3drm headers
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@ -502,6 +502,8 @@ if (ISLE_BUILD_APP)
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# Link DSOUND, WINMM, and LEGO1
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target_link_libraries(isle PRIVATE winmm lego1)
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target_include_directories(isle PRIVATE $<$<BOOL:${ISLE_D3DRM_FROM_WINE}>:$<TARGET_PROPERTY:d3drm-wine,INTERFACE_INCLUDE_DIRECTORIES>>)
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# Make sure filenames are ALL CAPS
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set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE)
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set_property(TARGET isle PROPERTY SUFFIX ".EXE")
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